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| babylon.brickProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
| babylon.brickProceduralTexture.js.map | %!s(int64=6) %!d(string=hai) anos | |
| babylon.brickProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.cloudProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.cloudProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.fireProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.fireProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.grassProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
| babylon.grassProceduralTexture.js.map | %!s(int64=6) %!d(string=hai) anos | |
| babylon.grassProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.marbleProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
| babylon.marbleProceduralTexture.js.map | %!s(int64=6) %!d(string=hai) anos | |
| babylon.marbleProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.normalMapProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.normalMapProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.perlinNoiseProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.perlinNoiseProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.roadProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.roadProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.starfieldProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.starfieldProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylon.woodProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
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| babylon.woodProceduralTexture.min.js | %!s(int64=7) %!d(string=hai) anos | |
| babylonjs.proceduralTextures.d.ts | %!s(int64=7) %!d(string=hai) anos | |
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For usage documentation please visit http://doc.babylonjs.com/extensions and choose "procedural textures library".
To install using npm :
npm install --save @babylonjs/core @babylonjs/procedural-textures
Afterwards it can be imported to the your project using:
import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
import { FireProceduralTexture } from '@babylonjs/procedural-textures/fireProceduralTexture';
And used as usual:
// Some awesome code
var fireMaterial = new StandardMaterial("fontainSculptur2", scene);
var fireTexture = new FireProceduralTexture("fire", 256, scene);
fireMaterial.diffuseTexture = fireTexture;
fireMaterial.opacityTexture = fireTexture;
// Some more awesome code
For more information you can have a look at our our ES6 dedicated documentation.