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- // Samplers
- varying vec2 vUV;
- uniform sampler2D textureSampler;
- // Color
- uniform vec4 color;
- void main(void) {
- vec4 baseColor = texture2D(textureSampler, vUV);
- #ifdef ALPHATEST
- if (baseColor.a < 0.4)
- discard;
- #endif
- gl_FragColor = baseColor * color;
- }
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