StandardRenderingPipeline effect to support screen space lens flare and depth of field. Demo - (Julien Moreau-Mathis)HighlightLayer object to enable highlights rendering. Demo - (sebavan)scene.useRightHandedSystem = true (deltakosh)gulp build-custom Doc (deltakosh)node.doNotSerialize to prevent specific nodes to be serialized by SceneSerializer (deltakosh)scene.multiPick and scene.multiPickWithRay to return an array of pickedMesh objects (deltakosh)Effect.GetVertexShaderSource() and Effect.GetFragmentShaderSource() (deltakosh)Texture.LoadFromDataString() to help loading base64 encoded textures (deltakosh)Engine.setTextureFormatToUse(), and an appropriate one will be chosen. (Palmer-JC)Tools.CreateScreenshot function will capture all canvas data. Previous implementation is now called CreateScreenshotUsingRenderTarget (deltakosh)sprite.playAnimation (deltakosh)camera.isInFrustum and camera.isCompletelyInFrustum. Can be used with meshes, submeshes and boundingInfo (deltakosh)supersample mode to double font quality. (nockawa)particle.intersectsMesh() (jerome)invertUV parameter an all ribbon based shapes : ribbon, tube, lathe, basic and custom extrusion (jerome)fontSuperSample setting to use high quality font (nockawa)scene.hoverCursor property to define a custom cursor when moving mouse over meshes (deltakosh)MeshBuilder.CreateGroundFromHeightMap() and MeshBuilder.CreateTiledGround() (jerome)_computeHeightQuads() that affected all the GroundMesh.getHeightAtCoordinates() and GroundMesh.getNormalAtCoordinates() methods (jerome)Mesh.CreateDashedLines() missing instance parameter on update (jerome)SolidParticleSystem (jerome)SolidParticleSystem (jerome)