config.json 26 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Node material #1",
  6. "playgroundId": "#QJ71C6#0",
  7. "referenceImage": "node-material1.png",
  8. "renderCount": 20
  9. },
  10. {
  11. "title": "Node material #2",
  12. "playgroundId": "#WYM31D#4",
  13. "referenceImage": "node-material2.png"
  14. },
  15. {
  16. "title": "Node material #3",
  17. "playgroundId": "#LWGVT0#2",
  18. "referenceImage": "node-material3.png"
  19. },
  20. {
  21. "title": "Node material #4",
  22. "playgroundId": "#ZYGRII#1",
  23. "referenceImage": "node-material4.png"
  24. },
  25. {
  26. "title": "Node material #5",
  27. "playgroundId": "#V8VH7B#0",
  28. "referenceImage": "node-material5.png"
  29. },
  30. {
  31. "title": "Node material #6",
  32. "playgroundId": "#2XY3Z4#0",
  33. "referenceImage": "node-material6.png"
  34. },
  35. {
  36. "title": "Basis loader",
  37. "playgroundId": "#4RN0VF#0",
  38. "referenceImage": "basis.png"
  39. },
  40. {
  41. "title": "Unindexed mesh",
  42. "playgroundId": "#4IHSY2#0",
  43. "referenceImage": "unindexedmesh.png"
  44. },
  45. {
  46. "title": "LOD + Billboards + Instances",
  47. "playgroundId": "#UAIZCS#0",
  48. "referenceImage": "lodbillboardinstances.png"
  49. },
  50. {
  51. "title": "Nested BBG",
  52. "playgroundId": "#ZG0C8B#1",
  53. "renderCount": 10,
  54. "referenceImage": "nested_BBG.png"
  55. },
  56. {
  57. "title": "Weighted animations",
  58. "playgroundId": "#LL5BIQ#72",
  59. "renderCount": 50,
  60. "referenceImage": "weighted animations.png"
  61. },
  62. {
  63. "title": "Anisotropic",
  64. "playgroundId": "#MAXCNU#1",
  65. "referenceImage": "anisotropic.png"
  66. },
  67. {
  68. "title": "Clear Coat",
  69. "playgroundId": "#YACNQS#2",
  70. "referenceImage": "clearCoat.png"
  71. },
  72. {
  73. "title": "GUI Transform StackPanel",
  74. "playgroundId": "#BS60AB#0",
  75. "referenceImage": "TransformStackPanel.png"
  76. },
  77. {
  78. "title": "GUI StackPanel",
  79. "playgroundId": "#LLVZ90#0",
  80. "referenceImage": "StackPanel.png"
  81. },
  82. {
  83. "title": "Camera rig",
  84. "playgroundId": "#ATL1CS#9",
  85. "referenceImage": "cameraRig.png"
  86. },
  87. {
  88. "title": "XR camera container rotation",
  89. "playgroundId": "#JV98QW#5",
  90. "referenceImage": "xrCameraContainerRotation.png",
  91. "excludeFromAutomaticTesting": true
  92. },
  93. {
  94. "title": "Sliders",
  95. "playgroundId": "#HATGQZ#3",
  96. "referenceImage": "Sliders.png",
  97. "excludeFromAutomaticTesting": true
  98. },
  99. {
  100. "title": "Pointers",
  101. "playgroundId": "#1GLEJK#5",
  102. "referenceImage": "pointers.png",
  103. "excludeFromAutomaticTesting": true
  104. },
  105. {
  106. "title": "LineEdgesRenderer",
  107. "playgroundId": "#T90MQ4#1",
  108. "renderCount": 50,
  109. "referenceImage": "LineEdgesRenderer.png"
  110. },
  111. {
  112. "title": "Solid particle system",
  113. "playgroundId": "#WCDZS#92",
  114. "renderCount": 150,
  115. "referenceImage": "sps.png"
  116. },
  117. {
  118. "title": "Simulate pointer",
  119. "playgroundId": "#8MGKWK#78",
  120. "referenceImage": "simulatePointer.png"
  121. },
  122. {
  123. "title": "Color Grading",
  124. "playgroundId": "#8EDB5N#2",
  125. "referenceImage": "colorGrading.png"
  126. },
  127. {
  128. "title": "Ribbon morphing",
  129. "playgroundId": "#ACKC2#1",
  130. "renderCount": 50,
  131. "referenceImage": "ribbon morphing.png"
  132. },
  133. {
  134. "title": "Clip planes",
  135. "playgroundId": "#Y6W087#0",
  136. "referenceImage": "clipplanes.png"
  137. },
  138. {
  139. "title": "ShadowOnlyMaterial",
  140. "playgroundId": "#1KF7V1#18",
  141. "referenceImage": "shadowOnlyMaterial.png"
  142. },
  143. {
  144. "title": "Gizmos",
  145. "playgroundId": "#8GY6J8#48",
  146. "renderCount": 50,
  147. "referenceImage": "Gizmos.png"
  148. },
  149. {
  150. "title": "GUI3D SpherePanel",
  151. "playgroundId": "#HB4C01#9",
  152. "renderCount": 50,
  153. "referenceImage": "spherepanel.png"
  154. },
  155. {
  156. "title": "Particle Helper",
  157. "playgroundId": "#1VGT5D#2",
  158. "renderCount": 50,
  159. "referenceImage": "particle_helper.png"
  160. },
  161. {
  162. "title": "Chibi Rex",
  163. "playgroundId": "#QATUCH#11",
  164. "renderCount": 50,
  165. "referenceImage": "chibi_rex.png"
  166. },
  167. {
  168. "title": "Yeti",
  169. "playgroundId": "#QATUCH#3",
  170. "renderCount": 150,
  171. "referenceImage": "yeti.png"
  172. },
  173. {
  174. "title": "Sponza",
  175. "sceneFolder": "/Scenes/Sponza/",
  176. "sceneFilename": "Sponza.babylon",
  177. "referenceImage": "Sponza.png"
  178. },
  179. {
  180. "title": "Windows cafe",
  181. "sceneFolder": "/Scenes/WCafe/",
  182. "sceneFilename": "WCafe.babylon",
  183. "referenceImage": "WCafe.png"
  184. },
  185. {
  186. "title": "Espilit",
  187. "sceneFolder": "/Scenes/Espilit/",
  188. "sceneFilename": "espilit.babylon",
  189. "referenceImage": "Espilit.png"
  190. },
  191. {
  192. "title": "The car",
  193. "sceneFolder": "/Scenes/TheCar/",
  194. "sceneFilename": "TheCar.binary.babylon",
  195. "referenceImage": "TheCar.png"
  196. },
  197. {
  198. "title": "Viper",
  199. "sceneFolder": "/Scenes/Viper/",
  200. "sceneFilename": "Viper.babylon",
  201. "referenceImage": "Viper.png"
  202. },
  203. {
  204. "title": "Retail",
  205. "sceneFolder": "/Scenes/Retail/",
  206. "sceneFilename": "Retail.babylon",
  207. "referenceImage": "retail.png"
  208. },
  209. {
  210. "title": "Hill Valley",
  211. "sceneFolder": "/Scenes/hillvalley/",
  212. "sceneFilename": "HillValley.incremental.babylon",
  213. "referenceImage": "Hillvalley.png"
  214. },
  215. {
  216. "title": "Heart",
  217. "sceneFolder": "/Scenes/Heart/",
  218. "sceneFilename": "Heart.babylon",
  219. "referenceImage": "Heart.png"
  220. },
  221. {
  222. "title": "Mansion",
  223. "sceneFolder": "/Scenes/Mansion/",
  224. "sceneFilename": "Mansion.babylon",
  225. "referenceImage": "mansion.png",
  226. "excludeFromAutomaticTesting": true
  227. },
  228. {
  229. "title": "SpaceDeK",
  230. "sceneFolder": "/Scenes/SpaceDek/",
  231. "sceneFilename": "SpaceDek.babylon",
  232. "referenceImage": "SpaceDeK.png"
  233. },
  234. {
  235. "title": "Flat2009",
  236. "sceneFolder": "/Scenes/Flat2009/",
  237. "sceneFilename": "Flat2009.babylon",
  238. "referenceImage": "Flat2009.png"
  239. },
  240. {
  241. "title": "CSG",
  242. "scriptToRun": "/Demos/CSG/csg.js",
  243. "functionToCall": "CreateCSGTestScene",
  244. "referenceImage": "csg.png"
  245. },
  246. {
  247. "title": "Charting",
  248. "renderCount": 20,
  249. "scriptToRun": "/Demos/Charting/charting.js",
  250. "functionToCall": "CreateChartingTestScene",
  251. "referenceImage": "charting.png"
  252. },
  253. {
  254. "title": "Fog",
  255. "scriptToRun": "/Demos/Fog/fog.js",
  256. "functionToCall": "CreateFogScene",
  257. "referenceImage": "fog.png"
  258. },
  259. {
  260. "title": "Polygon",
  261. "scriptToRun": "/Demos/Polygon/polygon.js",
  262. "functionToCall": "CreatePolygonScene",
  263. "referenceImage": "polygon.png"
  264. },
  265. {
  266. "title": "Soft Shadows",
  267. "playgroundId": "#0YYQ3N#0",
  268. "referenceImage": "softShadows.png"
  269. },
  270. {
  271. "title": "Fresnel",
  272. "playgroundId": "#603JUZ#1",
  273. "referenceImage": "fresnel.png"
  274. },
  275. {
  276. "title": "Highlights",
  277. "scriptToRun": "/Demos/Highlights/highlights.js",
  278. "functionToCall": "CreateHighlightsScene",
  279. "referenceImage": "highlights.png",
  280. "rootPath": "/Demos/Highlights/",
  281. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  282. },
  283. {
  284. "title": "Lines",
  285. "scriptToRun": "/Demos/Lines/lines.js",
  286. "functionToCall": "CreateLinesTestScene",
  287. "referenceImage": "lines.png",
  288. "replace": "updateVerticesDataDirectly, updateVerticesData"
  289. },
  290. {
  291. "title": "Bones",
  292. "scriptToRun": "/Demos/Bones/bones.js",
  293. "functionToCall": "CreateBonesTestScene",
  294. "referenceImage": "bones.png",
  295. "replace": "Dude.babylon, dude.babylon"
  296. },
  297. {
  298. "title": "LOD",
  299. "renderCount": 10,
  300. "playgroundId": "#FFMFW5#0",
  301. "referenceImage": "lod.png"
  302. },
  303. {
  304. "title": "Lens",
  305. "scriptToRun": "/Demos/Lens/lensFlares.js",
  306. "functionToCall": "CreateLensFlaresTestScene",
  307. "referenceImage": "lens.png",
  308. "rootPath": "/Demos/Lens/",
  309. "replaceUrl": "lens4.png, lens5.png"
  310. },
  311. {
  312. "title": "Self shadowing",
  313. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  314. "functionToCall": "CreateShadowsTestScene",
  315. "referenceImage": "selfShadowing.png"
  316. },
  317. {
  318. "title": "Advanced shadows",
  319. "renderCount": 20,
  320. "playgroundId": "#SLV8LW#0",
  321. "referenceImage": "advancedShadows.png"
  322. },
  323. {
  324. "title": "point light shadows",
  325. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  326. "functionToCall": "CreatePointLightShadowScene",
  327. "referenceImage": "pointLightShadows.png",
  328. "replace": "/ground, /Ground"
  329. },
  330. {
  331. "title": "Displacement map",
  332. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  333. "functionToCall": "CreateDisplacementTestScene",
  334. "referenceImage": "displacementMap.png",
  335. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  336. },
  337. {
  338. "title": "Normals",
  339. "playgroundId": "#WXKLLJ#2",
  340. "referenceImage": "normals.png"
  341. },
  342. {
  343. "title": "Custom render target",
  344. "renderCount": 20,
  345. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  346. "functionToCall": "CreateCustomRenderTargetTestScene",
  347. "referenceImage": "customRTT.png"
  348. },
  349. {
  350. "title": "Draco Mesh Compression",
  351. "playgroundId": "#22MFU2#4",
  352. "referenceImage": "draco.png"
  353. },
  354. {
  355. "title": "GLTF Normals",
  356. "playgroundId": "#SMEAEB#0",
  357. "referenceImage": "gltfnormals.png"
  358. },
  359. {
  360. "title": "GLTF Animation Node",
  361. "playgroundId": "#DS8AA7#18",
  362. "replace": "__folder__, Animation_Node, __page__, 0",
  363. "referenceImage": "gltfAnimationNode.png"
  364. },
  365. {
  366. "title": "GLTF Animation Node Misc",
  367. "playgroundId": "#DS8AA7#18",
  368. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  369. "referenceImage": "gltfAnimationNodeMisc.png"
  370. },
  371. {
  372. "title": "GLTF Animation Skin (0)",
  373. "playgroundId": "#DS8AA7#18",
  374. "replace": "__folder__, Animation_Skin, __page__, 0",
  375. "referenceImage": "gltfAnimationSkin0.png"
  376. },
  377. {
  378. "title": "GLTF Animation Skin (1)",
  379. "playgroundId": "#DS8AA7#18",
  380. "replace": "__folder__, Animation_Skin, __page__, 1",
  381. "referenceImage": "gltfAnimationSkin1.png"
  382. },
  383. {
  384. "title": "GLTF Animation Skin Type",
  385. "playgroundId": "#DS8AA7#18",
  386. "replace": "__folder__, Animation_SkinType, __page__, 0",
  387. "referenceImage": "gltfAnimationSkinType.png"
  388. },
  389. {
  390. "title": "GLTF Buffer Interleaved",
  391. "playgroundId": "#DS8AA7#18",
  392. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  393. "referenceImage": "gltfBufferInterleaved.png"
  394. },
  395. {
  396. "title": "GLTF Material",
  397. "playgroundId": "#DS8AA7#18",
  398. "replace": "__folder__, Material, __page__, 0",
  399. "referenceImage": "gltfMaterial.png"
  400. },
  401. {
  402. "title": "GLTF Material Alpha Blend",
  403. "playgroundId": "#DS8AA7#18",
  404. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  405. "referenceImage": "gltfMaterialAlphaBlend.png"
  406. },
  407. {
  408. "title": "GLTF Material Alpha Mask",
  409. "playgroundId": "#DS8AA7#18",
  410. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  411. "referenceImage": "gltfMaterialAlphaMask.png"
  412. },
  413. {
  414. "title": "GLTF Material Double Sided (Front)",
  415. "playgroundId": "#DS8AA7#18",
  416. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  417. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  418. },
  419. {
  420. "title": "GLTF Material Double Sided (Back)",
  421. "playgroundId": "#DS8AA7#18",
  422. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  423. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  424. },
  425. {
  426. "title": "GLTF Material Metallic Roughness (0)",
  427. "playgroundId": "#DS8AA7#18",
  428. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  429. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  430. },
  431. {
  432. "title": "GLTF Material Metallic Roughness (1)",
  433. "playgroundId": "#DS8AA7#18",
  434. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  435. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  436. },
  437. {
  438. "title": "GLTF Material Mixed",
  439. "playgroundId": "#DS8AA7#18",
  440. "replace": "__folder__, Material_Mixed, __page__, 0",
  441. "referenceImage": "gltfMaterialMixed.png"
  442. },
  443. {
  444. "title": "GLTF Material Specular Glossiness (0)",
  445. "playgroundId": "#DS8AA7#18",
  446. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  447. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  448. },
  449. {
  450. "title": "GLTF Material Specular Glossiness (1)",
  451. "playgroundId": "#DS8AA7#18",
  452. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  453. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  454. },
  455. {
  456. "title": "GLTF Mesh Primitive Attribute",
  457. "playgroundId": "#DS8AA7#18",
  458. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  459. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  460. },
  461. {
  462. "title": "GLTF Mesh Primitive Mode (0)",
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  465. "referenceImage": "gltfMeshPrimitiveMode0.png"
  466. },
  467. {
  468. "title": "GLTF Mesh Primitive Mode (1)",
  469. "playgroundId": "#DS8AA7#18",
  470. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  471. "referenceImage": "gltfMeshPrimitiveMode1.png"
  472. },
  473. {
  474. "title": "GLTF Mesh Primitive Vertex Color",
  475. "playgroundId": "#DS8AA7#18",
  476. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  477. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  478. },
  479. {
  480. "title": "GLTF Mesh Primitives",
  481. "playgroundId": "#DS8AA7#18",
  482. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  483. "referenceImage": "gltfMeshPrimitives.png"
  484. },
  485. {
  486. "title": "GLTF Mesh Primitives UV (0)",
  487. "playgroundId": "#DS8AA7#18",
  488. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  489. "referenceImage": "gltfMeshPrimitivesUV0.png"
  490. },
  491. {
  492. "title": "GLTF Mesh Primitives UV (1)",
  493. "playgroundId": "#DS8AA7#18",
  494. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  495. "referenceImage": "gltfMeshPrimitivesUV1.png"
  496. },
  497. {
  498. "title": "GLTF Node Attribute (0)",
  499. "playgroundId": "#DS8AA7#18",
  500. "replace": "__folder__, Node_Attribute, __page__, 0",
  501. "referenceImage": "gltfNodeAttribute0.png"
  502. },
  503. {
  504. "title": "GLTF Node Attribute (1)",
  505. "playgroundId": "#DS8AA7#18",
  506. "replace": "__folder__, Node_Attribute, __page__, 1",
  507. "referenceImage": "gltfNodeAttribute1.png"
  508. },
  509. {
  510. "title": "GLTF Node NegativeScale (0)",
  511. "playgroundId": "#DS8AA7#18",
  512. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  513. "referenceImage": "gltfNodeNegativeScale0.png"
  514. },
  515. {
  516. "title": "GLTF Node NegativeScale (1)",
  517. "playgroundId": "#DS8AA7#18",
  518. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  519. "referenceImage": "gltfNodeNegativeScale1.png"
  520. },
  521. {
  522. "title": "GLTF Texture Sampler (0)",
  523. "playgroundId": "#DS8AA7#18",
  524. "replace": "__folder__, Texture_Sampler, __page__, 0",
  525. "referenceImage": "gltfTextureSampler0.png"
  526. },
  527. {
  528. "title": "GLTF Texture Sampler (1)",
  529. "playgroundId": "#DS8AA7#18",
  530. "replace": "__folder__, Texture_Sampler, __page__, 1",
  531. "referenceImage": "gltfTextureSampler1.png"
  532. },
  533. {
  534. "title": "GLTF Serializer with Negative World Matrix",
  535. "playgroundId": "#KX53VK#27",
  536. "referenceImage": "glTFSerializerNegativeWorldMatrix.png"
  537. },
  538. {
  539. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  540. "playgroundId": "#KX53VK#30",
  541. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png"
  542. },
  543. {
  544. "title": "GLTF Buggy with Draco Mesh Compression",
  545. "playgroundId": "#JNW207#1",
  546. "referenceImage": "gltfBuggyDraco.png"
  547. },
  548. {
  549. "title": "GLTF BoomBox with Unlit Material",
  550. "playgroundId": "#GYM97C#2",
  551. "referenceImage": "gltfUnlit.png"
  552. },
  553. {
  554. "title": "GLTF Extension KHR_texture_transform",
  555. "playgroundId": "#RNT7K4#2",
  556. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  557. },
  558. {
  559. "title": "Asset Containers",
  560. "playgroundId": "#P3U079#19",
  561. "referenceImage": "assetContainer.png"
  562. },
  563. {
  564. "title": "Enable disable post process",
  565. "playgroundId": "#1VI6WV#19",
  566. "renderCount": 50,
  567. "referenceImage": "enableDisablePostProcess.png"
  568. },
  569. {
  570. "title": "Sharpen",
  571. "playgroundId": "#NAW8EA#1",
  572. "renderCount": 20,
  573. "referenceImage": "sharpen.png"
  574. },
  575. {
  576. "title": "Depth of field",
  577. "playgroundId": "#IDSQK2#53",
  578. "renderCount": 20,
  579. "referenceImage": "depthOfField.png"
  580. },
  581. {
  582. "title": "Chromatic aberration",
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  584. "renderCount": 20,
  585. "referenceImage": "chromaticAberration.png"
  586. },
  587. {
  588. "title": "Default pipeline",
  589. "playgroundId": "#NAW8EA#6",
  590. "renderCount": 20,
  591. "referenceImage": "defaultPipeline.png"
  592. },
  593. {
  594. "title": "Kernel Blur",
  595. "playgroundId": "#Y0WKT0#0",
  596. "referenceImage": "KernelBlur.png"
  597. },
  598. {
  599. "title": "GLTF Mesh Primitive Attribute Test",
  600. "playgroundId": "#G1FXQ4#0",
  601. "referenceImage": "gltfMeshPrimAttribTest.png"
  602. },
  603. {
  604. "title": "PBR glossy",
  605. "playgroundId": "#DFQKIR#0",
  606. "referenceImage": "pbrglossy.png"
  607. },
  608. {
  609. "title": "PBR rough",
  610. "playgroundId": "#PI9IE8#4",
  611. "referenceImage": "pbrrough.png"
  612. },
  613. {
  614. "title": "Particles",
  615. "renderCount": 100,
  616. "playgroundId": "#G3ZYFU#2",
  617. "referenceImage": "particles.png"
  618. },
  619. {
  620. "title": "Reflection probes",
  621. "renderCount": 20,
  622. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  623. "functionToCall": "CreateReflectionProbeTestScene ",
  624. "referenceImage": "refprobe.png"
  625. },
  626. {
  627. "title": "PBRMetallicRoughnessMaterial",
  628. "playgroundId": "#2FDQT5#13",
  629. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  630. },
  631. {
  632. "title": "PBRSpecularGlossinessMaterial",
  633. "playgroundId": "#Z1VL3V#4",
  634. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  635. },
  636. {
  637. "title": "PBR",
  638. "playgroundId": "#LCA0Q4#0",
  639. "referenceImage": "pbr.png"
  640. },
  641. {
  642. "title": "PBR refraction",
  643. "playgroundId": "#LCA0Q4#25",
  644. "referenceImage": "pbr_refraction.png"
  645. },
  646. {
  647. "title": "Texture cache",
  648. "playgroundId": "#20OAV9#237",
  649. "referenceImage": "texture cache.png"
  650. },
  651. {
  652. "title": "MultiSample render targets",
  653. "renderCount": 20,
  654. "playgroundId": "#12MKMN#0",
  655. "referenceImage": "MultiSample render targets.png"
  656. },
  657. {
  658. "title": "Default rendering pipeline",
  659. "playgroundId": "#5XB8YT#2",
  660. "referenceImage": "DefaultRenderingPipeline.png"
  661. },
  662. {
  663. "title": "Billboard",
  664. "playgroundId": "#UJEIL#13",
  665. "referenceImage": "Billboard.png"
  666. },
  667. {
  668. "title": "setParent",
  669. "playgroundId": "#JD49CT#2",
  670. "referenceImage": "setParent.png"
  671. },
  672. {
  673. "title": "GUI",
  674. "renderCount": 2,
  675. "scriptToRun": "/Demos/GUI/gui.js",
  676. "functionToCall": "createScene",
  677. "referenceImage": "GUI.png"
  678. },
  679. {
  680. "title": "Up Vector",
  681. "playgroundId": "#2FNBTG#27",
  682. "referenceImage": "upVector.png"
  683. },
  684. {
  685. "title": "Procedural textures",
  686. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  687. "functionToCall": "CreateProceduralTextureTestScene",
  688. "referenceImage": "procedural.png",
  689. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  690. "excludeFromAutomaticTesting": true
  691. },
  692. {
  693. "title": "Instances",
  694. "renderCount": 50,
  695. "scriptToRun": "/Demos/Instances/instances.js",
  696. "functionToCall": "CreateInstancesTestScene",
  697. "referenceImage": "instances.png",
  698. "replace": "ground., Ground.",
  699. "excludeFromAutomaticTesting": true
  700. },
  701. {
  702. "title": "Instanced Bones",
  703. "playgroundId": "#2YLJ1L#2",
  704. "referenceImage": "instancedBones.png"
  705. },
  706. {
  707. "title": "Light Projection Texture",
  708. "playgroundId": "#CQNGRK#0",
  709. "referenceImage": "LightProjectionTexture.png"
  710. },
  711. {
  712. "title": "GlowLayer",
  713. "playgroundId": "#LRFB2D#1",
  714. "referenceImage": "GlowLayer.png"
  715. },
  716. {
  717. "title": "Local cubemaps",
  718. "playgroundId": "#RNASML#4",
  719. "referenceImage": "local cubemaps.png"
  720. },
  721. {
  722. "title": "TGA",
  723. "playgroundId": "#ZI77S7#0",
  724. "referenceImage": "tga.png"
  725. },
  726. {
  727. "title": "DDS",
  728. "playgroundId": "#ZI77S7#3",
  729. "referenceImage": "dds.png"
  730. },
  731. {
  732. "title": "DDS2D",
  733. "playgroundId": "#I2MSBE#0",
  734. "referenceImage": "dds2d.png"
  735. },
  736. {
  737. "title": "LightFalloff",
  738. "playgroundId": "#20OAV9#201",
  739. "referenceImage": "lightFalloff.png"
  740. },
  741. {
  742. "title": "MeshSimplification",
  743. "playgroundId": "#1ED15P#35",
  744. "referenceImage": "meshSimplification.png"
  745. },
  746. {
  747. "title": "SSAO2",
  748. "playgroundId": "#XT1HAS#1",
  749. "referenceImage": "ssao2.png",
  750. "renderCount": 200,
  751. "excludeFromAutomaticTesting": true
  752. },
  753. {
  754. "title": "DepthRenderer",
  755. "playgroundId": "#3HPMAA#0",
  756. "renderCount": 50,
  757. "referenceImage": "depthRenderer.png"
  758. },
  759. {
  760. "title": "Edges",
  761. "playgroundId": "#TYAHX#114",
  762. "referenceImage": "edges.png"
  763. },
  764. {
  765. "title": "Outline",
  766. "playgroundId": "#10WJ5S#6",
  767. "referenceImage": "outline.png"
  768. },
  769. {
  770. "title": "Visibility",
  771. "playgroundId": "#PXC9CF#2",
  772. "referenceImage": "visibility.png"
  773. }
  774. ]
  775. }