Sen descrición

David Catuhe c7e3972080 Merge pull request #2514 from vanRepin/master %!s(int64=8) %!d(string=hai) anos
.vscode 044c7a1e25 add automatic start for debug %!s(int64=8) %!d(string=hai) anos
Exporters c45e536c92 ddl update link %!s(int64=8) %!d(string=hai) anos
Playground 8c0dfef543 fix let issue with safari %!s(int64=8) %!d(string=hai) anos
Tools 32b7233d49 Fix %!s(int64=8) %!d(string=hai) anos
assets 9f6dc8d697 Fixed storei issue with dds maps %!s(int64=8) %!d(string=hai) anos
dist 5f7c072660 Fix generateMip vs noMipMap %!s(int64=8) %!d(string=hai) anos
gui 7735ff13a7 Fix issue with linktoMesh with gui %!s(int64=8) %!d(string=hai) anos
inspector bf96239b5f Enables to display properly all render target texture %!s(int64=8) %!d(string=hai) anos
loaders ee540f50b8 Fix issue with gltfloader when ArrayBufferView.forEach is not defined (mostly ios and IE) %!s(int64=8) %!d(string=hai) anos
localDev d0b51f53dd Added slider to GUI %!s(int64=8) %!d(string=hai) anos
materialsLibrary 7104e45378 Added new material.hasTexture %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 1b48f67f75 Add Inspector Shortcut %!s(int64=9) %!d(string=hai) anos
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library %!s(int64=8) %!d(string=hai) anos
sandbox 5730c27c73 Updating sites icons with new logo %!s(int64=8) %!d(string=hai) anos
serializers 25cac4667d Adding support to Babylon.JS for morph targets %!s(int64=9) %!d(string=hai) anos
src 1de757291e fix set textures to null %!s(int64=8) %!d(string=hai) anos
tests 65a6f50ba1 Added more demos to validation test suite %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=10) %!d(string=hai) anos
.gitignore fe7bc7e66c REmoved canvas2d tests %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=9) %!d(string=hai) anos
Babylon.csproj fb8abde16d created Debug.PhysicsViewer %!s(int64=8) %!d(string=hai) anos
Babylon.sln 04f6e9fa66 Added VS files %!s(int64=9) %!d(string=hai) anos
Web.config a0be8373ec Untabify web.config %!s(int64=9) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=9) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=9) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json 12606375c1 Added blur to mirror %!s(int64=8) %!d(string=hai) anos
readme.md 67bea86944 v3.0.0 %!s(int64=8) %!d(string=hai) anos
tslint.json bd6328c459 none squared capture %!s(int64=9) %!d(string=hai) anos
what's new.md 5b1b3924b8 Update what's new.md %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.