pbrUboDeclaration.fx 1.5 KB

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  1. layout(std140, column_major) uniform;
  2. uniform Material
  3. {
  4. uniform vec2 vAlbedoInfos;
  5. uniform vec4 vAmbientInfos;
  6. uniform vec2 vOpacityInfos;
  7. uniform vec2 vEmissiveInfos;
  8. uniform vec2 vLightmapInfos;
  9. uniform vec3 vReflectivityInfos;
  10. uniform vec2 vMicroSurfaceSamplerInfos;
  11. uniform vec4 vRefractionInfos;
  12. uniform vec2 vReflectionInfos;
  13. uniform vec3 vReflectionPosition;
  14. uniform vec3 vReflectionSize;
  15. uniform vec3 vBumpInfos;
  16. uniform mat4 albedoMatrix;
  17. uniform mat4 ambientMatrix;
  18. uniform mat4 opacityMatrix;
  19. uniform mat4 emissiveMatrix;
  20. uniform mat4 lightmapMatrix;
  21. uniform mat4 reflectivityMatrix;
  22. uniform mat4 microSurfaceSamplerMatrix;
  23. uniform mat4 bumpMatrix;
  24. uniform vec2 vTangentSpaceParams;
  25. uniform mat4 refractionMatrix;
  26. uniform mat4 reflectionMatrix;
  27. uniform vec3 vReflectionColor;
  28. uniform vec4 vAlbedoColor;
  29. uniform vec4 vLightingIntensity;
  30. uniform vec3 vRefractionMicrosurfaceInfos;
  31. uniform vec3 vReflectionMicrosurfaceInfos;
  32. uniform vec4 vReflectivityColor;
  33. uniform vec3 vEmissiveColor;
  34. uniform float pointSize;
  35. uniform vec2 vClearCoatParams;
  36. uniform vec2 vClearCoatInfos;
  37. uniform mat4 clearCoatMatrix;
  38. uniform vec2 vClearCoatBumpInfos;
  39. uniform vec2 vClearCoatTangentSpaceParams;
  40. uniform mat4 clearCoatBumpMatrix;
  41. };
  42. uniform Scene {
  43. mat4 viewProjection;
  44. mat4 view;
  45. };