sebavan 03a9836862 Merge pull request #3956 from TrevorDev/newBloom пре 7 година
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ShadersInclude f04a29233c remove grain from imageprocessing now that it has been separated пре 8 година
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
background.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 8 година
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. пре 8 година
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland пре 8 година
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 7 година
blur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha пре 8 година
circleOfConfusion.fragment.fx 5588564a88 add depth map into circle of confusion пре 8 година
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh пре 8 година
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh пре 8 година
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader пре 8 година
convolution.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
default.fragment.fx 7d255fad13 set negative color values to 0 to avoid underflow when msaa is applied in default pipeline пре 8 година
default.vertex.fx 936e74c33d add Customaizable VErtex пре 8 година
depth.fragment.fx 2fa6ade48e Nightly пре 8 година
depth.vertex.fx 2fa6ade48e Nightly пре 8 година
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
depthOfFieldMerge.fragment.fx 32e477b301 split dof and bloom into separate merges пре 7 година
displayPass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom пре 8 година
filter.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
fxaa.fragment.fx 4ea05d3bd1 better fxaa пре 8 година
fxaa.vertex.fx 4ea05d3bd1 better fxaa пре 8 година
geometry.fragment.fx efab4a21d3 Nightly пре 8 година
geometry.vertex.fx efab4a21d3 Nightly пре 8 година
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step пре 9 година
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 пре 8 година
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer пре 8 година
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step пре 9 година
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles пре 8 година
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 пре 8 година
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 пре 8 година
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill пре 8 година
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing пре 8 година
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess пре 8 година
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated пре 8 година
kernelBlur.fragment.fx 5588564a88 add depth map into circle of confusion пре 8 година
kernelBlur.vertex.fx ecf42d1521 Added kernel blur пре 8 година
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest пре 10 година
layer.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
line.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer пре 8 година
particles.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
particles.vertex.fx 7272b8182b adding map between lifetime and indexes пре 8 година
pass.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
pbr.fragment.fx ee2d4398c0 Seriously... пре 8 година
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback пре 8 година
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions пре 9 година
procedural.vertex.fx bb50b674d3 Automatic shader precision management пре 10 година
refraction.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
shadowMap.fragment.fx 0d3accaea7 Fix Indent пре 8 година
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 пре 8 година
sharpen.fragment.fx d36265b9ae color slider for sharpness effect пре 8 година
sprites.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
sprites.vertex.fx e1a73794cf Moved to range fog пре 9 година
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline пре 8 година
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame пре 8 година
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline пре 8 година
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
tonemap.fragment.fx bb50b674d3 Automatic shader precision management пре 10 година
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 пре 9 година
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS пре 10 година
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes пре 8 година