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- import { Nullable } from "../types";
- import { Matrix } from "../Maths/math.vector";
- import { Camera } from "../Cameras/camera";
- import { Effect } from "../Materials/effect";
- import { PostProcess, PostProcessOptions } from "./postProcess";
- import { Engine } from "../Engines/engine";
- import "../Shaders/filter.fragment";
- import { _TypeStore } from '../Misc/typeStore';
- import { serializeAsMatrix, SerializationHelper } from '../Misc/decorators';
- declare type Scene = import("../scene").Scene;
- /**
- * Applies a kernel filter to the image
- */
- export class FilterPostProcess extends PostProcess {
- /** The matrix to be applied to the image */
- @serializeAsMatrix()
- public kernelMatrix: Matrix;
- /**
- * Gets a string identifying the name of the class
- * @returns "FilterPostProcess" string
- */
- public getClassName(): string {
- return "FilterPostProcess";
- }
- /**
- *
- * @param name The name of the effect.
- * @param kernelMatrix The matrix to be applied to the image
- * @param options The required width/height ratio to downsize to before computing the render pass.
- * @param camera The camera to apply the render pass to.
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name: string,
- kernelMatrix: Matrix,
- options: number | PostProcessOptions,
- camera: Nullable<Camera>,
- samplingMode?: number,
- engine?: Engine,
- reusable?: boolean
- ) {
- super(name, "filter", ["kernelMatrix"], null, options, camera, samplingMode, engine, reusable);
- this.kernelMatrix = kernelMatrix;
- this.onApply = (effect: Effect) => {
- effect.setMatrix("kernelMatrix", this.kernelMatrix);
- };
- }
- /** @hidden */
- public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<FilterPostProcess> {
- return SerializationHelper.Parse(() => {
- return new FilterPostProcess(
- parsedPostProcess.name, parsedPostProcess.kernelMatrix,
- parsedPostProcess.options, targetCamera,
- parsedPostProcess.renderTargetSamplingMode,
- scene.getEngine(), parsedPostProcess.reusable);
- }, parsedPostProcess, scene, rootUrl);
- }
- }
- _TypeStore.RegisteredTypes["BABYLON.FilterPostProcess"] = FilterPostProcess;
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