babylon.decorators.ts 12 KB

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  1. module BABYLON {
  2. var __decoratorInitialStore = {};
  3. var __mergedStore = {};
  4. var _copySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean): T {
  5. var destination = creationFunction();
  6. // Tags
  7. if (Tags) {
  8. Tags.AddTagsTo(destination, (<any>source).tags);
  9. }
  10. var classStore = getMergedStore(destination);
  11. // Properties
  12. for (var property in classStore) {
  13. var propertyDescriptor = classStore[property];
  14. var sourceProperty = (<any>source)[property];
  15. var propertyType = propertyDescriptor.type;
  16. if (sourceProperty !== undefined && sourceProperty !== null) {
  17. switch (propertyType) {
  18. case 0: // Value
  19. case 6: // Mesh reference
  20. (<any>destination)[property] = sourceProperty;
  21. break;
  22. case 1: // Texture
  23. (<any>destination)[property] = (instanciate || sourceProperty.isRenderTarget) ? sourceProperty : sourceProperty.clone();
  24. break;
  25. case 2: // Color3
  26. case 3: // FresnelParameters
  27. case 4: // Vector2
  28. case 5: // Vector3
  29. case 7: // Color Curves
  30. case 10: // Quaternion
  31. (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();
  32. break;
  33. }
  34. }
  35. }
  36. return destination;
  37. };
  38. function getDirectStore(target: any): any {
  39. var classKey = target.getClassName();
  40. if (!(<any>__decoratorInitialStore)[classKey]) {
  41. (<any>__decoratorInitialStore)[classKey] = {};
  42. }
  43. return (<any>__decoratorInitialStore)[classKey];
  44. }
  45. /**
  46. * Return the list of properties flagged as serializable
  47. * @param target: host object
  48. */
  49. function getMergedStore(target: any): any {
  50. let classKey = target.getClassName();
  51. if ((<any>__mergedStore)[classKey]) {
  52. return (<any>__mergedStore)[classKey];
  53. }
  54. (<any>__mergedStore)[classKey] = {};
  55. let store = (<any>__mergedStore)[classKey];
  56. let currentTarget = target;
  57. let currentKey = classKey;
  58. while (currentKey) {
  59. let initialStore = (<any>__decoratorInitialStore)[currentKey];
  60. for (var property in initialStore) {
  61. store[property] = initialStore[property];
  62. }
  63. let parent: any;
  64. let done = false;
  65. do {
  66. parent = Object.getPrototypeOf(currentTarget);
  67. if (!parent.getClassName) {
  68. done = true;
  69. break;
  70. }
  71. if (parent.getClassName() !== currentKey) {
  72. break;
  73. }
  74. currentTarget = parent;
  75. }
  76. while (parent);
  77. if (done) {
  78. break;
  79. }
  80. currentKey = parent.getClassName();
  81. currentTarget = parent;
  82. }
  83. return store;
  84. }
  85. function generateSerializableMember(type: number, sourceName?: string) {
  86. return (target: any, propertyKey: string | symbol) => {
  87. var classStore = getDirectStore(target);
  88. if (!classStore[propertyKey]) {
  89. classStore[propertyKey] = { type: type, sourceName: sourceName };
  90. }
  91. }
  92. }
  93. function generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {
  94. return (target: any, propertyKey: string) => {
  95. var key = targetKey || ("_" + propertyKey);
  96. Object.defineProperty(target, propertyKey, {
  97. get: function (this: any) {
  98. return this[key];
  99. },
  100. set: function (this: any, value) {
  101. if (this[key] === value) {
  102. return;
  103. }
  104. this[key] = value;
  105. target[setCallback].apply(this);
  106. },
  107. enumerable: true,
  108. configurable: true
  109. });
  110. }
  111. }
  112. export function expandToProperty(callback: string, targetKey: Nullable<string> = null) {
  113. return generateExpandMember(callback, targetKey);
  114. }
  115. export function serialize(sourceName?: string) {
  116. return generateSerializableMember(0, sourceName); // value member
  117. }
  118. export function serializeAsTexture(sourceName?: string) {
  119. return generateSerializableMember(1, sourceName);// texture member
  120. }
  121. export function serializeAsColor3(sourceName?: string) {
  122. return generateSerializableMember(2, sourceName); // color3 member
  123. }
  124. export function serializeAsFresnelParameters(sourceName?: string) {
  125. return generateSerializableMember(3, sourceName); // fresnel parameters member
  126. }
  127. export function serializeAsVector2(sourceName?: string) {
  128. return generateSerializableMember(4, sourceName); // vector2 member
  129. }
  130. export function serializeAsVector3(sourceName?: string) {
  131. return generateSerializableMember(5, sourceName); // vector3 member
  132. }
  133. export function serializeAsMeshReference(sourceName?: string) {
  134. return generateSerializableMember(6, sourceName); // mesh reference member
  135. }
  136. export function serializeAsColorCurves(sourceName?: string) {
  137. return generateSerializableMember(7, sourceName); // color curves
  138. }
  139. export function serializeAsColor4(sourceName?: string) {
  140. return generateSerializableMember(8, sourceName); // color 4
  141. }
  142. export function serializeAsImageProcessingConfiguration(sourceName?: string) {
  143. return generateSerializableMember(9, sourceName); // image processing
  144. }
  145. export function serializeAsQuaternion(sourceName?: string) {
  146. return generateSerializableMember(10, sourceName); // quaternion member
  147. }
  148. export class SerializationHelper {
  149. public static Serialize<T>(entity: T, serializationObject?: any): any {
  150. if (!serializationObject) {
  151. serializationObject = {};
  152. }
  153. // Tags
  154. if (Tags) {
  155. serializationObject.tags = Tags.GetTags(entity);
  156. }
  157. var serializedProperties = getMergedStore(entity);
  158. // Properties
  159. for (var property in serializedProperties) {
  160. var propertyDescriptor = serializedProperties[property];
  161. var targetPropertyName = propertyDescriptor.sourceName || property;
  162. var propertyType = propertyDescriptor.type;
  163. var sourceProperty = (<any>entity)[property];
  164. if (sourceProperty !== undefined && sourceProperty !== null) {
  165. switch (propertyType) {
  166. case 0: // Value
  167. serializationObject[targetPropertyName] = sourceProperty;
  168. break;
  169. case 1: // Texture
  170. serializationObject[targetPropertyName] = sourceProperty.serialize();
  171. break;
  172. case 2: // Color3
  173. serializationObject[targetPropertyName] = sourceProperty.asArray();
  174. break;
  175. case 3: // FresnelParameters
  176. serializationObject[targetPropertyName] = sourceProperty.serialize();
  177. break;
  178. case 4: // Vector2
  179. serializationObject[targetPropertyName] = sourceProperty.asArray();
  180. break;
  181. case 5: // Vector3
  182. serializationObject[targetPropertyName] = sourceProperty.asArray();
  183. break;
  184. case 6: // Mesh reference
  185. serializationObject[targetPropertyName] = sourceProperty.id;
  186. break;
  187. case 7: // Color Curves
  188. serializationObject[targetPropertyName] = sourceProperty.serialize();
  189. break;
  190. case 8: // Color 4
  191. serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();
  192. break;
  193. case 9: // Image Processing
  194. serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();
  195. break;
  196. }
  197. }
  198. }
  199. return serializationObject;
  200. }
  201. public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {
  202. var destination = creationFunction();
  203. if (!rootUrl) {
  204. rootUrl = "";
  205. }
  206. // Tags
  207. if (Tags) {
  208. Tags.AddTagsTo(destination, source.tags);
  209. }
  210. var classStore = getMergedStore(destination);
  211. // Properties
  212. for (var property in classStore) {
  213. var propertyDescriptor = classStore[property];
  214. var sourceProperty = source[propertyDescriptor.sourceName || property];
  215. var propertyType = propertyDescriptor.type;
  216. if (sourceProperty !== undefined && sourceProperty !== null) {
  217. var dest = <any>destination;
  218. switch (propertyType) {
  219. case 0: // Value
  220. dest[property] = sourceProperty;
  221. break;
  222. case 1: // Texture
  223. if (scene) {
  224. dest[property] = Texture.Parse(sourceProperty, scene, rootUrl);
  225. }
  226. break;
  227. case 2: // Color3
  228. dest[property] = Color3.FromArray(sourceProperty);
  229. break;
  230. case 3: // FresnelParameters
  231. dest[property] = FresnelParameters.Parse(sourceProperty);
  232. break;
  233. case 4: // Vector2
  234. dest[property] = Vector2.FromArray(sourceProperty);
  235. break;
  236. case 5: // Vector3
  237. dest[property] = Vector3.FromArray(sourceProperty);
  238. break;
  239. case 6: // Mesh reference
  240. if (scene) {
  241. dest[property] = scene.getLastMeshByID(sourceProperty);
  242. }
  243. break;
  244. case 7: // Color Curves
  245. dest[property] = ColorCurves.Parse(sourceProperty);
  246. break;
  247. case 8: // Color 4
  248. dest[property] = Color4.FromArray(sourceProperty);
  249. break;
  250. case 9: // Image Processing
  251. dest[property] = ImageProcessingConfiguration.Parse(sourceProperty);
  252. break;
  253. }
  254. }
  255. }
  256. return destination;
  257. }
  258. public static Clone<T>(creationFunction: () => T, source: T): T {
  259. return _copySource(creationFunction, source, false);
  260. }
  261. public static Instanciate<T>(creationFunction: () => T, source: T): T {
  262. return _copySource(creationFunction, source, true);
  263. }
  264. }
  265. }