config.json 30 KB

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  37. "title": "Node material #0",
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  49. {
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  54. {
  55. "title": "Node material #3",
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  59. {
  60. "title": "Node material #4",
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  64. {
  65. "title": "Node material #5",
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  80. "title": "Basis loader",
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  84. {
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  89. {
  90. "title": "LOD + Billboards + Instances",
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  94. {
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  100. {
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  106. {
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  111. {
  112. "title": "Clear Coat",
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  115. },
  116. {
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  121. {
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  125. },
  126. {
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  131. {
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  137. {
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  149. {
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  155. {
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  160. {
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  171. {
  172. "title": "Clip planes",
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  176. {
  177. "title": "ShadowOnlyMaterial",
  178. "playgroundId": "#1KF7V1#18",
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  181. {
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  187. {
  188. "title": "GUI3D SpherePanel",
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  191. "referenceImage": "spherepanel.png"
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  193. {
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  195. "playgroundId": "#1VGT5D#2",
  196. "renderCount": 50,
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  198. },
  199. {
  200. "title": "Chibi Rex",
  201. "playgroundId": "#QATUCH#11",
  202. "renderCount": 50,
  203. "referenceImage": "chibi_rex.png"
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  205. {
  206. "title": "Yeti",
  207. "playgroundId": "#QATUCH#3",
  208. "renderCount": 150,
  209. "referenceImage": "yeti.png"
  210. },
  211. {
  212. "title": "Sponza",
  213. "sceneFolder": "/Scenes/Sponza/",
  214. "sceneFilename": "Sponza.babylon",
  215. "referenceImage": "Sponza.png"
  216. },
  217. {
  218. "title": "Windows cafe",
  219. "sceneFolder": "/Scenes/WCafe/",
  220. "sceneFilename": "WCafe.babylon",
  221. "referenceImage": "WCafe.png"
  222. },
  223. {
  224. "title": "Espilit",
  225. "sceneFolder": "/Scenes/Espilit/",
  226. "sceneFilename": "espilit.babylon",
  227. "referenceImage": "Espilit.png"
  228. },
  229. {
  230. "title": "The car",
  231. "sceneFolder": "/Scenes/TheCar/",
  232. "sceneFilename": "TheCar.binary.babylon",
  233. "referenceImage": "TheCar.png",
  234. "errorRatio": 5
  235. },
  236. {
  237. "title": "Viper",
  238. "sceneFolder": "/Scenes/Viper/",
  239. "sceneFilename": "Viper.babylon",
  240. "referenceImage": "Viper.png"
  241. },
  242. {
  243. "title": "Retail",
  244. "sceneFolder": "/Scenes/Retail/",
  245. "sceneFilename": "Retail.babylon",
  246. "referenceImage": "retail.png"
  247. },
  248. {
  249. "title": "Hill Valley",
  250. "sceneFolder": "/Scenes/hillvalley/",
  251. "sceneFilename": "HillValley.incremental.babylon",
  252. "referenceImage": "Hillvalley.png"
  253. },
  254. {
  255. "title": "Heart",
  256. "sceneFolder": "/Scenes/Heart/",
  257. "sceneFilename": "Heart.babylon",
  258. "referenceImage": "Heart.png"
  259. },
  260. {
  261. "title": "Mansion",
  262. "sceneFolder": "/Scenes/Mansion/",
  263. "sceneFilename": "Mansion.babylon",
  264. "referenceImage": "mansion.png",
  265. "excludeFromAutomaticTesting": true
  266. },
  267. {
  268. "title": "SpaceDeK",
  269. "sceneFolder": "/Scenes/SpaceDek/",
  270. "sceneFilename": "SpaceDek.babylon",
  271. "referenceImage": "SpaceDeK.png",
  272. "errorRatio": 5
  273. },
  274. {
  275. "title": "Flat2009",
  276. "sceneFolder": "/Scenes/Flat2009/",
  277. "sceneFilename": "Flat2009.babylon",
  278. "referenceImage": "Flat2009.png"
  279. },
  280. {
  281. "title": "CSG",
  282. "scriptToRun": "/Demos/CSG/csg.js",
  283. "functionToCall": "CreateCSGTestScene",
  284. "referenceImage": "csg.png"
  285. },
  286. {
  287. "title": "Charting",
  288. "renderCount": 20,
  289. "scriptToRun": "/Demos/Charting/charting.js",
  290. "functionToCall": "CreateChartingTestScene",
  291. "referenceImage": "charting.png"
  292. },
  293. {
  294. "title": "Fog",
  295. "scriptToRun": "/Demos/Fog/fog.js",
  296. "functionToCall": "CreateFogScene",
  297. "referenceImage": "fog.png"
  298. },
  299. {
  300. "title": "Polygon",
  301. "scriptToRun": "/Demos/Polygon/polygon.js",
  302. "functionToCall": "CreatePolygonScene",
  303. "referenceImage": "polygon.png"
  304. },
  305. {
  306. "title": "Soft Shadows",
  307. "playgroundId": "#0YYQ3N#0",
  308. "referenceImage": "softShadows.png"
  309. },
  310. {
  311. "title": "Soft Shadows (Right Handed)",
  312. "playgroundId": "#0YYQ3N#2",
  313. "referenceImage": "softShadowsRightHanded.png"
  314. },
  315. {
  316. "title": "Fresnel",
  317. "playgroundId": "#603JUZ#1",
  318. "referenceImage": "fresnel.png"
  319. },
  320. {
  321. "title": "Highlights",
  322. "scriptToRun": "/Demos/Highlights/highlights.js",
  323. "functionToCall": "CreateHighlightsScene",
  324. "referenceImage": "highlights.png",
  325. "rootPath": "/Demos/Highlights/",
  326. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  327. },
  328. {
  329. "title": "Lines",
  330. "scriptToRun": "/Demos/Lines/lines.js",
  331. "functionToCall": "CreateLinesTestScene",
  332. "referenceImage": "lines.png",
  333. "replace": "updateVerticesDataDirectly, updateVerticesData"
  334. },
  335. {
  336. "title": "Capsule",
  337. "renderCount": 10,
  338. "playgroundId": "#JAFIIU#1",
  339. "referenceImage": "CreateCapsule.png"
  340. },
  341. {
  342. "title": "Bones",
  343. "scriptToRun": "/Demos/Bones/bones.js",
  344. "functionToCall": "CreateBonesTestScene",
  345. "referenceImage": "bones.png",
  346. "replace": "Dude.babylon, dude.babylon"
  347. },
  348. {
  349. "title": "LOD",
  350. "renderCount": 10,
  351. "playgroundId": "#FFMFW5#0",
  352. "referenceImage": "lod.png",
  353. "errorRatio": 5
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  355. {
  356. "title": "Lens",
  357. "scriptToRun": "/Demos/Lens/lensFlares.js",
  358. "functionToCall": "CreateLensFlaresTestScene",
  359. "referenceImage": "lens.png",
  360. "rootPath": "/Demos/Lens/",
  361. "replaceUrl": "lens4.png, lens5.png"
  362. },
  363. {
  364. "title": "Self shadowing",
  365. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  366. "functionToCall": "CreateShadowsTestScene",
  367. "referenceImage": "selfShadowing.png"
  368. },
  369. {
  370. "title": "Advanced shadows",
  371. "renderCount": 20,
  372. "playgroundId": "#SLV8LW#0",
  373. "referenceImage": "advancedShadows.png"
  374. },
  375. {
  376. "title": "Advanced shadows (right handed)",
  377. "renderCount": 20,
  378. "playgroundId": "#B48X7G#32",
  379. "referenceImage": "advancedShadows2.png"
  380. },
  381. {
  382. "title": "point light shadows",
  383. "playgroundId": "#XDNVAY#1",
  384. "referenceImage": "pointLightShadows.png"
  385. },
  386. {
  387. "title": "Shadow depth wrappers",
  388. "playgroundId": "#PNQRY1#9",
  389. "referenceImage": "shadowDepthWrappers.png",
  390. "renderCount": 20
  391. },
  392. {
  393. "title": "Displacement map",
  394. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  395. "functionToCall": "CreateDisplacementTestScene",
  396. "referenceImage": "displacementMap.png",
  397. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  398. },
  399. {
  400. "title": "Normals",
  401. "playgroundId": "#WXKLLJ#2",
  402. "referenceImage": "normals.png"
  403. },
  404. {
  405. "title": "Custom render target",
  406. "renderCount": 20,
  407. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  408. "functionToCall": "CreateCustomRenderTargetTestScene",
  409. "referenceImage": "customRTT.png"
  410. },
  411. {
  412. "title": "Draco Mesh Compression",
  413. "playgroundId": "#22MFU2#4",
  414. "referenceImage": "draco.png"
  415. },
  416. {
  417. "title": "GLTF Normals",
  418. "playgroundId": "#SMEAEB#0",
  419. "referenceImage": "gltfnormals.png"
  420. },
  421. {
  422. "title": "GLTF Animation Node",
  423. "playgroundId": "#DS8AA7#18",
  424. "replace": "__folder__, Animation_Node, __page__, 0",
  425. "referenceImage": "gltfAnimationNode.png"
  426. },
  427. {
  428. "title": "GLTF Animation Node Misc",
  429. "playgroundId": "#DS8AA7#18",
  430. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  431. "referenceImage": "gltfAnimationNodeMisc.png"
  432. },
  433. {
  434. "title": "GLTF Animation Skin (0)",
  435. "playgroundId": "#DS8AA7#18",
  436. "replace": "__folder__, Animation_Skin, __page__, 0",
  437. "referenceImage": "gltfAnimationSkin0.png"
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  439. {
  440. "title": "GLTF Animation Skin (1)",
  441. "playgroundId": "#DS8AA7#18",
  442. "replace": "__folder__, Animation_Skin, __page__, 1",
  443. "referenceImage": "gltfAnimationSkin1.png"
  444. },
  445. {
  446. "title": "GLTF Animation Skin Type",
  447. "playgroundId": "#DS8AA7#18",
  448. "replace": "__folder__, Animation_SkinType, __page__, 0",
  449. "referenceImage": "gltfAnimationSkinType.png"
  450. },
  451. {
  452. "title": "GLTF Buffer Interleaved",
  453. "playgroundId": "#DS8AA7#18",
  454. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  455. "referenceImage": "gltfBufferInterleaved.png"
  456. },
  457. {
  458. "title": "GLTF Material",
  459. "playgroundId": "#DS8AA7#18",
  460. "replace": "__folder__, Material, __page__, 0",
  461. "referenceImage": "gltfMaterial.png"
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  463. {
  464. "title": "GLTF Material Alpha Blend",
  465. "playgroundId": "#DS8AA7#18",
  466. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  467. "referenceImage": "gltfMaterialAlphaBlend.png"
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  469. {
  470. "title": "GLTF Material Alpha Mask",
  471. "playgroundId": "#DS8AA7#18",
  472. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  473. "referenceImage": "gltfMaterialAlphaMask.png"
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  475. {
  476. "title": "GLTF Material Double Sided (Front)",
  477. "playgroundId": "#DS8AA7#18",
  478. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  479. "referenceImage": "gltfMaterialDoubleSidedFront.png"
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  481. {
  482. "title": "GLTF Material Double Sided (Back)",
  483. "playgroundId": "#DS8AA7#18",
  484. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  485. "referenceImage": "gltfMaterialDoubleSidedBack.png"
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  487. {
  488. "title": "GLTF Material Metallic Roughness (0)",
  489. "playgroundId": "#DS8AA7#18",
  490. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  491. "referenceImage": "gltfMaterialMetallicRoughness0.png"
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  493. {
  494. "title": "GLTF Material Metallic Roughness (1)",
  495. "playgroundId": "#DS8AA7#18",
  496. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  497. "referenceImage": "gltfMaterialMetallicRoughness1.png"
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  499. {
  500. "title": "GLTF Material Mixed",
  501. "playgroundId": "#DS8AA7#18",
  502. "replace": "__folder__, Material_Mixed, __page__, 0",
  503. "referenceImage": "gltfMaterialMixed.png"
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  505. {
  506. "title": "GLTF Material Specular Glossiness (0)",
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  508. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  509. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
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  511. {
  512. "title": "GLTF Material Specular Glossiness (1)",
  513. "playgroundId": "#DS8AA7#18",
  514. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  515. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  516. },
  517. {
  518. "title": "GLTF Mesh Primitive Attribute",
  519. "playgroundId": "#DS8AA7#18",
  520. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  521. "referenceImage": "gltfMeshPrimitiveAttribute.png"
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  523. {
  524. "title": "GLTF Mesh Primitive Mode (0)",
  525. "playgroundId": "#DS8AA7#18",
  526. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  527. "referenceImage": "gltfMeshPrimitiveMode0.png"
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  529. {
  530. "title": "GLTF Mesh Primitive Mode (1)",
  531. "playgroundId": "#DS8AA7#18",
  532. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  533. "referenceImage": "gltfMeshPrimitiveMode1.png"
  534. },
  535. {
  536. "title": "GLTF Mesh Primitive Vertex Color",
  537. "playgroundId": "#DS8AA7#18",
  538. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  539. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  540. },
  541. {
  542. "title": "GLTF Mesh Primitives",
  543. "playgroundId": "#DS8AA7#18",
  544. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  545. "referenceImage": "gltfMeshPrimitives.png"
  546. },
  547. {
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