sebavan d98cb36025 Ref probe std mat 5 лет назад
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ShadersInclude f776cff524 Fix detail map not working in WebGL1 5 лет назад
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
background.fragment.fx e8cc3bb624 Consolidate usage of vEyePosition 5 лет назад
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 6 лет назад
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 лет назад
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 лет назад
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 лет назад
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 лет назад
clearQuad.fragment.fx 9913137a2e Make scissor clear cleaner 5 лет назад
clearQuad.vertex.fx 9913137a2e Make scissor clear cleaner 5 лет назад
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 лет назад
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 лет назад
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 лет назад
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
default.fragment.fx d98cb36025 Ref probe std mat 5 лет назад
default.vertex.fx 97beaabd60 More comments cleaning 5 лет назад
depth.fragment.fx acccd6124c Rename to non vs none 6 лет назад
depth.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfField.fragment.fx 76aed9b0d9 WTF 5 лет назад
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 лет назад
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 лет назад
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 8 лет назад
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 лет назад
geometry.fragment.fx c09513eb50 Fix uv set selection for textures in Gbuffer 5 лет назад
geometry.vertex.fx c09513eb50 Fix uv set selection for textures in Gbuffer 5 лет назад
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 лет назад
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 6 лет назад
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 лет назад
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems 6 лет назад
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 6 лет назад
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 лет назад
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 6 лет назад
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 лет назад
hdrFiltering.fragment.fx ed019c06df various fixes : 6 лет назад
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show 6 лет назад
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 9 лет назад
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 лет назад
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 лет назад
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 9 лет назад
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 лет назад
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.vertex.fx 471d7ca2e1 Support thin instances 5 лет назад
minmaxRedux.fragment.fx e0a6efc204 Fix min max reducer uniform usage 5 лет назад
motionBlur.fragment.fx 2d801f51a0 Reworked motion blur post-process to include screen based mode. 5 лет назад
noise.fragment.fx 6dcd6110dd #fix 5008 7 лет назад
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
outline.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 лет назад
particles.vertex.fx 078cbf097a Fix Particles anim on some Intel GPUs... 5 лет назад
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
passCube.fragment.fx 22e02ec8db Added passCube pp 7 лет назад
pbr.fragment.fx 33d3e002d1 Fix crash in PBR with clearcoat 5 лет назад
pbr.vertex.fx 4f0acfb82d Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU 5 лет назад
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 лет назад
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
screenSpaceCurvature.fragment.fx 57bf524970 Screen Space Curvature (#8562) 5 лет назад
screenSpaceReflection.fragment.fx 70ec2fdd04 Add suport for multiple render textures to webgpu 5 лет назад
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 6 лет назад
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances 6 лет назад
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 лет назад
spriteMap.fragment.fx 2a4e6aa1c3 Nit 6 лет назад
spriteMap.vertex.fx 0f0ca69b79 fixes 6 лет назад
sprites.fragment.fx 9759ee6efb updating material library 5 лет назад
sprites.vertex.fx a377e34b22 Fix #8710 5 лет назад
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 лет назад
ssao2.fragment.fx af9b76fa8a avoid branching in ssao2 fragment shader 5 лет назад
ssaoCombine.fragment.fx 041e117fd6 Nightly 8 лет назад
standard.fragment.fx a9defdd356 Factorize Packing 6 лет назад
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 лет назад
subSurfaceScattering.fragment.fx ae56dcb801 better detection of sss 5 лет назад
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 лет назад
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 лет назад
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 лет назад
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 лет назад
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 7 лет назад