sebavan d98cb36025 Ref probe std mat %!s(int64=5) %!d(string=hai) anos
..
ShadersInclude f776cff524 Fix detail map not working in WebGL1 %!s(int64=5) %!d(string=hai) anos
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
background.fragment.fx e8cc3bb624 Consolidate usage of vEyePosition %!s(int64=5) %!d(string=hai) anos
background.vertex.fx 6ba7a07b6d Remove double sky box rotation %!s(int64=6) %!d(string=hai) anos
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland %!s(int64=8) %!d(string=hai) anos
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges %!s(int64=8) %!d(string=hai) anos
blur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha %!s(int64=8) %!d(string=hai) anos
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc %!s(int64=8) %!d(string=hai) anos
clearQuad.fragment.fx 9913137a2e Make scissor clear cleaner %!s(int64=5) %!d(string=hai) anos
clearQuad.vertex.fx 9913137a2e Make scissor clear cleaner %!s(int64=5) %!d(string=hai) anos
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras %!s(int64=7) %!d(string=hai) anos
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview %!s(int64=6) %!d(string=hai) anos
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader %!s(int64=8) %!d(string=hai) anos
convolution.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
default.fragment.fx d98cb36025 Ref probe std mat %!s(int64=5) %!d(string=hai) anos
default.vertex.fx 97beaabd60 More comments cleaning %!s(int64=5) %!d(string=hai) anos
depth.fragment.fx acccd6124c Rename to non vs none %!s(int64=6) %!d(string=hai) anos
depth.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
depthOfField.fragment.fx 76aed9b0d9 WTF %!s(int64=5) %!d(string=hai) anos
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader %!s(int64=8) %!d(string=hai) anos
displayPass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom %!s(int64=8) %!d(string=hai) anos
filter.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly %!s(int64=8) %!d(string=hai) anos
fxaa.vertex.fx 4ea05d3bd1 better fxaa %!s(int64=8) %!d(string=hai) anos
geometry.fragment.fx c09513eb50 Fix uv set selection for textures in Gbuffer %!s(int64=5) %!d(string=hai) anos
geometry.vertex.fx c09513eb50 Fix uv set selection for textures in Gbuffer %!s(int64=5) %!d(string=hai) anos
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test %!s(int64=6) %!d(string=hai) anos
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer %!s(int64=8) %!d(string=hai) anos
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step %!s(int64=9) %!d(string=hai) anos
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems %!s(int64=6) %!d(string=hai) anos
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader %!s(int64=6) %!d(string=hai) anos
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 %!s(int64=8) %!d(string=hai) anos
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects %!s(int64=6) %!d(string=hai) anos
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing %!s(int64=8) %!d(string=hai) anos
hdrFiltering.fragment.fx ed019c06df various fixes : %!s(int64=6) %!d(string=hai) anos
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show %!s(int64=6) %!d(string=hai) anos
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess %!s(int64=9) %!d(string=hai) anos
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated %!s(int64=8) %!d(string=hai) anos
kernelBlur.fragment.fx a9defdd356 Factorize Packing %!s(int64=6) %!d(string=hai) anos
kernelBlur.vertex.fx ecf42d1521 Added kernel blur %!s(int64=9) %!d(string=hai) anos
layer.fragment.fx 55b0e5748e Add linear texture support for layer %!s(int64=6) %!d(string=hai) anos
layer.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
line.vertex.fx 471d7ca2e1 Support thin instances %!s(int64=5) %!d(string=hai) anos
minmaxRedux.fragment.fx e0a6efc204 Fix min max reducer uniform usage %!s(int64=5) %!d(string=hai) anos
motionBlur.fragment.fx 2d801f51a0 Reworked motion blur post-process to include screen based mode. %!s(int64=5) %!d(string=hai) anos
noise.fragment.fx 6dcd6110dd #fix 5008 %!s(int64=7) %!d(string=hai) anos
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer %!s(int64=8) %!d(string=hai) anos
outline.vertex.fx a8db5e20a9 Fix #6480 %!s(int64=6) %!d(string=hai) anos
particles.fragment.fx e9e48a68b0 improved color ramp support for particles %!s(int64=7) %!d(string=hai) anos
particles.vertex.fx 078cbf097a Fix Particles anim on some Intel GPUs... %!s(int64=5) %!d(string=hai) anos
pass.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
passCube.fragment.fx 22e02ec8db Added passCube pp %!s(int64=7) %!d(string=hai) anos
pbr.fragment.fx 33d3e002d1 Fix crash in PBR with clearcoat %!s(int64=5) %!d(string=hai) anos
pbr.vertex.fx 4f0acfb82d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU %!s(int64=5) %!d(string=hai) anos
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions %!s(int64=10) %!d(string=hai) anos
procedural.vertex.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
refraction.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset %!s(int64=7) %!d(string=hai) anos
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset %!s(int64=7) %!d(string=hai) anos
screenSpaceCurvature.fragment.fx 57bf524970 Screen Space Curvature (#8562) %!s(int64=5) %!d(string=hai) anos
screenSpaceReflection.fragment.fx 70ec2fdd04 Add suport for multiple render textures to webgpu %!s(int64=5) %!d(string=hai) anos
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows %!s(int64=6) %!d(string=hai) anos
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances %!s(int64=6) %!d(string=hai) anos
sharpen.fragment.fx d36265b9ae color slider for sharpness effect %!s(int64=8) %!d(string=hai) anos
spriteMap.fragment.fx 2a4e6aa1c3 Nit %!s(int64=6) %!d(string=hai) anos
spriteMap.vertex.fx 0f0ca69b79 fixes %!s(int64=6) %!d(string=hai) anos
sprites.fragment.fx 9759ee6efb updating material library %!s(int64=5) %!d(string=hai) anos
sprites.vertex.fx a377e34b22 Fix #8710 %!s(int64=5) %!d(string=hai) anos
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline %!s(int64=8) %!d(string=hai) anos
ssao2.fragment.fx af9b76fa8a avoid branching in ssao2 fragment shader %!s(int64=5) %!d(string=hai) anos
ssaoCombine.fragment.fx 041e117fd6 Nightly %!s(int64=8) %!d(string=hai) anos
standard.fragment.fx a9defdd356 Factorize Packing %!s(int64=6) %!d(string=hai) anos
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go %!s(int64=6) %!d(string=hai) anos
subSurfaceScattering.fragment.fx ae56dcb801 better detection of sss %!s(int64=5) %!d(string=hai) anos
tonemap.fragment.fx bb50b674d3 Automatic shader precision management %!s(int64=10) %!d(string=hai) anos
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 %!s(int64=9) %!d(string=hai) anos
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. %!s(int64=6) %!d(string=hai) anos
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 %!s(int64=6) %!d(string=hai) anos
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes %!s(int64=8) %!d(string=hai) anos
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge %!s(int64=7) %!d(string=hai) anos