vrMultiviewToSingleview.fragment.fx 213 B

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  1. precision mediump sampler2DArray;
  2. varying vec2 vUV;
  3. uniform sampler2DArray multiviewSampler;
  4. uniform int imageIndex;
  5. void main(void)
  6. {
  7. gl_FragColor = texture(multiviewSampler, vec3(vUV, imageIndex));
  8. }