glowMapGeneration.vertex.fx 1.1 KB

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  1. // Attribute
  2. attribute vec3 position;
  3. #include<bonesDeclaration>
  4. // Uniforms
  5. #include<instancesDeclaration>
  6. uniform mat4 viewProjection;
  7. varying vec4 vPosition;
  8. #ifdef UV1
  9. attribute vec2 uv;
  10. #endif
  11. #ifdef UV2
  12. attribute vec2 uv2;
  13. #endif
  14. #ifdef ALPHATEST
  15. varying vec2 vUVDiffuse;
  16. uniform mat4 diffuseMatrix;
  17. #endif
  18. #ifdef EMISSIVE
  19. varying vec2 vUVEmissive;
  20. uniform mat4 emissiveMatrix;
  21. #endif
  22. void main(void)
  23. {
  24. #include<instancesVertex>
  25. #include<bonesVertex>
  26. #ifdef CUBEMAP
  27. vPosition = finalWorld * vec4(position, 1.0);
  28. gl_Position = viewProjection * finalWorld * vec4(position, 1.0);
  29. #else
  30. vPosition = viewProjection * finalWorld * vec4(position, 1.0);
  31. gl_Position = vPosition;
  32. #endif
  33. #ifdef ALPHATEST
  34. #ifdef DIFFUSEUV1
  35. vUVDiffuse = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));
  36. #endif
  37. #ifdef DIFFUSEUV2
  38. vUVDiffuse = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));
  39. #endif
  40. #endif
  41. #ifdef EMISSIVE
  42. #ifdef EMISSIVEUV1
  43. vUVEmissive = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));
  44. #endif
  45. #ifdef EMISSIVEUV2
  46. vUVEmissive = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));
  47. #endif
  48. #endif
  49. }