David Catuhe fe25ec3eac Decals!! 11 éve
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anaglyph.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
blackAndWhite.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
blur.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
brick.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 éve
chromaticAberration.fragment.fx fe25ec3eac Decals!! 11 éve
cloud.fragment.fx cd964595fa LOD update 11 éve
color.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
color.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
colorCorrection.fragment.fx 5eee708739 Integrating latest PR 11 éve
convolution.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
default.fragment.fx 8c04198b4b Better VSM computation (ChebychevInequality) 11 éve
default.vertex.fx c9362c4739 Improving shaders attributes handling 11 éve
depth.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 éve
depth.vertex.fx e98c6d93d8 Fixing bias for shadows filters 11 éve
depthBoxBlur.fragment.fx db3708b841 New option for soft shadows. 11 éve
depthOfField.fragment.fx fe25ec3eac Decals!! 11 éve
displayPass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
filter.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
fire.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 éve
fxaa.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
grass.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 éve
layer.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
layer.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
legacydefault.fragment.fx 0865aa69ac Support for vertex paint and vertex alpha 11 éve
legacydefault.vertex.fx 0865aa69ac Support for vertex paint and vertex alpha 11 éve
lensFlare.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
lensFlare.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
lensHighlights.fragment.fx fe25ec3eac Decals!! 11 éve
marble.fragment.fx 70e2d68f2c New 3dsmax exporter with debug layer integrated 11 éve
oculusDistortionCorrection.fragment.fx 14eaf8be6d new TextureAssetTask 11 éve
outline.fragment.fx 90f41e2386 Fixing procedural textures 11 éve
outline.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
particles.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
particles.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
pass.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
postprocess.vertex.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
procedural.vertex.fx de2cd36a5a 2.0 alpha 11 éve
refraction.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
road.fragment.fx 90f41e2386 Fixing procedural textures 11 éve
shadowMap.fragment.fx 1ee600555c First support for SIMD.js 11 éve
shadowMap.vertex.fx db3708b841 New option for soft shadows. 11 éve
sprites.fragment.fx 3af9524d5a Moving shaders to highp to address iOS8 11 éve
sprites.vertex.fx 8ff3d55332 Sprite can now have .width and .height properties 11 éve
ssao.fragment.fx 281709407b More precise SSAO 11 éve
ssaoCombine.fragment.fx 78e12d5dc3 Fixing computeWorldMatrix call issue 11 éve
volumetricLightScattering.fragment.fx d7a08c8a03 Still fixing latest small issues 11 éve
volumetricLightScatteringPass.fragment.fx 3a43c9c6bc Improving shadows bias 11 éve
wood.fragment.fx 90f41e2386 Fixing procedural textures 11 éve