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David Catuhe cc9eda7e72 Merge pull request #3736 from BabylonJS/gpuParticles 8 سال پیش
.vscode 0a50f3e82d Fix bug with particle systems and renderingGroups 8 سال پیش
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 سال پیش
Playground f938700186 Fix #3731 8 سال پیش
Tools f2fb44045a Quick fix for TS compiler (forcing 2.6.2 as 2.7.1 is acting weirdly) 8 سال پیش
Viewer dd1b17bac0 removing built viewer from viewer dist 8 سال پیش
assets 6dc5916ba1 Moving redirects to the right directory 8 سال پیش
dist 29a85b04f9 Nightly 8 سال پیش
gui 6539ac6eef Fix #3689 8 سال پیش
inspector 48420d73f8 Inspector : Hide debug objects on the mesh hierarchy. Clamp color values to 3 decimals. 8 سال پیش
loaders f3825d175a Fix bug in glTF loader importMeshAsync 8 سال پیش
localDev 030600725f Trying to fix chrome 63 bug 8 سال پیش
materialsLibrary f27e3618c0 Improved alpha testing optimization 8 سال پیش
postProcessLibrary 257de4f0e2 Fix type definition 8 سال پیش
proceduralTexturesLibrary b23a84e983 Ground color setter missed underscore 8 سال پیش
sandbox d1b5bdba32 Fix #3708 8 سال پیش
serializers 7cfe610f8a bug fixes for glTF serializer. Correctly bufferview creation, min max logic and byte alignment 8 سال پیش
src 07e1f7a4e8 Merge master 8 سال پیش
tests f3825d175a Fix bug in glTF loader importMeshAsync 8 سال پیش
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 سال پیش
.gitignore dd1b17bac0 removing built viewer from viewer dist 8 سال پیش
.gitmodules eb1b2745f6 DAE Exporter 12 سال پیش
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 8 سال پیش
bower.json 34ad342456 Update bower.json to latest version 9 سال پیش
contributing.md c8c6d6876a Update contributing.md 8 سال پیش
favicon.ico 13ede5cad9 Browser stack readyness 8 سال پیش
license.md 4f44f2ce56 Moved license to a separate file 8 سال پیش
package.json 0f5eb467e1 Nightly 8 سال پیش
readme.md abe612ff44 Corrects the information in the comments. 8 سال پیش
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 سال پیش
what's new.md 3411e64178 First mega merge 8 سال پیش

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

BrowserStack Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// load the 3D engine
var engine = new BABYLON.Engine(canvas, true);
// createScene function that creates and return the scene
var createScene = function(){
    // create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // create a FreeCamera, and set its position to (x:0, y:5, z:-10)
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5,-10), scene);
    // target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // attach the camera to the canvas
    camera.attachControl(canvas, false);
    // create a basic light, aiming 0,1,0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
    // move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
    // return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.