Açıklama Yok

sebastien b07dd5da96 Fixes #4928 : gui click not being always fired 7 yıl önce
.github 3b5fda7376 Better issue template 8 yıl önce
.vscode 8a15941265 fix viewer dev task 7 yıl önce
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 yıl önce
Playground b07dd5da96 Fixes #4928 : gui click not being always fired 7 yıl önce
Tools b712f24bed tooltip and behavior 7 yıl önce
Viewer 7ea36bbc2c Deleted dead code block. 7 yıl önce
assets 4f9ae38bf9 Added 2 values to sizeGradients 7 yıl önce
dist b07dd5da96 Fixes #4928 : gui click not being always fired 7 yıl önce
gui b07dd5da96 Fixes #4928 : gui click not being always fired 7 yıl önce
inspector e98324b9b8 Try Fix Inspector Forum Issue 7 yıl önce
loaders 570c140941 Fix glTF loader return order 7 yıl önce
localDev 3b3daa6127 removed unwanted file 7 yıl önce
materialsLibrary 2de9bb3e81 Added clip planes 7 yıl önce
postProcessLibrary 4314bc8644 Removed strict:true for now 7 yıl önce
proceduralTexturesLibrary 36d6a1c30b Fixing some serialization issues (fixed collisions with properties) 7 yıl önce
sandbox 27b682f989 Update index.html 7 yıl önce
serializers 17460c3b91 remove dots and slashes from texture name 7 yıl önce
src 5632ad26d3 Nightly 7 yıl önce
tests 52d12232a3 Move DepthRenderer as component 7 yıl önce
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 yıl önce
.gitignore 83cc2e2d51 fix split reference 7 yıl önce
.travis.yml d6b3c9410b node 8 instead of 6 7 yıl önce
CNAME f62df4b004 Create CNAME 7 yıl önce
bower.json 34ad342456 Update bower.json to latest version 9 yıl önce
contributing.md dd5357c665 Update contributing.md 7 yıl önce
favicon.ico 13ede5cad9 Browser stack readyness 8 yıl önce
license.md 4f44f2ce56 Moved license to a separate file 8 yıl önce
package.json 102b1b5e34 3.3.0-beta.1 7 yıl önce
readme.md 6a63b63c4f Migrate travis from .org to .com 7 yıl önce
tslint.json 9ce72698cb Linter 7 yıl önce
what's new.md 75db32582d 3.2 7 yıl önce

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.3 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.