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- module BABYLON {
- export class OutlineRenderer {
- private _scene: Scene;
- private _effect: Effect;
- private _cachedDefines: string;
- public zOffset = 1;
- constructor(scene: Scene) {
- this._scene = scene;
- }
- public render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay: boolean = false) {
- var scene = this._scene;
- var engine = this._scene.getEngine();
- var hardwareInstancedRendering = (engine.getCaps().instancedArrays) && (batch.visibleInstances[subMesh._id] !== null) && (batch.visibleInstances[subMesh._id] !== undefined);
- if (!this.isReady(subMesh, hardwareInstancedRendering)) {
- return;
- }
- var mesh = subMesh.getRenderingMesh();
- var material = subMesh.getMaterial();
- engine.enableEffect(this._effect);
- // Logarithmic depth
- if((<any> material).useLogarithmicDepth)
- {
- this._effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(scene.activeCamera.maxZ + 1.0) / Math.LN2));
- }
- this._effect.setFloat("offset", useOverlay ? 0 : mesh.outlineWidth);
- this._effect.setColor4("color", useOverlay ? mesh.overlayColor : mesh.outlineColor, useOverlay ? mesh.overlayAlpha : material.alpha);
- this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
- }
- mesh._bind(subMesh, this._effect, Material.TriangleFillMode);
- // Alpha test
- if (material && material.needAlphaTesting()) {
- var alphaTexture = material.getAlphaTestTexture();
- if (alphaTexture) {
- this._effect.setTexture("diffuseSampler", alphaTexture);
- this._effect.setMatrix("diffuseMatrix", alphaTexture.getTextureMatrix());
- }
- }
- engine.setZOffset(-this.zOffset);
- mesh._processRendering(subMesh, this._effect, Material.TriangleFillMode, batch, hardwareInstancedRendering,
- (isInstance, world) => { this._effect.setMatrix("world", world) });
- engine.setZOffset(0);
- }
- public isReady(subMesh: SubMesh, useInstances: boolean): boolean {
- var defines = [];
- var attribs = [VertexBuffer.PositionKind, VertexBuffer.NormalKind];
- var mesh = subMesh.getMesh();
- var material = subMesh.getMaterial();
- if (material) {
- // Alpha test
- if(material.needAlphaTesting())
- {
- defines.push("#define ALPHATEST");
- if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
- attribs.push(VertexBuffer.UVKind);
- defines.push("#define UV1");
- }
- if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
- attribs.push(VertexBuffer.UV2Kind);
- defines.push("#define UV2");
- }
- }
- //Logarithmic depth
- if((<any> material).useLogarithmicDepth)
- {
- defines.push("#define LOGARITHMICDEPTH");
- }
- }
- // Bones
- if (mesh.useBones && mesh.computeBonesUsingShaders) {
- attribs.push(VertexBuffer.MatricesIndicesKind);
- attribs.push(VertexBuffer.MatricesWeightsKind);
- if (mesh.numBoneInfluencers > 4) {
- attribs.push(VertexBuffer.MatricesIndicesExtraKind);
- attribs.push(VertexBuffer.MatricesWeightsExtraKind);
- }
- defines.push("#define NUM_BONE_INFLUENCERS " + mesh.numBoneInfluencers);
- defines.push("#define BonesPerMesh " + (mesh.skeleton.bones.length + 1));
- } else {
- defines.push("#define NUM_BONE_INFLUENCERS 0");
- }
- // Instances
- if (useInstances) {
- defines.push("#define INSTANCES");
- attribs.push("world0");
- attribs.push("world1");
- attribs.push("world2");
- attribs.push("world3");
- }
- // Get correct effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- this._effect = this._scene.getEngine().createEffect("outline",
- attribs,
- ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color", "logarithmicDepthConstant"],
- ["diffuseSampler"], join);
- }
- return this._effect.isReady();
- }
- }
- }
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