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Gary Hsu b5b8282fb1 Add context to warnings and loosen some checks %!s(int64=8) %!d(string=hai) anos
.vscode 6d00b26fe6 Fixed #3117 %!s(int64=8) %!d(string=hai) anos
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters %!s(int64=8) %!d(string=hai) anos
Playground dc2461f554 Fixed Dirty Cell Id %!s(int64=8) %!d(string=hai) anos
Tools 8f4cc191af picking is a physics dependency %!s(int64=8) %!d(string=hai) anos
Viewer c4ed9de5f7 Fixing build problems %!s(int64=8) %!d(string=hai) anos
assets 07dbc11f9d no CORS for assets %!s(int64=8) %!d(string=hai) anos
dist 4e89757d69 Nightly #2 %!s(int64=8) %!d(string=hai) anos
gui 34d4ca1766 CORS Anonymous %!s(int64=8) %!d(string=hai) anos
inspector 7829ae410d Fix inspector for IE (colorpicker elements are not supported) %!s(int64=8) %!d(string=hai) anos
loaders b5b8282fb1 Add context to warnings and loosen some checks %!s(int64=8) %!d(string=hai) anos
localDev 273f7c9a98 set preserveDrawingBuffer to true %!s(int64=8) %!d(string=hai) anos
materialsLibrary 4e89757d69 Nightly #2 %!s(int64=8) %!d(string=hai) anos
postProcessLibrary 257de4f0e2 Fix type definition %!s(int64=8) %!d(string=hai) anos
proceduralTexturesLibrary 257de4f0e2 Fix type definition %!s(int64=8) %!d(string=hai) anos
sandbox 9c24a5c7c2 Add animationStartMode and update documentation for glTF loader %!s(int64=8) %!d(string=hai) anos
serializers 97c5d80016 fixed #2982!!!!!!! %!s(int64=8) %!d(string=hai) anos
src 6f5cb194cd just call getWorldMatrix in camera.computeWorldMatrix %!s(int64=8) %!d(string=hai) anos
tests f8d6fd45a6 fix for missing glTF2 normal, tangent and vertex color attributes on glTF 2 mesh primitives; validation tests added for gltf 1 and gltf mesh prim attribs %!s(int64=8) %!d(string=hai) anos
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS %!s(int64=10) %!d(string=hai) anos
.gitignore 1f3a8e11c1 ignore package-lock.json %!s(int64=8) %!d(string=hai) anos
.gitmodules eb1b2745f6 DAE Exporter %!s(int64=12) %!d(string=hai) anos
.travis.yml 1dabcd6f7f travis should use node 6 %!s(int64=9) %!d(string=hai) anos
bower.json 34ad342456 Update bower.json to latest version %!s(int64=9) %!d(string=hai) anos
contributing.md c8c6d6876a Update contributing.md %!s(int64=9) %!d(string=hai) anos
license.md 4f44f2ce56 Moved license to a separate file %!s(int64=8) %!d(string=hai) anos
package.json ab91b37bdb npm update %!s(int64=8) %!d(string=hai) anos
readme.md fb3f3b00c0 Update readme %!s(int64=8) %!d(string=hai) anos
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 %!s(int64=8) %!d(string=hai) anos
what's new.md 60c020ad96 Added feault normals generation for standard material %!s(int64=8) %!d(string=hai) anos

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.