config.json 28 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828
  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Particle subemitters",
  6. "playgroundId": "#1LK70I#20",
  7. "renderCount": 50,
  8. "referenceImage": "subemitters.png"
  9. },
  10. {
  11. "title": "Black and White post-process",
  12. "playgroundId": "#N55Q2M#0",
  13. "referenceImage": "bwpp.png"
  14. },
  15. {
  16. "title": "Sprite maps",
  17. "playgroundId": "#ARLADE#23",
  18. "referenceImage": "sprite-maps.png",
  19. "excludeFromAutomaticTesting": true
  20. },
  21. {
  22. "title": "Point light shadows",
  23. "playgroundId": "#U2F7P9#4",
  24. "referenceImage": "point-light-shadows.png"
  25. },
  26. {
  27. "title": "Node material #0",
  28. "playgroundId": "#M5VQE9#20",
  29. "referenceImage": "node-material0.png",
  30. "renderCount": 5,
  31. "excludeFromAutomaticTesting": true
  32. },
  33. {
  34. "title": "Node material #1",
  35. "playgroundId": "#QJ71C6#1",
  36. "referenceImage": "node-material1.png",
  37. "renderCount": 20
  38. },
  39. {
  40. "title": "Node material #2",
  41. "playgroundId": "#WYM31D#4",
  42. "referenceImage": "node-material2.png"
  43. },
  44. {
  45. "title": "Node material #3",
  46. "playgroundId": "#LWGVT0#2",
  47. "referenceImage": "node-material3.png"
  48. },
  49. {
  50. "title": "Node material #4",
  51. "playgroundId": "#ZYGRII#1",
  52. "referenceImage": "node-material4.png"
  53. },
  54. {
  55. "title": "Node material #5",
  56. "playgroundId": "#V8VH7B#0",
  57. "referenceImage": "node-material5.png"
  58. },
  59. {
  60. "title": "Node material #6",
  61. "playgroundId": "#2XY3Z4#0",
  62. "referenceImage": "node-material6.png"
  63. },
  64. {
  65. "title": "Basis loader",
  66. "playgroundId": "#4RN0VF#0",
  67. "referenceImage": "basis.png"
  68. },
  69. {
  70. "title": "Unindexed mesh",
  71. "playgroundId": "#4IHSY2#0",
  72. "referenceImage": "unindexedmesh.png"
  73. },
  74. {
  75. "title": "LOD + Billboards + Instances",
  76. "playgroundId": "#UAIZCS#0",
  77. "referenceImage": "lodbillboardinstances.png"
  78. },
  79. {
  80. "title": "Nested BBG",
  81. "playgroundId": "#ZG0C8B#1",
  82. "renderCount": 10,
  83. "referenceImage": "nested_BBG.png"
  84. },
  85. {
  86. "title": "Weighted animations",
  87. "playgroundId": "#LL5BIQ#72",
  88. "renderCount": 50,
  89. "referenceImage": "weighted animations.png"
  90. },
  91. {
  92. "title": "Anisotropic",
  93. "playgroundId": "#MAXCNU#1",
  94. "referenceImage": "anisotropic.png"
  95. },
  96. {
  97. "title": "Clear Coat",
  98. "playgroundId": "#YACNQS#2",
  99. "referenceImage": "clearCoat.png"
  100. },
  101. {
  102. "title": "GUI Transform StackPanel",
  103. "playgroundId": "#BS60AB#0",
  104. "referenceImage": "TransformStackPanel.png"
  105. },
  106. {
  107. "title": "GUI StackPanel",
  108. "playgroundId": "#LLVZ90#0",
  109. "referenceImage": "StackPanel.png"
  110. },
  111. {
  112. "title": "Camera rig",
  113. "playgroundId": "#ATL1CS#11",
  114. "referenceImage": "cameraRig.png"
  115. },
  116. {
  117. "title": "Sliders",
  118. "playgroundId": "#HATGQZ#3",
  119. "referenceImage": "Sliders.png",
  120. "excludeFromAutomaticTesting": true
  121. },
  122. {
  123. "title": "Pointers",
  124. "playgroundId": "#1GLEJK#5",
  125. "referenceImage": "pointers.png",
  126. "excludeFromAutomaticTesting": true
  127. },
  128. {
  129. "title": "LineEdgesRenderer",
  130. "playgroundId": "#T90MQ4#1",
  131. "renderCount": 50,
  132. "referenceImage": "LineEdgesRenderer.png"
  133. },
  134. {
  135. "title": "Solid particle system",
  136. "playgroundId": "#WCDZS#92",
  137. "renderCount": 150,
  138. "referenceImage": "sps.png"
  139. },
  140. {
  141. "title": "Simulate pointer",
  142. "playgroundId": "#8MGKWK#196",
  143. "referenceImage": "simulatePointer.png"
  144. },
  145. {
  146. "title": "Color Grading",
  147. "playgroundId": "#8EDB5N#2",
  148. "referenceImage": "colorGrading.png"
  149. },
  150. {
  151. "title": "Ribbon morphing",
  152. "playgroundId": "#ACKC2#1",
  153. "renderCount": 50,
  154. "referenceImage": "ribbon morphing.png"
  155. },
  156. {
  157. "title": "Clip planes",
  158. "playgroundId": "#Y6W087#0",
  159. "referenceImage": "clipplanes.png"
  160. },
  161. {
  162. "title": "ShadowOnlyMaterial",
  163. "playgroundId": "#1KF7V1#18",
  164. "referenceImage": "shadowOnlyMaterial.png"
  165. },
  166. {
  167. "title": "Gizmos",
  168. "playgroundId": "#8GY6J8#48",
  169. "renderCount": 50,
  170. "referenceImage": "Gizmos.png"
  171. },
  172. {
  173. "title": "GUI3D SpherePanel",
  174. "playgroundId": "#HB4C01#9",
  175. "renderCount": 50,
  176. "referenceImage": "spherepanel.png"
  177. },
  178. {
  179. "title": "Particle Helper",
  180. "playgroundId": "#1VGT5D#2",
  181. "renderCount": 50,
  182. "referenceImage": "particle_helper.png"
  183. },
  184. {
  185. "title": "Chibi Rex",
  186. "playgroundId": "#QATUCH#11",
  187. "renderCount": 50,
  188. "referenceImage": "chibi_rex.png"
  189. },
  190. {
  191. "title": "Yeti",
  192. "playgroundId": "#QATUCH#3",
  193. "renderCount": 150,
  194. "referenceImage": "yeti.png"
  195. },
  196. {
  197. "title": "Sponza",
  198. "sceneFolder": "/Scenes/Sponza/",
  199. "sceneFilename": "Sponza.babylon",
  200. "referenceImage": "Sponza.png"
  201. },
  202. {
  203. "title": "Windows cafe",
  204. "sceneFolder": "/Scenes/WCafe/",
  205. "sceneFilename": "WCafe.babylon",
  206. "referenceImage": "WCafe.png"
  207. },
  208. {
  209. "title": "Espilit",
  210. "sceneFolder": "/Scenes/Espilit/",
  211. "sceneFilename": "espilit.babylon",
  212. "referenceImage": "Espilit.png"
  213. },
  214. {
  215. "title": "The car",
  216. "sceneFolder": "/Scenes/TheCar/",
  217. "sceneFilename": "TheCar.binary.babylon",
  218. "referenceImage": "TheCar.png",
  219. "errorRatio": 5
  220. },
  221. {
  222. "title": "Viper",
  223. "sceneFolder": "/Scenes/Viper/",
  224. "sceneFilename": "Viper.babylon",
  225. "referenceImage": "Viper.png"
  226. },
  227. {
  228. "title": "Retail",
  229. "sceneFolder": "/Scenes/Retail/",
  230. "sceneFilename": "Retail.babylon",
  231. "referenceImage": "retail.png"
  232. },
  233. {
  234. "title": "Hill Valley",
  235. "sceneFolder": "/Scenes/hillvalley/",
  236. "sceneFilename": "HillValley.incremental.babylon",
  237. "referenceImage": "Hillvalley.png"
  238. },
  239. {
  240. "title": "Heart",
  241. "sceneFolder": "/Scenes/Heart/",
  242. "sceneFilename": "Heart.babylon",
  243. "referenceImage": "Heart.png"
  244. },
  245. {
  246. "title": "Mansion",
  247. "sceneFolder": "/Scenes/Mansion/",
  248. "sceneFilename": "Mansion.babylon",
  249. "referenceImage": "mansion.png",
  250. "excludeFromAutomaticTesting": true
  251. },
  252. {
  253. "title": "SpaceDeK",
  254. "sceneFolder": "/Scenes/SpaceDek/",
  255. "sceneFilename": "SpaceDek.babylon",
  256. "referenceImage": "SpaceDeK.png",
  257. "errorRatio": 5
  258. },
  259. {
  260. "title": "Flat2009",
  261. "sceneFolder": "/Scenes/Flat2009/",
  262. "sceneFilename": "Flat2009.babylon",
  263. "referenceImage": "Flat2009.png"
  264. },
  265. {
  266. "title": "CSG",
  267. "scriptToRun": "/Demos/CSG/csg.js",
  268. "functionToCall": "CreateCSGTestScene",
  269. "referenceImage": "csg.png"
  270. },
  271. {
  272. "title": "Charting",
  273. "renderCount": 20,
  274. "scriptToRun": "/Demos/Charting/charting.js",
  275. "functionToCall": "CreateChartingTestScene",
  276. "referenceImage": "charting.png"
  277. },
  278. {
  279. "title": "Fog",
  280. "scriptToRun": "/Demos/Fog/fog.js",
  281. "functionToCall": "CreateFogScene",
  282. "referenceImage": "fog.png"
  283. },
  284. {
  285. "title": "Polygon",
  286. "scriptToRun": "/Demos/Polygon/polygon.js",
  287. "functionToCall": "CreatePolygonScene",
  288. "referenceImage": "polygon.png"
  289. },
  290. {
  291. "title": "Soft Shadows",
  292. "playgroundId": "#0YYQ3N#0",
  293. "referenceImage": "softShadows.png"
  294. },
  295. {
  296. "title": "Soft Shadows (Right Handed)",
  297. "playgroundId": "#0YYQ3N#2",
  298. "referenceImage": "softShadowsRightHanded.png"
  299. },
  300. {
  301. "title": "Fresnel",
  302. "playgroundId": "#603JUZ#1",
  303. "referenceImage": "fresnel.png"
  304. },
  305. {
  306. "title": "Highlights",
  307. "scriptToRun": "/Demos/Highlights/highlights.js",
  308. "functionToCall": "CreateHighlightsScene",
  309. "referenceImage": "highlights.png",
  310. "rootPath": "/Demos/Highlights/",
  311. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  312. },
  313. {
  314. "title": "Lines",
  315. "scriptToRun": "/Demos/Lines/lines.js",
  316. "functionToCall": "CreateLinesTestScene",
  317. "referenceImage": "lines.png",
  318. "replace": "updateVerticesDataDirectly, updateVerticesData"
  319. },
  320. {
  321. "title": "Bones",
  322. "scriptToRun": "/Demos/Bones/bones.js",
  323. "functionToCall": "CreateBonesTestScene",
  324. "referenceImage": "bones.png",
  325. "replace": "Dude.babylon, dude.babylon"
  326. },
  327. {
  328. "title": "LOD",
  329. "renderCount": 10,
  330. "playgroundId": "#FFMFW5#0",
  331. "referenceImage": "lod.png",
  332. "errorRatio": 5
  333. },
  334. {
  335. "title": "Lens",
  336. "scriptToRun": "/Demos/Lens/lensFlares.js",
  337. "functionToCall": "CreateLensFlaresTestScene",
  338. "referenceImage": "lens.png",
  339. "rootPath": "/Demos/Lens/",
  340. "replaceUrl": "lens4.png, lens5.png"
  341. },
  342. {
  343. "title": "Self shadowing",
  344. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  345. "functionToCall": "CreateShadowsTestScene",
  346. "referenceImage": "selfShadowing.png"
  347. },
  348. {
  349. "title": "Advanced shadows",
  350. "renderCount": 20,
  351. "playgroundId": "#SLV8LW#0",
  352. "referenceImage": "advancedShadows.png"
  353. },
  354. {
  355. "title": "point light shadows",
  356. "playgroundId": "#XDNVAY#1",
  357. "referenceImage": "pointLightShadows.png"
  358. },
  359. {
  360. "title": "Shadow depth wrappers",
  361. "playgroundId": "#PNQRY1#5",
  362. "referenceImage": "shadowDepthWrappers.png",
  363. "renderCount": 20,
  364. "replace": "incrementTime = true, incrementTime = false"
  365. },
  366. {
  367. "title": "Displacement map",
  368. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  369. "functionToCall": "CreateDisplacementTestScene",
  370. "referenceImage": "displacementMap.png",
  371. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  372. },
  373. {
  374. "title": "Normals",
  375. "playgroundId": "#WXKLLJ#2",
  376. "referenceImage": "normals.png"
  377. },
  378. {
  379. "title": "Custom render target",
  380. "renderCount": 20,
  381. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  382. "functionToCall": "CreateCustomRenderTargetTestScene",
  383. "referenceImage": "customRTT.png"
  384. },
  385. {
  386. "title": "Draco Mesh Compression",
  387. "playgroundId": "#22MFU2#4",
  388. "referenceImage": "draco.png"
  389. },
  390. {
  391. "title": "GLTF Normals",
  392. "playgroundId": "#SMEAEB#0",
  393. "referenceImage": "gltfnormals.png"
  394. },
  395. {
  396. "title": "GLTF Animation Node",
  397. "playgroundId": "#DS8AA7#18",
  398. "replace": "__folder__, Animation_Node, __page__, 0",
  399. "referenceImage": "gltfAnimationNode.png"
  400. },
  401. {
  402. "title": "GLTF Animation Node Misc",
  403. "playgroundId": "#DS8AA7#18",
  404. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  405. "referenceImage": "gltfAnimationNodeMisc.png"
  406. },
  407. {
  408. "title": "GLTF Animation Skin (0)",
  409. "playgroundId": "#DS8AA7#18",
  410. "replace": "__folder__, Animation_Skin, __page__, 0",
  411. "referenceImage": "gltfAnimationSkin0.png"
  412. },
  413. {
  414. "title": "GLTF Animation Skin (1)",
  415. "playgroundId": "#DS8AA7#18",
  416. "replace": "__folder__, Animation_Skin, __page__, 1",
  417. "referenceImage": "gltfAnimationSkin1.png"
  418. },
  419. {
  420. "title": "GLTF Animation Skin Type",
  421. "playgroundId": "#DS8AA7#18",
  422. "replace": "__folder__, Animation_SkinType, __page__, 0",
  423. "referenceImage": "gltfAnimationSkinType.png"
  424. },
  425. {
  426. "title": "GLTF Buffer Interleaved",
  427. "playgroundId": "#DS8AA7#18",
  428. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  429. "referenceImage": "gltfBufferInterleaved.png"
  430. },
  431. {
  432. "title": "GLTF Material",
  433. "playgroundId": "#DS8AA7#18",
  434. "replace": "__folder__, Material, __page__, 0",
  435. "referenceImage": "gltfMaterial.png"
  436. },
  437. {
  438. "title": "GLTF Material Alpha Blend",
  439. "playgroundId": "#DS8AA7#18",
  440. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  441. "referenceImage": "gltfMaterialAlphaBlend.png"
  442. },
  443. {
  444. "title": "GLTF Material Alpha Mask",
  445. "playgroundId": "#DS8AA7#18",
  446. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  447. "referenceImage": "gltfMaterialAlphaMask.png"
  448. },
  449. {
  450. "title": "GLTF Material Double Sided (Front)",
  451. "playgroundId": "#DS8AA7#18",
  452. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  453. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  454. },
  455. {
  456. "title": "GLTF Material Double Sided (Back)",
  457. "playgroundId": "#DS8AA7#18",
  458. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  459. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  460. },
  461. {
  462. "title": "GLTF Material Metallic Roughness (0)",
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  465. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  466. },
  467. {
  468. "title": "GLTF Material Metallic Roughness (1)",
  469. "playgroundId": "#DS8AA7#18",
  470. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  471. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  472. },
  473. {
  474. "title": "GLTF Material Mixed",
  475. "playgroundId": "#DS8AA7#18",
  476. "replace": "__folder__, Material_Mixed, __page__, 0",
  477. "referenceImage": "gltfMaterialMixed.png"
  478. },
  479. {
  480. "title": "GLTF Material Specular Glossiness (0)",
  481. "playgroundId": "#DS8AA7#18",
  482. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  483. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  484. },
  485. {
  486. "title": "GLTF Material Specular Glossiness (1)",
  487. "playgroundId": "#DS8AA7#18",
  488. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  489. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  490. },
  491. {
  492. "title": "GLTF Mesh Primitive Attribute",
  493. "playgroundId": "#DS8AA7#18",
  494. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  495. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  496. },
  497. {
  498. "title": "GLTF Mesh Primitive Mode (0)",
  499. "playgroundId": "#DS8AA7#18",
  500. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  501. "referenceImage": "gltfMeshPrimitiveMode0.png"
  502. },
  503. {
  504. "title": "GLTF Mesh Primitive Mode (1)",
  505. "playgroundId": "#DS8AA7#18",
  506. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  507. "referenceImage": "gltfMeshPrimitiveMode1.png"
  508. },
  509. {
  510. "title": "GLTF Mesh Primitive Vertex Color",
  511. "playgroundId": "#DS8AA7#18",
  512. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  513. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  514. },
  515. {
  516. "title": "GLTF Mesh Primitives",
  517. "playgroundId": "#DS8AA7#18",
  518. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  519. "referenceImage": "gltfMeshPrimitives.png"
  520. },
  521. {
  522. "title": "GLTF Mesh Primitives UV (0)",
  523. "playgroundId": "#DS8AA7#18",
  524. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  525. "referenceImage": "gltfMeshPrimitivesUV0.png"
  526. },
  527. {
  528. "title": "GLTF Mesh Primitives UV (1)",
  529. "playgroundId": "#DS8AA7#18",
  530. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  531. "referenceImage": "gltfMeshPrimitivesUV1.png"
  532. },
  533. {
  534. "title": "GLTF Node Attribute (0)",
  535. "playgroundId": "#DS8AA7#18",
  536. "replace": "__folder__, Node_Attribute, __page__, 0",
  537. "referenceImage": "gltfNodeAttribute0.png"
  538. },
  539. {
  540. "title": "GLTF Node Attribute (1)",
  541. "playgroundId": "#DS8AA7#18",
  542. "replace": "__folder__, Node_Attribute, __page__, 1",
  543. "referenceImage": "gltfNodeAttribute1.png"
  544. },
  545. {
  546. "title": "GLTF Node NegativeScale (0)",
  547. "playgroundId": "#DS8AA7#18",
  548. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  549. "referenceImage": "gltfNodeNegativeScale0.png"
  550. },
  551. {
  552. "title": "GLTF Node NegativeScale (1)",
  553. "playgroundId": "#DS8AA7#18",
  554. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  555. "referenceImage": "gltfNodeNegativeScale1.png"
  556. },
  557. {
  558. "title": "GLTF Texture Sampler (0)",
  559. "playgroundId": "#DS8AA7#18",
  560. "replace": "__folder__, Texture_Sampler, __page__, 0",
  561. "referenceImage": "gltfTextureSampler0.png"
  562. },
  563. {
  564. "title": "GLTF Texture Sampler (1)",
  565. "playgroundId": "#DS8AA7#18",
  566. "replace": "__folder__, Texture_Sampler, __page__, 1",
  567. "referenceImage": "gltfTextureSampler1.png"
  568. },
  569. {
  570. "title": "GLTF Serializer with Negative World Matrix",
  571. "playgroundId": "#KX53VK#35",
  572. "referenceImage": "glTFSerializerNegativeWorldMatrix.png",
  573. "errorRatio": 1.1
  574. },
  575. {
  576. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  577. "playgroundId": "#KX53VK#36",
  578. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png",
  579. "errorRatio": 1.1
  580. },
  581. {
  582. "title": "GLTF Buggy with Draco Mesh Compression",
  583. "playgroundId": "#JNW207#1",
  584. "referenceImage": "gltfBuggyDraco.png"
  585. },
  586. {
  587. "title": "GLTF BoomBox with Unlit Material",
  588. "playgroundId": "#GYM97C#2",
  589. "referenceImage": "gltfUnlit.png"
  590. },
  591. {
  592. "title": "GLTF Extension KHR_texture_transform",
  593. "playgroundId": "#RNT7K4#2",
  594. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  595. },
  596. {
  597. "title": "Asset Containers",
  598. "playgroundId": "#P3U079#19",
  599. "referenceImage": "assetContainer.png"
  600. },
  601. {
  602. "title": "Enable disable post process",
  603. "playgroundId": "#1VI6WV#19",
  604. "renderCount": 50,
  605. "referenceImage": "enableDisablePostProcess.png"
  606. },
  607. {
  608. "title": "Sharpen",
  609. "playgroundId": "#NAW8EA#1",
  610. "renderCount": 20,
  611. "referenceImage": "sharpen.png"
  612. },
  613. {
  614. "title": "Depth of field",
  615. "playgroundId": "#IDSQK2#53",
  616. "renderCount": 20,
  617. "referenceImage": "depthOfField.png"
  618. },
  619. {
  620. "title": "Chromatic aberration",
  621. "playgroundId": "#NAW8EA#0",
  622. "renderCount": 20,
  623. "referenceImage": "chromaticAberration.png"
  624. },
  625. {
  626. "title": "Default pipeline",
  627. "playgroundId": "#NAW8EA#6",
  628. "renderCount": 20,
  629. "referenceImage": "defaultPipeline.png"
  630. },
  631. {
  632. "title": "Kernel Blur",
  633. "playgroundId": "#Y0WKT0#0",
  634. "referenceImage": "KernelBlur.png"
  635. },
  636. {
  637. "title": "GLTF Mesh Primitive Attribute Test",
  638. "playgroundId": "#G1FXQ4#0",
  639. "referenceImage": "gltfMeshPrimAttribTest.png"
  640. },
  641. {
  642. "title": "PBR glossy",
  643. "playgroundId": "#DFQKIR#0",
  644. "referenceImage": "pbrglossy.png"
  645. },
  646. {
  647. "title": "PBR rough",
  648. "playgroundId": "#PI9IE8#4",
  649. "referenceImage": "pbrrough.png"
  650. },
  651. {
  652. "title": "Particles",
  653. "renderCount": 100,
  654. "playgroundId": "#G3ZYFU#2",
  655. "referenceImage": "particles.png"
  656. },
  657. {
  658. "title": "Reflection probes",
  659. "renderCount": 20,
  660. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  661. "functionToCall": "CreateReflectionProbeTestScene ",
  662. "referenceImage": "refprobe.png"
  663. },
  664. {
  665. "title": "PBRMetallicRoughnessMaterial",
  666. "playgroundId": "#2FDQT5#13",
  667. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  668. },
  669. {
  670. "title": "PBRSpecularGlossinessMaterial",
  671. "playgroundId": "#Z1VL3V#4",
  672. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  673. },
  674. {
  675. "title": "PBR",
  676. "playgroundId": "#LCA0Q4#0",
  677. "referenceImage": "pbr.png"
  678. },
  679. {
  680. "title": "PBR refraction",
  681. "playgroundId": "#LCA0Q4#25",
  682. "referenceImage": "pbr_refraction.png"
  683. },
  684. {
  685. "title": "PBR shader code coverage #1",
  686. "playgroundId": "#QI7TL3#16",
  687. "referenceImage": "pbr_codecoverage1.png"
  688. },
  689. {
  690. "title": "PBR shader code coverage #2",
  691. "playgroundId": "#QI7TL3#17",
  692. "referenceImage": "pbr_codecoverage2.png"
  693. },
  694. {
  695. "title": "PBR shader code coverage #3",
  696. "playgroundId": "#QI7TL3#18",
  697. "referenceImage": "pbr_codecoverage3.png"
  698. },
  699. {
  700. "title": "Texture cache",
  701. "playgroundId": "#20OAV9#237",
  702. "referenceImage": "texture cache.png"
  703. },
  704. {
  705. "title": "MultiSample render targets",
  706. "renderCount": 20,
  707. "playgroundId": "#12MKMN#0",
  708. "referenceImage": "MultiSample render targets.png"
  709. },
  710. {
  711. "title": "Default rendering pipeline",
  712. "playgroundId": "#5XB8YT#2",
  713. "referenceImage": "DefaultRenderingPipeline.png"
  714. },
  715. {
  716. "title": "Billboard",
  717. "playgroundId": "#UJEIL#13",
  718. "referenceImage": "Billboard.png"
  719. },
  720. {
  721. "title": "setParent",
  722. "playgroundId": "#JD49CT#2",
  723. "referenceImage": "setParent.png"
  724. },
  725. {
  726. "title": "GUI",
  727. "renderCount": 2,
  728. "scriptToRun": "/Demos/GUI/gui.js",
  729. "functionToCall": "createScene",
  730. "referenceImage": "GUI.png"
  731. },
  732. {
  733. "title": "Up Vector",
  734. "playgroundId": "#2FNBTG#27",
  735. "referenceImage": "upVector.png"
  736. },
  737. {
  738. "title": "Procedural textures",
  739. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  740. "functionToCall": "CreateProceduralTextureTestScene",
  741. "referenceImage": "procedural.png",
  742. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  743. "excludeFromAutomaticTesting": true
  744. },
  745. {
  746. "title": "Instances",
  747. "renderCount": 50,
  748. "scriptToRun": "/Demos/Instances/instances.js",
  749. "functionToCall": "CreateInstancesTestScene",
  750. "referenceImage": "instances.png",
  751. "replace": "ground., Ground.",
  752. "excludeFromAutomaticTesting": true
  753. },
  754. {
  755. "title": "Instanced Bones",
  756. "playgroundId": "#2YLJ1L#2",
  757. "referenceImage": "instancedBones.png"
  758. },
  759. {
  760. "title": "Light Projection Texture",
  761. "playgroundId": "#CQNGRK#0",
  762. "referenceImage": "LightProjectionTexture.png"
  763. },
  764. {
  765. "title": "GlowLayer",
  766. "playgroundId": "#LRFB2D#1",
  767. "referenceImage": "GlowLayer.png"
  768. },
  769. {
  770. "title": "Local cubemaps",
  771. "playgroundId": "#RNASML#4",
  772. "referenceImage": "local cubemaps.png"
  773. },
  774. {
  775. "title": "TGA",
  776. "playgroundId": "#ZI77S7#0",
  777. "referenceImage": "tga.png"
  778. },
  779. {
  780. "title": "DDS",
  781. "playgroundId": "#ZI77S7#3",
  782. "referenceImage": "dds.png"
  783. },
  784. {
  785. "title": "DDS2D",
  786. "playgroundId": "#I2MSBE#0",
  787. "referenceImage": "dds2d.png"
  788. },
  789. {
  790. "title": "LightFalloff",
  791. "playgroundId": "#20OAV9#201",
  792. "referenceImage": "lightFalloff.png"
  793. },
  794. {
  795. "title": "MeshSimplification",
  796. "playgroundId": "#1ED15P#35",
  797. "referenceImage": "meshSimplification.png"
  798. },
  799. {
  800. "title": "SSAO2",
  801. "playgroundId": "#XT1HAS#1",
  802. "referenceImage": "ssao2.png",
  803. "renderCount": 200,
  804. "excludeFromAutomaticTesting": true
  805. },
  806. {
  807. "title": "DepthRenderer",
  808. "playgroundId": "#3HPMAA#0",
  809. "renderCount": 50,
  810. "referenceImage": "depthRenderer.png"
  811. },
  812. {
  813. "title": "Edges",
  814. "playgroundId": "#TYAHX#114",
  815. "referenceImage": "edges.png"
  816. },
  817. {
  818. "title": "Outline",
  819. "playgroundId": "#10WJ5S#6",
  820. "referenceImage": "outline.png"
  821. },
  822. {
  823. "title": "Visibility",
  824. "playgroundId": "#PXC9CF#2",
  825. "referenceImage": "visibility.png"
  826. }
  827. ]
  828. }