babylon.arcRotateCamera.ts 28 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCamera extends TargetCamera {
  4. public inertialAlphaOffset = 0;
  5. public inertialBetaOffset = 0;
  6. public inertialRadiusOffset = 0;
  7. public lowerAlphaLimit = null;
  8. public upperAlphaLimit = null;
  9. public lowerBetaLimit = 0.01;
  10. public upperBetaLimit = Math.PI;
  11. public lowerRadiusLimit = null;
  12. public upperRadiusLimit = null;
  13. public angularSensibilityX = 1000.0;
  14. public angularSensibilityY = 1000.0;
  15. public wheelPrecision = 3.0;
  16. public pinchPrecision = 2.0;
  17. public panningSensibility: number = 50.0;
  18. public inertialPanningX: number = 0;
  19. public inertialPanningY: number = 0;
  20. public keysUp = [38];
  21. public keysDown = [40];
  22. public keysLeft = [37];
  23. public keysRight = [39];
  24. public zoomOnFactor = 1;
  25. public targetScreenOffset = Vector2.Zero();
  26. public pinchInwards = true;
  27. public allowUpsideDown = true;
  28. private _keys = [];
  29. public _viewMatrix = new Matrix();
  30. private _attachedElement: HTMLElement;
  31. private _onContextMenu: (e: PointerEvent) => void;
  32. private _onPointerDown: (e: PointerEvent) => void;
  33. private _onPointerUp: (e: PointerEvent) => void;
  34. private _onPointerMove: (e: PointerEvent) => void;
  35. private _wheel: (e: MouseWheelEvent) => void;
  36. private _onMouseMove: (e: MouseEvent) => any;
  37. private _onKeyDown: (e: KeyboardEvent) => any;
  38. private _onKeyUp: (e: KeyboardEvent) => any;
  39. private _onLostFocus: (e: FocusEvent) => any;
  40. public _reset: () => void;
  41. private _onGestureStart: (e: PointerEvent) => void;
  42. private _onGesture: (e: MSGestureEvent) => void;
  43. private _MSGestureHandler: MSGesture;
  44. // Panning
  45. private _localDirection: Vector3;
  46. private _transformedDirection: Vector3;
  47. private _isRightClick: boolean = false;
  48. private _isCtrlPushed: boolean = false;
  49. // Collisions
  50. public onCollide: (collidedMesh: AbstractMesh) => void;
  51. public checkCollisions = false;
  52. public collisionRadius = new Vector3(0.5, 0.5, 0.5);
  53. private _collider = new Collider();
  54. private _previousPosition = Vector3.Zero();
  55. private _collisionVelocity = Vector3.Zero();
  56. private _newPosition = Vector3.Zero();
  57. private _previousAlpha: number;
  58. private _previousBeta: number;
  59. private _previousRadius: number;
  60. //due to async collision inspection
  61. private _collisionTriggered: boolean;
  62. //deprecated angularSensibility support
  63. public get angularSensibility() {
  64. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  65. return Math.max(this.angularSensibilityX, this.angularSensibilityY);
  66. }
  67. //deprecated angularSensibility support
  68. public set angularSensibility(value) {
  69. Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead.");
  70. this.angularSensibilityX = value;
  71. this.angularSensibilityY = value;
  72. }
  73. constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
  74. super(name, Vector3.Zero(), scene);
  75. if (!this.target) {
  76. this.target = Vector3.Zero();
  77. }
  78. this.getViewMatrix();
  79. }
  80. public _getTargetPosition(): Vector3 {
  81. return this.target.position || this.target;
  82. }
  83. // Cache
  84. public _initCache(): void {
  85. super._initCache();
  86. this._cache.target = new Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  87. this._cache.alpha = undefined;
  88. this._cache.beta = undefined;
  89. this._cache.radius = undefined;
  90. this._cache.targetScreenOffset = Vector2.Zero();
  91. }
  92. public _updateCache(ignoreParentClass?: boolean): void {
  93. if (!ignoreParentClass) {
  94. super._updateCache();
  95. }
  96. this._cache.target.copyFrom(this._getTargetPosition());
  97. this._cache.alpha = this.alpha;
  98. this._cache.beta = this.beta;
  99. this._cache.radius = this.radius;
  100. this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset);
  101. }
  102. // Synchronized
  103. public _isSynchronizedViewMatrix(): boolean {
  104. if (!super._isSynchronizedViewMatrix())
  105. return false;
  106. return this._cache.target.equals(this._getTargetPosition())
  107. && this._cache.alpha === this.alpha
  108. && this._cache.beta === this.beta
  109. && this._cache.radius === this.radius
  110. && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  111. }
  112. // Methods
  113. public attachControl(element: HTMLElement, noPreventDefault?: boolean, useCtrlForPanning: boolean = true): void {
  114. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  115. var previousPinchDistance = 0;
  116. var pointers = new SmartCollection();
  117. if (this._attachedElement) {
  118. return;
  119. }
  120. this._attachedElement = element;
  121. var engine = this.getEngine();
  122. if (this._onPointerDown === undefined) {
  123. this._onPointerDown = evt => {
  124. // Manage panning with right click
  125. this._isRightClick = evt.button === 2;
  126. // manage pointers
  127. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  128. cacheSoloPointer = pointers.item(evt.pointerId);
  129. if (!noPreventDefault) {
  130. evt.preventDefault();
  131. }
  132. };
  133. this._onPointerUp = evt => {
  134. cacheSoloPointer = null;
  135. previousPinchDistance = 0;
  136. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  137. //but emptying completly pointers collection is required to fix a bug on iPhone :
  138. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  139. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  140. pointers.empty();
  141. if (!noPreventDefault) {
  142. evt.preventDefault();
  143. }
  144. };
  145. this._onContextMenu = evt => {
  146. evt.preventDefault();
  147. };
  148. this._onPointerMove = evt => {
  149. if (!noPreventDefault) {
  150. evt.preventDefault();
  151. }
  152. switch (pointers.count) {
  153. case 1: //normal camera rotation
  154. if (this.panningSensibility !== 0 && ((this._isCtrlPushed && useCtrlForPanning) || (!useCtrlForPanning && this._isRightClick))) {
  155. this.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  156. this.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  157. } else {
  158. var offsetX = evt.clientX - cacheSoloPointer.x;
  159. var offsetY = evt.clientY - cacheSoloPointer.y;
  160. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  161. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  162. }
  163. cacheSoloPointer.x = evt.clientX;
  164. cacheSoloPointer.y = evt.clientY;
  165. break;
  166. case 2: //pinch
  167. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  168. pointers.item(evt.pointerId).x = evt.clientX;
  169. pointers.item(evt.pointerId).y = evt.clientY;
  170. var direction = this.pinchInwards ? 1 : -1;
  171. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  172. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  173. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  174. if (previousPinchDistance === 0) {
  175. previousPinchDistance = pinchSquaredDistance;
  176. return;
  177. }
  178. if (pinchSquaredDistance !== previousPinchDistance) {
  179. this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * this.wheelPrecision * ((this.angularSensibilityX + this.angularSensibilityY) / 2) * direction);
  180. previousPinchDistance = pinchSquaredDistance;
  181. }
  182. break;
  183. default:
  184. if (pointers.item(evt.pointerId)) {
  185. pointers.item(evt.pointerId).x = evt.clientX;
  186. pointers.item(evt.pointerId).y = evt.clientY;
  187. }
  188. }
  189. };
  190. this._onMouseMove = evt => {
  191. if (!engine.isPointerLock) {
  192. return;
  193. }
  194. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  195. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  196. this.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  197. this.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  198. if (!noPreventDefault) {
  199. evt.preventDefault();
  200. }
  201. };
  202. this._wheel = event => {
  203. var delta = 0;
  204. if (event.wheelDelta) {
  205. delta = event.wheelDelta / (this.wheelPrecision * 40);
  206. } else if (event.detail) {
  207. delta = -event.detail / this.wheelPrecision;
  208. }
  209. if (delta)
  210. this.inertialRadiusOffset += delta;
  211. if (event.preventDefault) {
  212. if (!noPreventDefault) {
  213. event.preventDefault();
  214. }
  215. }
  216. };
  217. this._onKeyDown = evt => {
  218. this._isCtrlPushed = evt.ctrlKey;
  219. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  220. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  221. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  222. this.keysRight.indexOf(evt.keyCode) !== -1) {
  223. var index = this._keys.indexOf(evt.keyCode);
  224. if (index === -1) {
  225. this._keys.push(evt.keyCode);
  226. }
  227. if (evt.preventDefault) {
  228. if (!noPreventDefault) {
  229. evt.preventDefault();
  230. }
  231. }
  232. }
  233. };
  234. this._onKeyUp = evt => {
  235. this._isCtrlPushed = evt.ctrlKey;
  236. if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
  237. this.keysDown.indexOf(evt.keyCode) !== -1 ||
  238. this.keysLeft.indexOf(evt.keyCode) !== -1 ||
  239. this.keysRight.indexOf(evt.keyCode) !== -1) {
  240. var index = this._keys.indexOf(evt.keyCode);
  241. if (index >= 0) {
  242. this._keys.splice(index, 1);
  243. }
  244. if (evt.preventDefault) {
  245. if (!noPreventDefault) {
  246. evt.preventDefault();
  247. }
  248. }
  249. }
  250. };
  251. this._onLostFocus = () => {
  252. this._keys = [];
  253. pointers.empty();
  254. previousPinchDistance = 0;
  255. cacheSoloPointer = null;
  256. };
  257. this._onGestureStart = e => {
  258. if (window.MSGesture === undefined) {
  259. return;
  260. }
  261. if (!this._MSGestureHandler) {
  262. this._MSGestureHandler = new MSGesture();
  263. this._MSGestureHandler.target = element;
  264. }
  265. this._MSGestureHandler.addPointer(e.pointerId);
  266. };
  267. this._onGesture = e => {
  268. this.radius *= e.scale;
  269. if (e.preventDefault) {
  270. if (!noPreventDefault) {
  271. e.stopPropagation();
  272. e.preventDefault();
  273. }
  274. }
  275. };
  276. this._reset = () => {
  277. this._keys = [];
  278. this.inertialAlphaOffset = 0;
  279. this.inertialBetaOffset = 0;
  280. this.inertialRadiusOffset = 0;
  281. pointers.empty();
  282. previousPinchDistance = 0;
  283. cacheSoloPointer = null;
  284. };
  285. }
  286. if (!useCtrlForPanning) {
  287. element.addEventListener("contextmenu", this._onContextMenu, false);
  288. }
  289. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  290. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  291. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  292. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  293. element.addEventListener("mousemove", this._onMouseMove, false);
  294. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  295. element.addEventListener("MSGestureChange", this._onGesture, false);
  296. element.addEventListener('mousewheel', this._wheel, false);
  297. element.addEventListener('DOMMouseScroll', this._wheel, false);
  298. Tools.RegisterTopRootEvents([
  299. { name: "keydown", handler: this._onKeyDown },
  300. { name: "keyup", handler: this._onKeyUp },
  301. { name: "blur", handler: this._onLostFocus }
  302. ]);
  303. }
  304. public detachControl(element: HTMLElement): void {
  305. if (this._attachedElement !== element) {
  306. return;
  307. }
  308. element.removeEventListener("contextmenu", this._onContextMenu);
  309. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  310. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  311. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  312. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  313. element.removeEventListener("mousemove", this._onMouseMove);
  314. element.removeEventListener("MSPointerDown", this._onGestureStart);
  315. element.removeEventListener("MSGestureChange", this._onGesture);
  316. element.removeEventListener('mousewheel', this._wheel);
  317. element.removeEventListener('DOMMouseScroll', this._wheel);
  318. Tools.UnregisterTopRootEvents([
  319. { name: "keydown", handler: this._onKeyDown },
  320. { name: "keyup", handler: this._onKeyUp },
  321. { name: "blur", handler: this._onLostFocus }
  322. ]);
  323. this._MSGestureHandler = null;
  324. this._attachedElement = null;
  325. if (this._reset) {
  326. this._reset();
  327. }
  328. }
  329. public _checkInputs(): void {
  330. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  331. if (this._collisionTriggered) {
  332. return;
  333. }
  334. // Keyboard
  335. for (var index = 0; index < this._keys.length; index++) {
  336. var keyCode = this._keys[index];
  337. if (this.keysLeft.indexOf(keyCode) !== -1) {
  338. this.inertialAlphaOffset -= 0.01;
  339. } else if (this.keysUp.indexOf(keyCode) !== -1) {
  340. this.inertialBetaOffset -= 0.01;
  341. } else if (this.keysRight.indexOf(keyCode) !== -1) {
  342. this.inertialAlphaOffset += 0.01;
  343. } else if (this.keysDown.indexOf(keyCode) !== -1) {
  344. this.inertialBetaOffset += 0.01;
  345. }
  346. }
  347. // Inertia
  348. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) {
  349. this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
  350. this.beta += this.inertialBetaOffset;
  351. this.radius -= this.inertialRadiusOffset;
  352. this.inertialAlphaOffset *= this.inertia;
  353. this.inertialBetaOffset *= this.inertia;
  354. this.inertialRadiusOffset *= this.inertia;
  355. if (Math.abs(this.inertialAlphaOffset) < Engine.Epsilon)
  356. this.inertialAlphaOffset = 0;
  357. if (Math.abs(this.inertialBetaOffset) < Engine.Epsilon)
  358. this.inertialBetaOffset = 0;
  359. if (Math.abs(this.inertialRadiusOffset) < Engine.Epsilon)
  360. this.inertialRadiusOffset = 0;
  361. }
  362. // Panning inertia
  363. if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
  364. if (!this._localDirection) {
  365. this._localDirection = Vector3.Zero();
  366. this._transformedDirection = Vector3.Zero();
  367. }
  368. this.inertialPanningX *= this.inertia;
  369. this.inertialPanningY *= this.inertia;
  370. if (Math.abs(this.inertialPanningX) < Engine.Epsilon)
  371. this.inertialPanningX = 0;
  372. if (Math.abs(this.inertialPanningY) < Engine.Epsilon)
  373. this.inertialPanningY = 0;
  374. this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, 0);
  375. this._viewMatrix.invertToRef(this._cameraTransformMatrix);
  376. Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
  377. this.target.addInPlace(this._transformedDirection);
  378. }
  379. // Limits
  380. this._checkLimits();
  381. super._checkInputs();
  382. }
  383. private _checkLimits() {
  384. if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
  385. if (this.allowUpsideDown && this.beta > Math.PI) {
  386. this.beta = this.beta - (2 * Math.PI);
  387. }
  388. } else {
  389. if (this.beta < this.lowerBetaLimit) {
  390. this.beta = this.lowerBetaLimit;
  391. }
  392. }
  393. if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
  394. if (this.allowUpsideDown && this.beta < -Math.PI) {
  395. this.beta = this.beta + (2 * Math.PI);
  396. }
  397. } else {
  398. if (this.beta > this.upperBetaLimit) {
  399. this.beta = this.upperBetaLimit;
  400. }
  401. }
  402. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  403. this.alpha = this.lowerAlphaLimit;
  404. }
  405. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  406. this.alpha = this.upperAlphaLimit;
  407. }
  408. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  409. this.radius = this.lowerRadiusLimit;
  410. }
  411. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  412. this.radius = this.upperRadiusLimit;
  413. }
  414. }
  415. public setPosition(position: Vector3): void {
  416. if (this.position.equals(position)) {
  417. return;
  418. }
  419. var radiusv3 = position.subtract(this._getTargetPosition());
  420. this.radius = radiusv3.length();
  421. // Alpha
  422. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  423. if (radiusv3.z < 0) {
  424. this.alpha = 2 * Math.PI - this.alpha;
  425. }
  426. // Beta
  427. this.beta = Math.acos(radiusv3.y / this.radius);
  428. this._checkLimits();
  429. }
  430. public setTarget(target: Vector3): void {
  431. this.target = target;
  432. }
  433. public _getViewMatrix(): Matrix {
  434. // Compute
  435. var cosa = Math.cos(this.alpha);
  436. var sina = Math.sin(this.alpha);
  437. var cosb = Math.cos(this.beta);
  438. var sinb = Math.sin(this.beta);
  439. var target = this._getTargetPosition();
  440. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  441. if (this.getScene().collisionsEnabled && this.checkCollisions) {
  442. this._collider.radius = this.collisionRadius;
  443. this._newPosition.subtractToRef(this.position, this._collisionVelocity);
  444. this._collisionTriggered = true;
  445. this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  446. } else {
  447. this.position.copyFrom(this._newPosition);
  448. var up = this.upVector;
  449. if (this.allowUpsideDown && this.beta < 0) {
  450. up = up.clone();
  451. up = up.negate();
  452. }
  453. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  454. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  455. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  456. }
  457. return this._viewMatrix;
  458. }
  459. private _onCollisionPositionChange = (collisionId: number, newPosition: Vector3, collidedMesh: AbstractMesh = null) => {
  460. if (this.getScene().workerCollisions && this.checkCollisions) {
  461. newPosition.multiplyInPlace(this._collider.radius);
  462. }
  463. if (!collidedMesh) {
  464. this._previousPosition.copyFrom(this.position);
  465. } else {
  466. this.setPosition(this.position);
  467. if (this.onCollide) {
  468. this.onCollide(collidedMesh);
  469. }
  470. }
  471. // Recompute because of constraints
  472. var cosa = Math.cos(this.alpha);
  473. var sina = Math.sin(this.alpha);
  474. var cosb = Math.cos(this.beta);
  475. var sinb = Math.sin(this.beta);
  476. var target = this._getTargetPosition();
  477. target.addToRef(new Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  478. this.position.copyFrom(this._newPosition);
  479. var up = this.upVector;
  480. if (this.allowUpsideDown && this.beta < 0) {
  481. up = up.clone();
  482. up = up.negate();
  483. }
  484. Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
  485. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  486. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  487. this._collisionTriggered = false;
  488. }
  489. public zoomOn(meshes?: AbstractMesh[], doNotUpdateMaxZ = false): void {
  490. meshes = meshes || this.getScene().meshes;
  491. var minMaxVector = Mesh.MinMax(meshes);
  492. var distance = Vector3.Distance(minMaxVector.min, minMaxVector.max);
  493. this.radius = distance * this.zoomOnFactor;
  494. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance }, doNotUpdateMaxZ);
  495. }
  496. public focusOn(meshesOrMinMaxVectorAndDistance, doNotUpdateMaxZ = false): void {
  497. var meshesOrMinMaxVector;
  498. var distance;
  499. if (meshesOrMinMaxVectorAndDistance.min === undefined) { // meshes
  500. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  501. meshesOrMinMaxVector = Mesh.MinMax(meshesOrMinMaxVector);
  502. distance = Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  503. }
  504. else { //minMaxVector and distance
  505. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  506. distance = meshesOrMinMaxVectorAndDistance.distance;
  507. }
  508. this.target = Mesh.Center(meshesOrMinMaxVector);
  509. if (!doNotUpdateMaxZ) {
  510. this.maxZ = distance * 2;
  511. }
  512. }
  513. /**
  514. * @override
  515. * Override Camera.createRigCamera
  516. */
  517. public createRigCamera(name: string, cameraIndex: number): Camera {
  518. switch (this.cameraRigMode) {
  519. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  520. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  521. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  522. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  523. case Camera.RIG_MODE_VR:
  524. var alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? 1 : -1);
  525. return new ArcRotateCamera(name, this.alpha + alphaShift, this.beta, this.radius, this.target, this.getScene());
  526. }
  527. return null;
  528. }
  529. /**
  530. * @override
  531. * Override Camera._updateRigCameras
  532. */
  533. public _updateRigCameras() {
  534. switch (this.cameraRigMode) {
  535. case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
  536. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
  537. case Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
  538. case Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
  539. case Camera.RIG_MODE_VR:
  540. var camLeft = <ArcRotateCamera>this._rigCameras[0];
  541. var camRight = <ArcRotateCamera>this._rigCameras[1];
  542. camLeft.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
  543. camRight.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
  544. camLeft.beta = camRight.beta = this.beta;
  545. camLeft.radius = camRight.radius = this.radius;
  546. break;
  547. }
  548. super._updateRigCameras();
  549. }
  550. public serialize(): any {
  551. var serializationObject = super.serialize();
  552. if (this.target instanceof Vector3) {
  553. serializationObject.target = this.target.asArray();
  554. }
  555. if (this.target && this.target.id) {
  556. serializationObject.lockedTargetId = this.target.id;
  557. }
  558. serializationObject.checkCollisions = this.checkCollisions;
  559. serializationObject.alpha = this.alpha;
  560. serializationObject.beta = this.beta;
  561. serializationObject.radius = this.radius;
  562. return serializationObject;
  563. }
  564. }
  565. }