David Catuhe 6b2dc170a7 Moving to beta 10 anni fa
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babylon.abstractMesh.js 6b2dc170a7 Moving to beta 10 anni fa
babylon.abstractMesh.ts 6b2dc170a7 Moving to beta 10 anni fa
babylon.csg.js 3f46e08f16 Added a new parameter to `debugLayer.show()` to define root element to use 10 anni fa
babylon.csg.ts 8220f1520a Fixing file format 10 anni fa
babylon.geometry.js e34bc65217 Serialization/Parsing refactoring done 10 anni fa
babylon.geometry.ts e34bc65217 Serialization/Parsing refactoring done 10 anni fa
babylon.groundMesh.js f9c3c85bd4 Introducing meshBuilder 10 anni fa
babylon.groundMesh.ts 8220f1520a Fixing file format 10 anni fa
babylon.instancedMesh.js f30c0af961 Fixing issue with instances merging 10 anni fa
babylon.instancedMesh.ts f30c0af961 Fixing issue with instances merging 10 anni fa
babylon.linesMesh.js f9c3c85bd4 Introducing meshBuilder 10 anni fa
babylon.linesMesh.ts 8220f1520a Fixing file format 10 anni fa
babylon.mesh.js a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) 10 anni fa
babylon.mesh.ts a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) 10 anni fa
babylon.mesh.vertexData.js 8fa003b4bc Nightly build 10 anni fa
babylon.mesh.vertexData.ts 0f10e0c620 FIxing issue with Lens flares and postprocessess 10 anni fa
babylon.meshBuilder.js e603176c2b Parsing and Int32Array for indices 10 anni fa
babylon.meshBuilder.ts 8220f1520a Fixing file format 10 anni fa
babylon.meshLODLevel.js f9c3c85bd4 Introducing meshBuilder 10 anni fa
babylon.meshLODLevel.ts 8220f1520a Fixing file format 10 anni fa
babylon.meshSimplification.js f9c3c85bd4 Introducing meshBuilder 10 anni fa
babylon.meshSimplification.ts 8220f1520a Fixing file format 10 anni fa
babylon.polygonMesh.js f9c3c85bd4 Introducing meshBuilder 10 anni fa
babylon.polygonMesh.ts 8220f1520a Fixing file format 10 anni fa
babylon.subMesh.js a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) 10 anni fa
babylon.subMesh.ts a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) 10 anni fa
babylon.vertexBuffer.js c525dbfdf2 Fixed issues with new bones mechanism 10 anni fa
babylon.vertexBuffer.ts 8220f1520a Fixing file format 10 anni fa