Нет описания

sebavan b186ee4c5b Merge pull request #9287 from toledoal/curve-editor-comments 5 лет назад
.github 7fd2b62985 Update bug_report.md 5 лет назад
.vscode 1b5b02811c First try symlinked shared ui components 5 лет назад
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 лет назад
Playground 906ca2bac6 Update babylon.manager.js 5 лет назад
Tools 86b43fd4e1 gulp CD fix 5 лет назад
Viewer 818eff48f3 fix tests 5 лет назад
dist 2a6cf900f4 5.0.0-alpha.1 5 лет назад
gui 09f3040fa2 Adding reference to button target when notifying observers of onKeyboardEventProcessedObservable. 5 лет назад
inspector b186ee4c5b Merge pull request #9287 from toledoal/curve-editor-comments 5 лет назад
ktx2Decoder 7cdd028a19 Set the hasAlpha property according to the ktx2 file loaded 5 лет назад
loaders 5a5ab24c73 Fixes for direct load of glTF 5 лет назад
localDev b34e761677 Use the local ktx2Decoder package when in local mode 5 лет назад
materialsLibrary b9bd620a92 update all references to attachControl 5 лет назад
nodeEditor 1b5b02811c First try symlinked shared ui components 5 лет назад
postProcessLibrary b9bd620a92 update all references to attachControl 5 лет назад
proceduralTexturesLibrary b9bd620a92 update all references to attachControl 5 лет назад
sandbox 313a0288f4 Merge pull request #9450 from Popov72/ktx2-set-hasalpha 5 лет назад
serializers ac1bbebd6d Revert "Revert "Fix PBRSpecularGlossiness excluded from material export. "" 5 лет назад
sharedUiComponents 1b5b02811c First try symlinked shared ui components 5 лет назад
src ab1391457b Merge pull request #9307 from chrisfromwork/suAPIs 5 лет назад
tests 313a0288f4 Merge pull request #9450 from Popov72/ktx2-set-hasalpha 5 лет назад
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 лет назад
.gitignore 1b5b02811c First try symlinked shared ui components 5 лет назад
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 лет назад
.gitpod.yml 8e8f89f8d3 Update .gitpod.yml 5 лет назад
.mergify.yml 67c118f200 Moved where it should be 6 лет назад
.prettierrc f6f7096199 Check for bugs 5 лет назад
CNAME f62df4b004 Create CNAME 7 лет назад
CNAME.txt 9c629d12f2 Wrong move 5 лет назад
CODE_OF_CONDUCT.md ca37f51887 Create CODE_OF_CONDUCT.md 5 лет назад
azure-pipelines-cd.yml 2a2a9d0335 Update azure-pipelines-cd.yml for Azure Pipelines 5 лет назад
azure-pipelines.yml 95635ceea1 Restore Build steps 5 лет назад
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 лет назад
contributing.md 0707884457 Updating contributing links to point to new documentation. 5 лет назад
license.md 4f44f2ce56 Moved license to a separate file 8 лет назад
package.json 2a6cf900f4 5.0.0-alpha.1 5 лет назад
readme-es6.md 4b5dfd2ad7 Add groundBuilder's import (#8522) 5 лет назад
readme.md 32a40a8f1d Update readme.md 5 лет назад
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 7 лет назад
tslint.json ca8a620e6c Prettifier definition file (#8571) 5 лет назад

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.