David Catuhe 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
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babylon.abstractMesh.js 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
babylon.abstractMesh.ts 6b2dc170a7 Moving to beta %!s(int64=10) %!d(string=hai) anos
babylon.csg.js 3f46e08f16 Added a new parameter to `debugLayer.show()` to define root element to use %!s(int64=10) %!d(string=hai) anos
babylon.csg.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.geometry.js e34bc65217 Serialization/Parsing refactoring done %!s(int64=10) %!d(string=hai) anos
babylon.geometry.ts e34bc65217 Serialization/Parsing refactoring done %!s(int64=10) %!d(string=hai) anos
babylon.groundMesh.js f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
babylon.groundMesh.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.instancedMesh.js f30c0af961 Fixing issue with instances merging %!s(int64=10) %!d(string=hai) anos
babylon.instancedMesh.ts f30c0af961 Fixing issue with instances merging %!s(int64=10) %!d(string=hai) anos
babylon.linesMesh.js f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
babylon.linesMesh.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.mesh.js a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
babylon.mesh.ts a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
babylon.mesh.vertexData.js 8fa003b4bc Nightly build %!s(int64=10) %!d(string=hai) anos
babylon.mesh.vertexData.ts 0f10e0c620 FIxing issue with Lens flares and postprocessess %!s(int64=10) %!d(string=hai) anos
babylon.meshBuilder.js e603176c2b Parsing and Int32Array for indices %!s(int64=10) %!d(string=hai) anos
babylon.meshBuilder.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.meshLODLevel.js f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
babylon.meshLODLevel.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.meshSimplification.js f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
babylon.meshSimplification.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.polygonMesh.js f9c3c85bd4 Introducing meshBuilder %!s(int64=10) %!d(string=hai) anos
babylon.polygonMesh.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos
babylon.subMesh.js a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
babylon.subMesh.ts a210eb2b9c new `Mesh.convertToUnIndexedMesh()` to create meshes with no indices (which could be faster when vertex reuse is low and vertex structure is small) %!s(int64=10) %!d(string=hai) anos
babylon.vertexBuffer.js c525dbfdf2 Fixed issues with new bones mechanism %!s(int64=10) %!d(string=hai) anos
babylon.vertexBuffer.ts 8220f1520a Fixing file format %!s(int64=10) %!d(string=hai) anos