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ShadersInclude
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a3cc89c5ba
adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat
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8 лет назад |
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anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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background.fragment.fx
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f46430b237
iOS 10's video tags are in BGR instead of RGB
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8 лет назад |
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background.vertex.fx
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7218ebfaef
Put fov feature behind define, clenaup, and tweaks.
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8 лет назад |
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blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 лет назад |
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blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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chromaticAberration.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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circleOfConfusion.fragment.fx
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5588564a88
add depth map into circle of confusion
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8 лет назад |
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color.fragment.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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color.vertex.fx
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4c55dc653b
Add vertex color & bones to LinesMesh
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8 лет назад |
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colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 лет назад |
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convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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default.fragment.fx
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29410eadd4
Add Customizable Terms
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8 лет назад |
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default.vertex.fx
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936e74c33d
add Customaizable VErtex
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8 лет назад |
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depth.fragment.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depth.vertex.fx
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2fa6ade48e
Nightly
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8 лет назад |
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depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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depthOfFieldMerge.fragment.fx
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1b31e9187f
rename quality to blurlevel
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8 лет назад |
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displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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fxaa.fragment.fx
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4ea05d3bd1
better fxaa
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8 лет назад |
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fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 лет назад |
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geometry.fragment.fx
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efab4a21d3
Nightly
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8 лет назад |
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geometry.vertex.fx
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efab4a21d3
Nightly
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8 лет назад |
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glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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glowMapGeneration.fragment.fx
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236849ea47
Add Glow Layer
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8 лет назад |
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glowMapGeneration.vertex.fx
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7a08b42b80
Rename push to add and add emissive channel
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9 лет назад |
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glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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8 лет назад |
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glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 лет назад |
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gpuRenderParticles.fragment.fx
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c1b82b1658
Added clipplane support for GPU Particles
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8 лет назад |
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gpuRenderParticles.vertex.fx
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c1b82b1658
Added clipplane support for GPU Particles
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8 лет назад |
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gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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8 лет назад |
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gpuUpdateParticles.vertex.fx
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e34501a8b1
Fix issue with GPU particles
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8 лет назад |
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highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 лет назад |
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imageProcessing.fragment.fx
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a8aa8d6269
image processing to material integration
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8 лет назад |
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kernelBlur.fragment.fx
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5588564a88
add depth map into circle of confusion
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8 лет назад |
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kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 лет назад |
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layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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10 лет назад |
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layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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line.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 лет назад |
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outline.vertex.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 лет назад |
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particles.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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particles.vertex.fx
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7272b8182b
adding map between lifetime and indexes
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8 лет назад |
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pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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pbr.fragment.fx
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fdc34d17c9
Move lightmpa color to linear space
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8 лет назад |
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pbr.vertex.fx
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13915685f5
Fixed #2504: PBR Fallback
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8 лет назад |
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postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 лет назад |
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procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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shadowMap.fragment.fx
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070a83291c
Improve Shadows
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8 лет назад |
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shadowMap.vertex.fx
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80817c8398
REstore shadow map shader
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8 лет назад |
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sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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sprites.vertex.fx
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e1a73794cf
Moved to range fog
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9 лет назад |
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ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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8 лет назад |
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ssao2.fragment.fx
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e1d91955c4
Fixed SSAO2 bug when using right handed frame
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8 лет назад |
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ssaoCombine.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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standard.fragment.fx
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e865e6749d
Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline
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8 лет назад |
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stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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10 лет назад |
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volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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9 лет назад |
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volumetricLightScatteringPass.fragment.fx
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b5ddc0e715
Fixed issues with clone and VLS
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9 лет назад |
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vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 лет назад |