layer.fragment.fx 279 B

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  1. // Samplers
  2. varying vec2 vUV;
  3. uniform sampler2D textureSampler;
  4. // Color
  5. uniform vec4 color;
  6. void main(void) {
  7. vec4 baseColor = texture2D(textureSampler, vUV);
  8. #ifdef ALPHATEST
  9. if (baseColor.a < 0.4)
  10. discard;
  11. #endif
  12. gl_FragColor = baseColor * color;
  13. }