Nav apraksta

David Catuhe c5b63cbeec Merge pull request #4523 from TrevorDev/jitterFixes 7 gadi atpakaļ
.github 3b5fda7376 Better issue template 8 gadi atpakaļ
.vscode cb50871d5b Master 7 gadi atpakaļ
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 gadi atpakaļ
Playground a9016b24fa Nightly 7 gadi atpakaļ
Tools 1c3c25a72e Merge pull request #4493 from TrevorDev/sixDofAndMultiBehavior 7 gadi atpakaļ
Viewer c3f260db25 external config enable hd button 7 gadi atpakaļ
assets 9d39caecc1 Swap Default environment to .env 7 gadi atpakaļ
dist c5b63cbeec Merge pull request #4523 from TrevorDev/jitterFixes 7 gadi atpakaļ
gui 026af3caf0 Nightly 7 gadi atpakaļ
inspector b4293447e3 Improve glTF LOD handling 7 gadi atpakaļ
loaders cb6d8db2d8 Fix issue with MSFT_lod where node LODs show at the same time 7 gadi atpakaļ
localDev 3b3daa6127 removed unwanted file 7 gadi atpakaļ
materialsLibrary ed79f45cca Fixing mix material: mix correctly mixmaps 7 gadi atpakaļ
postProcessLibrary 4314bc8644 Removed strict:true for now 8 gadi atpakaļ
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 gadi atpakaļ
sandbox b4293447e3 Improve glTF LOD handling 7 gadi atpakaļ
serializers 71ba508508 Merge pull request #4476 from kcoley/glTFSerializerAlphaMode 7 gadi atpakaļ
src c5b63cbeec Merge pull request #4523 from TrevorDev/jitterFixes 7 gadi atpakaļ
tests 9bac689168 Fix bug with animationGroup stop 7 gadi atpakaļ
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 gadi atpakaļ
.gitignore 75976f9951 deepmerge reference 7 gadi atpakaļ
.gitmodules eb1b2745f6 DAE Exporter 12 gadi atpakaļ
.travis.yml 3a3b3e5175 Update .travis.yml 7 gadi atpakaļ
CNAME f62df4b004 Create CNAME 7 gadi atpakaļ
bower.json 34ad342456 Update bower.json to latest version 9 gadi atpakaļ
contributing.md c8c6d6876a Update contributing.md 9 gadi atpakaļ
favicon.ico 13ede5cad9 Browser stack readyness 8 gadi atpakaļ
license.md 4f44f2ce56 Moved license to a separate file 8 gadi atpakaļ
package.json 354a0a374c 3.3.0-alpha.7 7 gadi atpakaļ
readme.md 6a63b63c4f Migrate travis from .org to .com 7 gadi atpakaļ
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 gadi atpakaļ
what's new.md 75db32582d 3.2 7 gadi atpakaļ

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.