Raanan Weber f46430b237 iOS 10's video tags are in BGR instead of RGB 8 年之前
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ShadersInclude a3cc89c5ba adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat 8 年之前
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
background.fragment.fx f46430b237 iOS 10's video tags are in BGR instead of RGB 8 年之前
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 年之前
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 年之前
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
chromaticAberration.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
circleOfConfusion.fragment.fx 5588564a88 add depth map into circle of confusion 8 年之前
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 年之前
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 9 年之前
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 年之前
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
default.fragment.fx 29410eadd4 Add Customizable Terms 8 年之前
default.vertex.fx 936e74c33d add Customaizable VErtex 8 年之前
depth.fragment.fx 2fa6ade48e Nightly 8 年之前
depth.vertex.fx 2fa6ade48e Nightly 8 年之前
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
depthOfFieldMerge.fragment.fx 1b31e9187f rename quality to blurlevel 8 年之前
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
fxaa.fragment.fx 4ea05d3bd1 better fxaa 8 年之前
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 年之前
geometry.fragment.fx efab4a21d3 Nightly 8 年之前
geometry.vertex.fx efab4a21d3 Nightly 8 年之前
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 年之前
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 年之前
glowMapGeneration.vertex.fx 7a08b42b80 Rename push to add and add emissive channel 9 年之前
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 年之前
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 年之前
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 年之前
gpuRenderParticles.vertex.fx c1b82b1658 Added clipplane support for GPU Particles 8 年之前
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 年之前
gpuUpdateParticles.vertex.fx e34501a8b1 Fix issue with GPU particles 8 年之前
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 年之前
imageProcessing.fragment.fx a8aa8d6269 image processing to material integration 8 年之前
kernelBlur.fragment.fx 5588564a88 add depth map into circle of confusion 8 年之前
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 年之前
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 年之前
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
line.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
line.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
particles.vertex.fx 7272b8182b adding map between lifetime and indexes 8 年之前
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
pbr.fragment.fx fdc34d17c9 Move lightmpa color to linear space 8 年之前
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 年之前
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 年之前
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 年之前
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
shadowMap.fragment.fx 070a83291c Improve Shadows 8 年之前
shadowMap.vertex.fx 80817c8398 REstore shadow map shader 8 年之前
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
sprites.vertex.fx e1a73794cf Moved to range fog 9 年之前
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 年之前
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 年之前
ssaoCombine.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 年之前
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 年之前
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 年之前
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 年之前
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 年之前