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- import { Nullable } from "../types";
- import { Vector2 } from "../Maths/math";
- import { Camera } from "../Cameras/camera";
- import { Effect } from "../Materials/effect";
- import { PostProcess } from "./postProcess";
- import { Engine } from "../Engines/engine";
- import "../Shaders/stereoscopicInterlace.fragment";
- /**
- * StereoscopicInterlacePostProcess used to render stereo views from a rigged camera
- */
- export class StereoscopicInterlacePostProcess extends PostProcess {
- private _stepSize: Vector2;
- private _passedProcess: Nullable<PostProcess>;
- /**
- * Initializes a StereoscopicInterlacePostProcess
- * @param name The name of the effect.
- * @param rigCameras The rig cameras to be appled to the post process
- * @param isStereoscopicHoriz If the rendered results are horizontal or verticle
- * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
- * @param engine The engine which the post process will be applied. (default: current engine)
- * @param reusable If the post process can be reused on the same frame. (default: false)
- */
- constructor(name: string, rigCameras: Camera[], isStereoscopicHoriz: boolean, samplingMode?: number, engine?: Engine, reusable?: boolean) {
- super(name, "stereoscopicInterlace", ['stepSize'], ['camASampler'], 1, rigCameras[1], samplingMode, engine, reusable, isStereoscopicHoriz ? "#define IS_STEREOSCOPIC_HORIZ 1" : undefined);
- this._passedProcess = rigCameras[0]._rigPostProcess;
- this._stepSize = new Vector2(1 / this.width, 1 / this.height);
- this.onSizeChangedObservable.add(() => {
- this._stepSize = new Vector2(1 / this.width, 1 / this.height);
- });
- this.onApplyObservable.add((effect: Effect) => {
- effect.setTextureFromPostProcess("camASampler", this._passedProcess);
- effect.setFloat2("stepSize", this._stepSize.x, this._stepSize.y);
- });
- }
- }
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