sebavan 03a9836862 Merge pull request #3956 from TrevorDev/newBloom 8 éve
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ShadersInclude f04a29233c remove grain from imageprocessing now that it has been separated 8 éve
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
background.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 éve
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 éve
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 éve
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 éve
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 éve
circleOfConfusion.fragment.fx 5588564a88 add depth map into circle of confusion 8 éve
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 éve
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 éve
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 éve
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
default.fragment.fx 7d255fad13 set negative color values to 0 to avoid underflow when msaa is applied in default pipeline 8 éve
default.vertex.fx 936e74c33d add Customaizable VErtex 8 éve
depth.fragment.fx 2fa6ade48e Nightly 8 éve
depth.vertex.fx 2fa6ade48e Nightly 8 éve
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
depthOfFieldMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 éve
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 éve
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 éve
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 éve
geometry.fragment.fx efab4a21d3 Nightly 8 éve
geometry.vertex.fx efab4a21d3 Nightly 8 éve
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 éve
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 éve
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 8 éve
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 éve
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 éve
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 éve
gpuRenderParticles.vertex.fx ae97f0aa47 Fixed #3855 8 éve
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 éve
gpuUpdateParticles.vertex.fx 5c9aafac25 Other fix for Promise polyfill 8 éve
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 éve
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 éve
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 éve
kernelBlur.fragment.fx 5588564a88 add depth map into circle of confusion 8 éve
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 éve
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 éve
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 éve
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 éve
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
line.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
line.vertex.fx bb50b674d3 Automatic shader precision management 10 éve
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 éve
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 éve
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 éve
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
pbr.fragment.fx ee2d4398c0 Seriously... 8 éve
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 éve
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 éve
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 éve
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 éve
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 éve
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 éve
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
sprites.vertex.fx e1a73794cf Moved to range fog 9 éve
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 éve
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 éve
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 éve
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 éve
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 éve
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 éve
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 éve