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DESKTOP-QJU4N0L\mityh cda1b67e84 Merge remote-tracking branch 'refs/remotes/BabylonJS/master' into AddingCellIdToSpriteGui %!s(int64=8) %!d(string=hai) anos
.vscode 7a3a1c24f9 Fix 4 tabs %!s(int64=8) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=8) %!d(string=hai) anos
Playground 409a1df83b full mode for PG %!s(int64=8) %!d(string=hai) anos
Tools 07b4605a21 Removed unnecessary props %!s(int64=8) %!d(string=hai) anos
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assets 1f6f1d34ef Addition of models for the Motion Controllers that come with the Samsung Odyssey headset %!s(int64=8) %!d(string=hai) anos
dist bad80dfd33 Nightly %!s(int64=8) %!d(string=hai) anos
gui 6721317b3d Added an option in GUI slider to have a rounded thumb %!s(int64=8) %!d(string=hai) anos
inspector 250a9e40a1 Fixed issue #2839 where the physics mesh has no name %!s(int64=8) %!d(string=hai) anos
loaders 64c67e16e7 Clean up glTF loader after strict null checks %!s(int64=8) %!d(string=hai) anos
localDev aef6fe3afb Texture 3D support for colorGrading %!s(int64=8) %!d(string=hai) anos
materialsLibrary ec47654d7f Nightly %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 97c5d80016 fixed #2982!!!!!!! %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 97c5d80016 fixed #2982!!!!!!! %!s(int64=8) %!d(string=hai) anos
sandbox 7e86fcb44d Rotate the camera in sandbox when using glTF %!s(int64=8) %!d(string=hai) anos
serializers 97c5d80016 fixed #2982!!!!!!! %!s(int64=8) %!d(string=hai) anos
src bad80dfd33 Nightly %!s(int64=8) %!d(string=hai) anos
tests bad80dfd33 Nightly %!s(int64=8) %!d(string=hai) anos
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.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=8) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=9) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=9) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 73396a3b50 NPM Version bump %!s(int64=8) %!d(string=hai) anos
readme.md fb3f3b00c0 Update readme %!s(int64=8) %!d(string=hai) anos
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.