Nicolai Pascal Großer a0111c0135 fixed arcRotateCamera target position - using absolute position now %!s(int64=10) %!d(string=hai) anos
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Actions 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Animations 4e477ee969 New point light shadow engines %!s(int64=10) %!d(string=hai) anos
Audio 94726dcffa AdaptToRatio = false by default %!s(int64=10) %!d(string=hai) anos
Bones 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Cameras a0111c0135 fixed arcRotateCamera target position - using absolute position now %!s(int64=10) %!d(string=hai) anos
Collisions 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Culling 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Debug 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Layer 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
LensFlare 0f10e0c620 FIxing issue with Lens flares and postprocessess %!s(int64=10) %!d(string=hai) anos
Lights a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
Loading 94726dcffa AdaptToRatio = false by default %!s(int64=10) %!d(string=hai) anos
Materials a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
Math 0f10e0c620 FIxing issue with Lens flares and postprocessess %!s(int64=10) %!d(string=hai) anos
Mesh 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
Particles 8fa003b4bc Nightly build %!s(int64=10) %!d(string=hai) anos
Physics a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
PostProcess f2773db743 Fixing issue with ScreenShot captures and postprocesses %!s(int64=10) %!d(string=hai) anos
Probes 6e74305683 Adding dispose for ReflectionProbe %!s(int64=10) %!d(string=hai) anos
Rendering 9f81aa0ecf Improved clear buffer algorithm %!s(int64=10) %!d(string=hai) anos
Shaders a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
Sprites 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
Tools 0f10e0c620 FIxing issue with Lens flares and postprocessess %!s(int64=10) %!d(string=hai) anos
.gitignore 699045fb3f Folder reorg %!s(int64=10) %!d(string=hai) anos
babylon.engine.js 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
babylon.engine.ts 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
babylon.mixins.js c525dbfdf2 Fixed issues with new bones mechanism %!s(int64=10) %!d(string=hai) anos
babylon.mixins.ts 1bdc6ffd6f Fixing issue with mouse and pointer events %!s(int64=10) %!d(string=hai) anos
babylon.node.js 2b4acdec22 Integratring some fixes for SSAORenderingPipeline %!s(int64=10) %!d(string=hai) anos
babylon.node.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.scene.js 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
babylon.scene.ts 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos