config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Camera rig",
  6. "playgroundId": "#ATL1CS#9",
  7. "referenceImage": "cameraRig.png"
  8. },
  9. {
  10. "title": "XR camera container rotation",
  11. "playgroundId": "#JV98QW#5",
  12. "referenceImage": "xrCameraContainerRotation.png",
  13. "excludeFromAutomaticTesting": true
  14. },
  15. {
  16. "title": "Sliders",
  17. "playgroundId": "#HATGQZ#3",
  18. "referenceImage": "Sliders.png",
  19. "excludeFromAutomaticTesting": true
  20. },
  21. {
  22. "title": "Pointers",
  23. "playgroundId": "#1GLEJK#5",
  24. "referenceImage": "pointers.png",
  25. "excludeFromAutomaticTesting": true
  26. },
  27. {
  28. "title": "LineEdgesRenderer",
  29. "playgroundId": "#T90MQ4#1",
  30. "renderCount": 50,
  31. "referenceImage": "LineEdgesRenderer.png"
  32. },
  33. {
  34. "title": "Solid particle system",
  35. "playgroundId": "#WCDZS#92",
  36. "renderCount": 150,
  37. "referenceImage": "sps.png"
  38. },
  39. {
  40. "title": "Simulate pointer",
  41. "playgroundId": "#8MGKWK#78",
  42. "referenceImage": "simulatePointer.png"
  43. },
  44. {
  45. "title": "Color Grading",
  46. "playgroundId": "#8EDB5N#2",
  47. "referenceImage": "colorGrading.png"
  48. },
  49. {
  50. "title": "Ribbon morphing",
  51. "playgroundId": "#ACKC2#1",
  52. "renderCount": 50,
  53. "referenceImage": "ribbon morphing.png"
  54. },
  55. {
  56. "title": "Clip planes",
  57. "playgroundId": "#Y6W087#0",
  58. "referenceImage": "clipplanes.png"
  59. },
  60. {
  61. "title": "ShadowOnlyMaterial",
  62. "playgroundId": "#1KF7V1#18",
  63. "referenceImage": "shadowOnlyMaterial.png"
  64. },
  65. {
  66. "title": "Gizmos",
  67. "playgroundId": "#8GY6J8#48",
  68. "renderCount": 50,
  69. "referenceImage": "Gizmos.png"
  70. },
  71. {
  72. "title": "GUI3D SpherePanel",
  73. "playgroundId": "#HB4C01#9",
  74. "renderCount": 50,
  75. "referenceImage": "spherepanel.png"
  76. },
  77. {
  78. "title": "Particle Helper",
  79. "playgroundId": "#1VGT5D#2",
  80. "renderCount": 50,
  81. "referenceImage": "particle_helper.png"
  82. },
  83. {
  84. "title": "Chibi Rex",
  85. "playgroundId": "#QATUCH#4",
  86. "renderCount": 50,
  87. "referenceImage": "chibi_rex.png"
  88. },
  89. {
  90. "title": "Yeti",
  91. "playgroundId": "#QATUCH#3",
  92. "renderCount": 150,
  93. "referenceImage": "yeti.png"
  94. },
  95. {
  96. "title": "Sponza",
  97. "sceneFolder": "/Scenes/Sponza/",
  98. "sceneFilename": "Sponza.babylon",
  99. "referenceImage": "Sponza.png"
  100. },
  101. {
  102. "title": "Windows cafe",
  103. "sceneFolder": "/Scenes/WCafe/",
  104. "sceneFilename": "WCafe.babylon",
  105. "referenceImage": "WCafe.png"
  106. },
  107. {
  108. "title": "Espilit",
  109. "sceneFolder": "/Scenes/Espilit/",
  110. "sceneFilename": "espilit.babylon",
  111. "referenceImage": "Espilit.png"
  112. },
  113. {
  114. "title": "The car",
  115. "sceneFolder": "/Scenes/TheCar/",
  116. "sceneFilename": "TheCar.binary.babylon",
  117. "referenceImage": "TheCar.png"
  118. },
  119. {
  120. "title": "Viper",
  121. "sceneFolder": "/Scenes/Viper/",
  122. "sceneFilename": "Viper.babylon",
  123. "referenceImage": "Viper.png"
  124. },
  125. {
  126. "title": "Retail",
  127. "sceneFolder": "/Scenes/Retail/",
  128. "sceneFilename": "Retail.babylon",
  129. "referenceImage": "retail.png"
  130. },
  131. {
  132. "title": "Hill Valley",
  133. "sceneFolder": "/Scenes/hillvalley/",
  134. "sceneFilename": "HillValley.incremental.babylon",
  135. "referenceImage": "Hillvalley.png"
  136. },
  137. {
  138. "title": "Heart",
  139. "sceneFolder": "/Scenes/Heart/",
  140. "sceneFilename": "Heart.babylon",
  141. "referenceImage": "Heart.png"
  142. },
  143. {
  144. "title": "Mansion",
  145. "sceneFolder": "/Scenes/Mansion/",
  146. "sceneFilename": "Mansion.babylon",
  147. "referenceImage": "mansion.png",
  148. "excludeFromAutomaticTesting": true
  149. },
  150. {
  151. "title": "SpaceDeK",
  152. "sceneFolder": "/Scenes/SpaceDek/",
  153. "sceneFilename": "SpaceDek.babylon",
  154. "referenceImage": "SpaceDeK.png"
  155. },
  156. {
  157. "title": "Flat2009",
  158. "sceneFolder": "/Scenes/Flat2009/",
  159. "sceneFilename": "Flat2009.babylon",
  160. "referenceImage": "Flat2009.png"
  161. },
  162. {
  163. "title": "CSG",
  164. "scriptToRun": "/Demos/CSG/csg.js",
  165. "functionToCall": "CreateCSGTestScene",
  166. "referenceImage": "csg.png"
  167. },
  168. {
  169. "title": "Charting",
  170. "renderCount": 20,
  171. "scriptToRun": "/Demos/Charting/charting.js",
  172. "functionToCall": "CreateChartingTestScene",
  173. "referenceImage": "charting.png"
  174. },
  175. {
  176. "title": "Fog",
  177. "scriptToRun": "/Demos/Fog/fog.js",
  178. "functionToCall": "CreateFogScene",
  179. "referenceImage": "fog.png"
  180. },
  181. {
  182. "title": "Polygon",
  183. "scriptToRun": "/Demos/Polygon/polygon.js",
  184. "functionToCall": "CreatePolygonScene",
  185. "referenceImage": "polygon.png"
  186. },
  187. {
  188. "title": "Soft Shadows",
  189. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  190. "functionToCall": "CreateSoftShadowsTestScene",
  191. "referenceImage": "softShadows.png"
  192. },
  193. {
  194. "title": "Fresnel",
  195. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  196. "functionToCall": "CreateFresnelTestScene",
  197. "referenceImage": "fresnel.png"
  198. },
  199. {
  200. "title": "Highlights",
  201. "scriptToRun": "/Demos/Highlights/highlights.js",
  202. "functionToCall": "CreateHighlightsScene",
  203. "referenceImage": "highlights.png",
  204. "rootPath": "/Demos/Highlights/",
  205. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  206. },
  207. {
  208. "title": "Lines",
  209. "scriptToRun": "/Demos/Lines/lines.js",
  210. "functionToCall": "CreateLinesTestScene",
  211. "referenceImage": "lines.png",
  212. "replace": "updateVerticesDataDirectly, updateVerticesData"
  213. },
  214. {
  215. "title": "Bones",
  216. "scriptToRun": "/Demos/Bones/bones.js",
  217. "functionToCall": "CreateBonesTestScene",
  218. "referenceImage": "bones.png",
  219. "replace": "Dude.babylon, dude.babylon"
  220. },
  221. {
  222. "title": "LOD",
  223. "renderCount": 10,
  224. "scriptToRun": "/Demos/LOD/lod.js",
  225. "functionToCall": "CreateLODTestScene",
  226. "referenceImage": "lod.png"
  227. },
  228. {
  229. "title": "Lens",
  230. "scriptToRun": "/Demos/Lens/lensFlares.js",
  231. "functionToCall": "CreateLensFlaresTestScene",
  232. "referenceImage": "lens.png",
  233. "rootPath": "/Demos/Lens/",
  234. "replaceUrl": "lens4.png, lens5.png"
  235. },
  236. {
  237. "title": "Self shadowing",
  238. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  239. "functionToCall": "CreateShadowsTestScene",
  240. "referenceImage": "selfShadowing.png"
  241. },
  242. {
  243. "title": "Advanced shadows",
  244. "renderCount": 2,
  245. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  246. "functionToCall": "CreateAdvancedShadowsTestScene",
  247. "referenceImage": "advancedShadows.png",
  248. "replace": "/ground, /Ground"
  249. },
  250. {
  251. "title": "point light shadows",
  252. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  253. "functionToCall": "CreatePointLightShadowScene",
  254. "referenceImage": "pointLightShadows.png",
  255. "replace": "/ground, /Ground"
  256. },
  257. {
  258. "title": "Displacement map",
  259. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  260. "functionToCall": "CreateDisplacementTestScene",
  261. "referenceImage": "displacementMap.png",
  262. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  263. },
  264. {
  265. "title": "Normals",
  266. "playgroundId": "#WXKLLJ#2",
  267. "referenceImage": "normals.png"
  268. },
  269. {
  270. "title": "Custom render target",
  271. "renderCount": 20,
  272. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  273. "functionToCall": "CreateCustomRenderTargetTestScene",
  274. "referenceImage": "customRTT.png"
  275. },
  276. {
  277. "title": "GLTF Normals",
  278. "scriptToRun": "/Demos/GLTFNormals/index.js",
  279. "functionToCall": "createScene",
  280. "referenceImage": "gltfnormals.png"
  281. },
  282. {
  283. "title": "GLTF Buffer Interleaved",
  284. "playgroundId": "#a68vz0#3",
  285. "referenceImage": "gltfBufferInterleaved.png"
  286. },
  287. {
  288. "title": "GLTF Material",
  289. "playgroundId": "#a68vz0#2",
  290. "referenceImage": "gltfMaterial.png"
  291. },
  292. {
  293. "title": "GLTF Material Alpha Blend",
  294. "playgroundId": "#a68vz0#4",
  295. "referenceImage": "gltfMaterialAlphaBlend.png"
  296. },
  297. {
  298. "title": "GLTF Material Alpha Mask",
  299. "playgroundId": "#a68vz0#5",
  300. "referenceImage": "gltfMaterialAlphaMask.png"
  301. },
  302. {
  303. "title": "GLTF Material Double Sided",
  304. "playgroundId": "#a68vz0#7",
  305. "referenceImage": "gltfMaterialDoubleSided.png"
  306. },
  307. {
  308. "title": "GLTF Material Double Sided (Back)",
  309. "playgroundId": "#a68vz0#6",
  310. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  311. },
  312. {
  313. "title": "GLTF Material Mixed",
  314. "playgroundId": "#a68vz0#8",
  315. "referenceImage": "gltfMaterialMixed.png"
  316. },
  317. {
  318. "title": "GLTF Mesh Primitives",
  319. "playgroundId": "#a68vz0#9",
  320. "referenceImage": "gltfMeshPrimitives.png"
  321. },
  322. {
  323. "title": "GLTF Mesh Primitive Mode",
  324. "playgroundId": "#a68vz0#10",
  325. "referenceImage": "gltfMeshPrimitiveMode.png"
  326. },
  327. {
  328. "title": "GLTF Mesh Primitive Vertex Color",
  329. "playgroundId": "#a68vz0#11",
  330. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  331. },
  332. {
  333. "title": "GLTF Mesh Primitives UV",
  334. "playgroundId": "#a68vz0#12",
  335. "referenceImage": "gltfMeshPrimitivesUV.png"
  336. },
  337. {
  338. "title": "GLTF Primitive Attribute",
  339. "playgroundId": "#a68vz0#13",
  340. "referenceImage": "gltfPrimitiveAttribute.png"
  341. },
  342. {
  343. "title": "GLTF Metallic Roughness",
  344. "playgroundId": "#a68vz0#14",
  345. "referenceImage": "gltfMaterialMetallicRoughness.png"
  346. },
  347. {
  348. "title": "GLTF Specular Glossiness",
  349. "playgroundId": "#a68vz0#15",
  350. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  351. },
  352. {
  353. "title": "GLTF Serializer Texture Transform",
  354. "playgroundId": "#S5SWJB#32",
  355. "referenceImage": "glTFSerializerTextureTransform.png"
  356. },
  357. {
  358. "title": "GLTF Texture Sampler",
  359. "playgroundId": "#a68vz0#16",
  360. "referenceImage": "gltfTextureSampler.png"
  361. },
  362. {
  363. "title": "GLTF Buggy with Draco Mesh Compression",
  364. "playgroundId": "#JNW207#1",
  365. "referenceImage": "gltfBuggyDraco.png"
  366. },
  367. {
  368. "title": "GLTF BoomBox with Unlit Material",
  369. "playgroundId": "#GYM97C#2",
  370. "referenceImage": "gltfUnlit.png"
  371. },
  372. {
  373. "title": "GLTF Extension KHR_texture_transform",
  374. "playgroundId": "#RNT7K4#2",
  375. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  376. },
  377. {
  378. "title": "Asset Containers",
  379. "playgroundId": "#P3U079#19",
  380. "referenceImage": "assetContainer.png"
  381. },
  382. {
  383. "title": "Enable disable post process",
  384. "playgroundId": "#1VI6WV#19",
  385. "renderCount": 50,
  386. "referenceImage": "enableDisablePostProcess.png"
  387. },
  388. {
  389. "title": "Sharpen",
  390. "playgroundId": "#NAW8EA#1",
  391. "renderCount": 20,
  392. "referenceImage": "sharpen.png"
  393. },
  394. {
  395. "title": "Depth of field",
  396. "playgroundId": "#IDSQK2#53",
  397. "renderCount": 20,
  398. "referenceImage": "depthOfField.png"
  399. },
  400. {
  401. "title": "Chromatic aberration",
  402. "playgroundId": "#NAW8EA#0",
  403. "renderCount": 20,
  404. "referenceImage": "chromaticAberration.png"
  405. },
  406. {
  407. "title": "Default pipeline",
  408. "playgroundId": "#NAW8EA#6",
  409. "renderCount": 20,
  410. "referenceImage": "defaultPipeline.png"
  411. },
  412. {
  413. "title": "Kernel Blur",
  414. "playgroundId": "#Y0WKT0#0",
  415. "referenceImage": "KernelBlur.png"
  416. },
  417. {
  418. "title": "GLTF Mesh Primitive Attribute Test",
  419. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  420. "functionToCall": "createScene",
  421. "referenceImage": "gltfMeshPrimAttribTest.png"
  422. },
  423. {
  424. "title": "PBR glossy",
  425. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  426. "scriptToRun": "/Demos/PBRGlossy/index.js",
  427. "functionToCall": "CreatePBRGlossyScene",
  428. "referenceImage": "pbrglossy.png"
  429. },
  430. {
  431. "title": "PBR rough",
  432. "scriptToRun": "/Demos/PBRRough/index.js",
  433. "functionToCall": "CreatePBRRoughScene",
  434. "referenceImage": "pbrrough.png"
  435. },
  436. {
  437. "title": "Particles",
  438. "renderCount": 100,
  439. "scriptToRun": "/Demos/Particles/particles.js",
  440. "functionToCall": "CreateParticlesTestScene",
  441. "referenceImage": "particles.png"
  442. },
  443. {
  444. "title": "Reflection probes",
  445. "renderCount": 20,
  446. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  447. "functionToCall": "CreateReflectionProbeTestScene ",
  448. "referenceImage": "refprobe.png"
  449. },
  450. {
  451. "title": "PBRMetallicRoughnessMaterial",
  452. "playgroundId": "#2FDQT5#13",
  453. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  454. },
  455. {
  456. "title": "PBRSpecularGlossinessMaterial",
  457. "playgroundId": "#Z1VL3V#4",
  458. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  459. },
  460. {
  461. "title": "PBR",
  462. "playgroundId": "#LCA0Q4#0",
  463. "referenceImage": "pbr.png"
  464. },
  465. {
  466. "title": "Texture cache",
  467. "playgroundId": "#20OAV9#237",
  468. "referenceImage": "texture cache.png"
  469. },
  470. {
  471. "title": "MultiSample render targets",
  472. "renderCount": 20,
  473. "playgroundId": "#12MKMN#0",
  474. "referenceImage": "MultiSample render targets.png"
  475. },
  476. {
  477. "title": "Default rendering pipeline",
  478. "playgroundId": "#5XB8YT#2",
  479. "referenceImage": "DefaultRenderingPipeline.png"
  480. },
  481. {
  482. "title": "Billboard",
  483. "playgroundId": "#UJEIL#13",
  484. "referenceImage": "Billboard.png"
  485. },
  486. {
  487. "title": "setParent",
  488. "playgroundId": "#JD49CT#2",
  489. "referenceImage": "setParent.png"
  490. },
  491. {
  492. "title": "GUI",
  493. "renderCount": 2,
  494. "scriptToRun": "/Demos/GUI/gui.js",
  495. "functionToCall": "createScene",
  496. "referenceImage": "GUI.png"
  497. },
  498. {
  499. "title": "Up Vector",
  500. "playgroundId": "#2FNBTG#27",
  501. "referenceImage": "upVector.png"
  502. },
  503. {
  504. "title": "Procedural textures",
  505. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  506. "functionToCall": "CreateProceduralTextureTestScene",
  507. "referenceImage": "procedural.png",
  508. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  509. "excludeFromAutomaticTesting": true
  510. },
  511. {
  512. "title": "Instances",
  513. "renderCount": 50,
  514. "scriptToRun": "/Demos/Instances/instances.js",
  515. "functionToCall": "CreateInstancesTestScene",
  516. "referenceImage": "instances.png",
  517. "replace": "ground., Ground.",
  518. "excludeFromAutomaticTesting": true
  519. },
  520. {
  521. "title": "Instanced Bones",
  522. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  523. "functionToCall": "CreateBones2TestScene",
  524. "referenceImage": "instancedBones.png",
  525. "replace": "Dude.babylon, dude.babylon"
  526. },
  527. {
  528. "title": "Light Projection Texture",
  529. "playgroundId": "#CQNGRK#0",
  530. "referenceImage": "LightProjectionTexture.png"
  531. },
  532. {
  533. "title": "GlowLayer",
  534. "playgroundId": "#LRFB2D#1",
  535. "referenceImage": "GlowLayer.png"
  536. },
  537. {
  538. "title": "Local cubemaps",
  539. "playgroundId": "#RNASML#4",
  540. "referenceImage": "local cubemaps.png"
  541. },
  542. {
  543. "title": "TGA",
  544. "playgroundId": "#ZI77S7#0",
  545. "referenceImage": "tga.png"
  546. },
  547. {
  548. "title": "DDS",
  549. "playgroundId": "#ZI77S7#3",
  550. "referenceImage": "dds.png"
  551. },
  552. {
  553. "title": "DDS2D",
  554. "playgroundId": "#I2MSBE#0",
  555. "referenceImage": "dds2d.png"
  556. },
  557. {
  558. "title": "LightFalloff",
  559. "playgroundId": "#20OAV9#201",
  560. "referenceImage": "lightFalloff.png"
  561. },
  562. {
  563. "title": "MeshSimplification",
  564. "playgroundId": "#1ED15P#35",
  565. "referenceImage": "meshSimplification.png"
  566. },
  567. {
  568. "title": "SSAO2",
  569. "playgroundId": "#XT1HAS#1",
  570. "referenceImage": "ssao2.png",
  571. "renderCount": 200,
  572. "excludeFromAutomaticTesting": true
  573. },
  574. {
  575. "title": "DepthRenderer",
  576. "playgroundId": "#3HPMAA#0",
  577. "renderCount": 50,
  578. "referenceImage": "depthRenderer.png"
  579. },
  580. {
  581. "title": "Edges",
  582. "playgroundId": "#TYAHX#114",
  583. "referenceImage": "edges.png"
  584. },
  585. {
  586. "title": "Outline",
  587. "playgroundId": "#10WJ5S#6",
  588. "referenceImage": "outline.png"
  589. }
  590. ]
  591. }