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Raanan Weber be759e3d7e Dist 8 лет назад
.vscode 6d00b26fe6 Fixed #3117 8 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 лет назад
Playground 200153691c Adding createEngine option to the playground 8 лет назад
Tools 8f4cc191af picking is a physics dependency 8 лет назад
Viewer be759e3d7e Dist 8 лет назад
assets 07dbc11f9d no CORS for assets 8 лет назад
dist 4e89757d69 Nightly #2 8 лет назад
gui 34d4ca1766 CORS Anonymous 8 лет назад
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) 8 лет назад
loaders c21d17ec86 Merge pull request #3269 from bghgary/skeleton-fix 8 лет назад
localDev 200153691c Adding createEngine option to the playground 8 лет назад
materialsLibrary a1a254261e Fixing water material to take waiting render list (refraction + reflection) as materials are loaded before meshes in SceneLoader.Load with BabylonJS Loader Plugin 8 лет назад
postProcessLibrary 257de4f0e2 Fix type definition 8 лет назад
proceduralTexturesLibrary 257de4f0e2 Fix type definition 8 лет назад
sandbox a55e4499f7 Fix skins for glTF 1.0; Ignore glTF 1.0 camera in sandbox 8 лет назад
serializers 97c5d80016 fixed #2982!!!!!!! 8 лет назад
src 6f5cb194cd just call getWorldMatrix in camera.computeWorldMatrix 8 лет назад
tests f8d6fd45a6 fix for missing glTF2 normal, tangent and vertex color attributes on glTF 2 mesh primitives; validation tests added for gltf 1 and gltf mesh prim attribs 8 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 лет назад
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.gitmodules eb1b2745f6 DAE Exporter 12 лет назад
.travis.yml 1dabcd6f7f travis should use node 6 8 лет назад
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license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json ab91b37bdb npm update 8 лет назад
readme.md fb3f3b00c0 Update readme 8 лет назад
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 лет назад
what's new.md 60c020ad96 Added feault normals generation for standard material 8 лет назад

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.