Julien MOREAU-MATHIS 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 лет назад
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ShadersInclude 49bc330e94 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into csm-optim-blendcascade 6 лет назад
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
background.fragment.fx 3b0f0f84c4 Pow5 6 лет назад
background.vertex.fx 5366a7db45 fix background 7 лет назад
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 лет назад
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 лет назад
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 лет назад
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 лет назад
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 7 лет назад
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 6 лет назад
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 лет назад
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
default.fragment.fx 3f3c528cf4 Fix handling of mesh visibility 6 лет назад
default.vertex.fx 1fbf9b06b9 Finished ReflectionTextureBlock #6012 6 лет назад
depth.fragment.fx acccd6124c Rename to non vs none 6 лет назад
depth.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 лет назад
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 лет назад
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 лет назад
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 лет назад
geometry.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 лет назад
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 6 лет назад
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 лет назад
glowMapGeneration.fragment.fx 1c40aac3aa Fix Glow Layer with Alpha 6 лет назад
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 лет назад
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 лет назад
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 лет назад
gpuRenderParticles.vertex.fx 01c775d1ab new CustomParticleEmitter 6 лет назад
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 лет назад
gpuUpdateParticles.vertex.fx 01c775d1ab new CustomParticleEmitter 6 лет назад
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 лет назад
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 лет назад
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 лет назад
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 лет назад
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 лет назад
layer.fragment.fx 55b0e5748e Add linear texture support for layer 6 лет назад
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
line.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 6 лет назад
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 лет назад
noise.fragment.fx 6dcd6110dd #fix 5008 7 лет назад
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 лет назад
outline.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 лет назад
particles.vertex.fx 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube 6 лет назад
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
passCube.fragment.fx 22e02ec8db Added passCube pp 7 лет назад
pbr.fragment.fx b13b1fcba6 Clear coat conservation Factor 6 лет назад
pbr.vertex.fx a8db5e20a9 Fix #6480 6 лет назад
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 лет назад
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 лет назад
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 лет назад
screenSpaceReflection.fragment.fx b669863c67 Added support of Screen Space Reflection Post-Process. 6 лет назад
shadowMap.fragment.fx a29913f555 Add clip planes support in shadow generation. 6 лет назад
shadowMap.vertex.fx a29913f555 Add clip planes support in shadow generation. 6 лет назад
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 лет назад
spriteMap.fragment.fx 63a3c13067 spriteMap es 100 support 6 лет назад
spriteMap.vertex.fx 0f0ca69b79 fixes 6 лет назад
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
sprites.vertex.fx 7d152824cf packed sprite close to working 6 лет назад
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 лет назад
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 лет назад
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 лет назад
standard.fragment.fx a9defdd356 Factorize Packing 6 лет назад
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 6 лет назад
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 лет назад
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 лет назад
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 лет назад
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 6 лет назад
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 лет назад
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 лет назад