config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Solid particle system",
  6. "playgroundId": "#WCDZS#92",
  7. "renderCount": 150,
  8. "referenceImage": "sps.png"
  9. },
  10. {
  11. "title": "Simulate pointer",
  12. "playgroundId": "#8MGKWK#78",
  13. "referenceImage": "simulatePointer.png"
  14. },
  15. {
  16. "title": "Camera rig",
  17. "playgroundId": "#ATL1CS#6",
  18. "referenceImage": "cameraRig.png"
  19. },
  20. {
  21. "title": "Color Grading",
  22. "playgroundId": "#8EDB5N#2",
  23. "referenceImage": "colorGrading.png"
  24. },
  25. {
  26. "title": "Ribbon morphing",
  27. "playgroundId": "#ACKC2#1",
  28. "renderCount": 50,
  29. "referenceImage": "ribbon morphing.png"
  30. },
  31. {
  32. "title": "Clip planes",
  33. "playgroundId": "#Y6W087#0",
  34. "referenceImage": "clipplanes.png"
  35. },
  36. {
  37. "title": "ShadowOnlyMaterial",
  38. "playgroundId": "#1KF7V1#18",
  39. "referenceImage": "shadowOnlyMaterial.png"
  40. },
  41. {
  42. "title": "Gizmos",
  43. "playgroundId": "#8GY6J8#48",
  44. "renderCount": 50,
  45. "referenceImage": "Gizmos.png"
  46. },
  47. {
  48. "title": "GUI3D SpherePanel",
  49. "playgroundId": "#HB4C01#9",
  50. "renderCount": 50,
  51. "referenceImage": "spherepanel.png"
  52. },
  53. {
  54. "title": "Particle Helper",
  55. "playgroundId": "#1VGT5D#2",
  56. "renderCount": 50,
  57. "referenceImage": "particle_helper.png"
  58. },
  59. {
  60. "title": "Chibi Rex",
  61. "playgroundId": "#QATUCH#4",
  62. "renderCount": 50,
  63. "referenceImage": "chibi_rex.png"
  64. },
  65. {
  66. "title": "Yeti",
  67. "playgroundId": "#QATUCH#3",
  68. "renderCount": 150,
  69. "referenceImage": "yeti.png"
  70. },
  71. {
  72. "title": "Sponza",
  73. "sceneFolder": "/Scenes/Sponza/",
  74. "sceneFilename": "Sponza.babylon",
  75. "referenceImage": "Sponza.png"
  76. },
  77. {
  78. "title": "Windows cafe",
  79. "sceneFolder": "/Scenes/WCafe/",
  80. "sceneFilename": "WCafe.babylon",
  81. "referenceImage": "WCafe.png"
  82. },
  83. {
  84. "title": "Espilit",
  85. "sceneFolder": "/Scenes/Espilit/",
  86. "sceneFilename": "espilit.babylon",
  87. "referenceImage": "Espilit.png"
  88. },
  89. {
  90. "title": "The car",
  91. "sceneFolder": "/Scenes/TheCar/",
  92. "sceneFilename": "TheCar.binary.babylon",
  93. "referenceImage": "TheCar.png"
  94. },
  95. {
  96. "title": "Viper",
  97. "sceneFolder": "/Scenes/Viper/",
  98. "sceneFilename": "Viper.babylon",
  99. "referenceImage": "Viper.png"
  100. },
  101. {
  102. "title": "Retail",
  103. "sceneFolder": "/Scenes/Retail/",
  104. "sceneFilename": "Retail.babylon",
  105. "referenceImage": "retail.png"
  106. },
  107. {
  108. "title": "Hill Valley",
  109. "sceneFolder": "/Scenes/hillvalley/",
  110. "sceneFilename": "HillValley.incremental.babylon",
  111. "referenceImage": "Hillvalley.png"
  112. },
  113. {
  114. "title": "Heart",
  115. "sceneFolder": "/Scenes/Heart/",
  116. "sceneFilename": "Heart.babylon",
  117. "referenceImage": "Heart.png"
  118. },
  119. {
  120. "title": "Mansion",
  121. "sceneFolder": "/Scenes/Mansion/",
  122. "sceneFilename": "Mansion.babylon",
  123. "referenceImage": "mansion.png",
  124. "excludeFromAutomaticTesting": true
  125. },
  126. {
  127. "title": "SpaceDeK",
  128. "sceneFolder": "/Scenes/SpaceDek/",
  129. "sceneFilename": "SpaceDek.babylon",
  130. "referenceImage": "SpaceDeK.png"
  131. },
  132. {
  133. "title": "Flat2009",
  134. "sceneFolder": "/Scenes/Flat2009/",
  135. "sceneFilename": "Flat2009.babylon",
  136. "referenceImage": "Flat2009.png"
  137. },
  138. {
  139. "title": "CSG",
  140. "scriptToRun": "/Demos/CSG/csg.js",
  141. "functionToCall": "CreateCSGTestScene",
  142. "referenceImage": "csg.png"
  143. },
  144. {
  145. "title": "Charting",
  146. "renderCount": 20,
  147. "scriptToRun": "/Demos/Charting/charting.js",
  148. "functionToCall": "CreateChartingTestScene",
  149. "referenceImage": "charting.png"
  150. },
  151. {
  152. "title": "Fog",
  153. "scriptToRun": "/Demos/Fog/fog.js",
  154. "functionToCall": "CreateFogScene",
  155. "referenceImage": "fog.png"
  156. },
  157. {
  158. "title": "Polygon",
  159. "scriptToRun": "/Demos/Polygon/polygon.js",
  160. "functionToCall": "CreatePolygonScene",
  161. "referenceImage": "polygon.png"
  162. },
  163. {
  164. "title": "Soft Shadows",
  165. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  166. "functionToCall": "CreateSoftShadowsTestScene",
  167. "referenceImage": "softShadows.png"
  168. },
  169. {
  170. "title": "Fresnel",
  171. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  172. "functionToCall": "CreateFresnelTestScene",
  173. "referenceImage": "fresnel.png"
  174. },
  175. {
  176. "title": "Highlights",
  177. "scriptToRun": "/Demos/Highlights/highlights.js",
  178. "functionToCall": "CreateHighlightsScene",
  179. "referenceImage": "highlights.png",
  180. "rootPath": "/Demos/Highlights/",
  181. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  182. },
  183. {
  184. "title": "Lines",
  185. "scriptToRun": "/Demos/Lines/lines.js",
  186. "functionToCall": "CreateLinesTestScene",
  187. "referenceImage": "lines.png",
  188. "replace": "updateVerticesDataDirectly, updateVerticesData"
  189. },
  190. {
  191. "title": "Bones",
  192. "scriptToRun": "/Demos/Bones/bones.js",
  193. "functionToCall": "CreateBonesTestScene",
  194. "referenceImage": "bones.png",
  195. "replace": "Dude.babylon, dude.babylon"
  196. },
  197. {
  198. "title": "LOD",
  199. "renderCount": 10,
  200. "scriptToRun": "/Demos/LOD/lod.js",
  201. "functionToCall": "CreateLODTestScene",
  202. "referenceImage": "lod.png"
  203. },
  204. {
  205. "title": "Lens",
  206. "scriptToRun": "/Demos/Lens/lensFlares.js",
  207. "functionToCall": "CreateLensFlaresTestScene",
  208. "referenceImage": "lens.png",
  209. "rootPath": "/Demos/Lens/",
  210. "replaceUrl": "lens4.png, lens5.png"
  211. },
  212. {
  213. "title": "Self shadowing",
  214. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  215. "functionToCall": "CreateShadowsTestScene",
  216. "referenceImage": "selfShadowing.png"
  217. },
  218. {
  219. "title": "Advanced shadows",
  220. "renderCount": 2,
  221. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  222. "functionToCall": "CreateAdvancedShadowsTestScene",
  223. "referenceImage": "advancedShadows.png",
  224. "replace": "/ground, /Ground"
  225. },
  226. {
  227. "title": "point light shadows",
  228. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  229. "functionToCall": "CreatePointLightShadowScene",
  230. "referenceImage": "pointLightShadows.png",
  231. "replace": "/ground, /Ground"
  232. },
  233. {
  234. "title": "Displacement map",
  235. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  236. "functionToCall": "CreateDisplacementTestScene",
  237. "referenceImage": "displacementMap.png",
  238. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  239. },
  240. {
  241. "title": "Normals",
  242. "playgroundId": "#WXKLLJ#2",
  243. "referenceImage": "normals.png"
  244. },
  245. {
  246. "title": "Custom render target",
  247. "renderCount": 20,
  248. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  249. "functionToCall": "CreateCustomRenderTargetTestScene",
  250. "referenceImage": "customRTT.png"
  251. },
  252. {
  253. "title": "GLTF Normals",
  254. "scriptToRun": "/Demos/GLTFNormals/index.js",
  255. "functionToCall": "createScene",
  256. "referenceImage": "gltfnormals.png"
  257. },
  258. {
  259. "title": "GLTF Buffer Interleaved",
  260. "playgroundId": "#a68vz0#3",
  261. "referenceImage": "gltfBufferInterleaved.png"
  262. },
  263. {
  264. "title": "GLTF Material",
  265. "playgroundId": "#a68vz0#2",
  266. "referenceImage": "gltfMaterial.png"
  267. },
  268. {
  269. "title": "GLTF Material Alpha Blend",
  270. "playgroundId": "#a68vz0#4",
  271. "referenceImage": "gltfMaterialAlphaBlend.png"
  272. },
  273. {
  274. "title": "GLTF Material Alpha Mask",
  275. "playgroundId": "#a68vz0#5",
  276. "referenceImage": "gltfMaterialAlphaMask.png"
  277. },
  278. {
  279. "title": "GLTF Material Double Sided",
  280. "playgroundId": "#a68vz0#7",
  281. "referenceImage": "gltfMaterialDoubleSided.png"
  282. },
  283. {
  284. "title": "GLTF Material Double Sided (Back)",
  285. "playgroundId": "#a68vz0#6",
  286. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  287. },
  288. {
  289. "title": "GLTF Material Mixed",
  290. "playgroundId": "#a68vz0#8",
  291. "referenceImage": "gltfMaterialMixed.png"
  292. },
  293. {
  294. "title": "GLTF Mesh Primitives",
  295. "playgroundId": "#a68vz0#9",
  296. "referenceImage": "gltfMeshPrimitives.png"
  297. },
  298. {
  299. "title": "GLTF Mesh Primitive Mode",
  300. "playgroundId": "#a68vz0#10",
  301. "referenceImage": "gltfMeshPrimitiveMode.png"
  302. },
  303. {
  304. "title": "GLTF Mesh Primitive Vertex Color",
  305. "playgroundId": "#a68vz0#11",
  306. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  307. },
  308. {
  309. "title": "GLTF Mesh Primitives UV",
  310. "playgroundId": "#a68vz0#12",
  311. "referenceImage": "gltfMeshPrimitivesUV.png"
  312. },
  313. {
  314. "title": "GLTF Primitive Attribute",
  315. "playgroundId": "#a68vz0#13",
  316. "referenceImage": "gltfPrimitiveAttribute.png"
  317. },
  318. {
  319. "title": "GLTF Metallic Roughness",
  320. "playgroundId": "#a68vz0#14",
  321. "referenceImage": "gltfMaterialMetallicRoughness.png"
  322. },
  323. {
  324. "title": "GLTF Specular Glossiness",
  325. "playgroundId": "#a68vz0#15",
  326. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  327. },
  328. {
  329. "title": "GLTF Serializer Texture Transform",
  330. "playgroundId": "#S5SWJB#32",
  331. "referenceImage": "glTFSerializerTextureTransform.png"
  332. },
  333. {
  334. "title": "GLTF Texture Sampler",
  335. "playgroundId": "#a68vz0#16",
  336. "referenceImage": "gltfTextureSampler.png"
  337. },
  338. {
  339. "title": "GLTF Buggy with Draco Mesh Compression",
  340. "playgroundId": "#JNW207#1",
  341. "referenceImage": "gltfBuggyDraco.png"
  342. },
  343. {
  344. "title": "GLTF BoomBox with Unlit Material",
  345. "playgroundId": "#GYM97C#2",
  346. "referenceImage": "gltfUnlit.png"
  347. },
  348. {
  349. "title": "GLTF Extension KHR_texture_transform",
  350. "playgroundId": "#RNT7K4#2",
  351. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  352. },
  353. {
  354. "title": "Asset Containers",
  355. "playgroundId": "#P3U079#19",
  356. "referenceImage": "assetContainer.png"
  357. },
  358. {
  359. "title": "Enable disable post process",
  360. "playgroundId": "#1VI6WV#19",
  361. "renderCount": 50,
  362. "referenceImage": "enableDisablePostProcess.png"
  363. },
  364. {
  365. "title": "Sharpen",
  366. "playgroundId": "#NAW8EA#1",
  367. "renderCount": 20,
  368. "referenceImage": "sharpen.png"
  369. },
  370. {
  371. "title": "Depth of field",
  372. "playgroundId": "#IDSQK2#53",
  373. "renderCount": 20,
  374. "referenceImage": "depthOfField.png"
  375. },
  376. {
  377. "title": "Chromatic aberration",
  378. "playgroundId": "#NAW8EA#0",
  379. "renderCount": 20,
  380. "referenceImage": "chromaticAberration.png"
  381. },
  382. {
  383. "title": "Default pipeline",
  384. "playgroundId": "#NAW8EA#6",
  385. "renderCount": 20,
  386. "referenceImage": "defaultPipeline.png"
  387. },
  388. {
  389. "title": "Kernel Blur",
  390. "playgroundId": "#Y0WKT0#0",
  391. "referenceImage": "KernelBlur.png"
  392. },
  393. {
  394. "title": "GLTF Mesh Primitive Attribute Test",
  395. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  396. "functionToCall": "createScene",
  397. "referenceImage": "gltfMeshPrimAttribTest.png"
  398. },
  399. {
  400. "title": "PBR glossy",
  401. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  402. "scriptToRun": "/Demos/PBRGlossy/index.js",
  403. "functionToCall": "CreatePBRGlossyScene",
  404. "referenceImage": "pbrglossy.png"
  405. },
  406. {
  407. "title": "PBR rough",
  408. "scriptToRun": "/Demos/PBRRough/index.js",
  409. "functionToCall": "CreatePBRRoughScene",
  410. "referenceImage": "pbrrough.png"
  411. },
  412. {
  413. "title": "Particles",
  414. "renderCount": 100,
  415. "scriptToRun": "/Demos/Particles/particles.js",
  416. "functionToCall": "CreateParticlesTestScene",
  417. "referenceImage": "particles.png"
  418. },
  419. {
  420. "title": "Reflection probes",
  421. "renderCount": 20,
  422. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  423. "functionToCall": "CreateReflectionProbeTestScene ",
  424. "referenceImage": "refprobe.png"
  425. },
  426. {
  427. "title": "PBRMetallicRoughnessMaterial",
  428. "playgroundId": "#2FDQT5#13",
  429. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  430. },
  431. {
  432. "title": "PBRSpecularGlossinessMaterial",
  433. "playgroundId": "#Z1VL3V#4",
  434. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  435. },
  436. {
  437. "title": "PBR",
  438. "playgroundId": "#LCA0Q4#0",
  439. "referenceImage": "pbr.png"
  440. },
  441. {
  442. "title": "Texture cache",
  443. "playgroundId": "#20OAV9#237",
  444. "referenceImage": "texture cache.png"
  445. },
  446. {
  447. "title": "MultiSample render targets",
  448. "renderCount": 20,
  449. "playgroundId": "#12MKMN#0",
  450. "referenceImage": "MultiSample render targets.png"
  451. },
  452. {
  453. "title": "Default rendering pipeline",
  454. "playgroundId": "#5XB8YT#2",
  455. "referenceImage": "DefaultRenderingPipeline.png"
  456. },
  457. {
  458. "title": "Billboard",
  459. "playgroundId": "#UJEIL#13",
  460. "referenceImage": "Billboard.png"
  461. },
  462. {
  463. "title": "setParent",
  464. "playgroundId": "#JD49CT#2",
  465. "referenceImage": "setParent.png"
  466. },
  467. {
  468. "title": "GUI",
  469. "renderCount": 2,
  470. "scriptToRun": "/Demos/GUI/gui.js",
  471. "functionToCall": "createScene",
  472. "referenceImage": "GUI.png"
  473. },
  474. {
  475. "title": "Up Vector",
  476. "playgroundId": "#2FNBTG#27",
  477. "referenceImage": "upVector.png"
  478. },
  479. {
  480. "title": "Procedural textures",
  481. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  482. "functionToCall": "CreateProceduralTextureTestScene",
  483. "referenceImage": "procedural.png",
  484. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  485. "excludeFromAutomaticTesting": true
  486. },
  487. {
  488. "title": "Instances",
  489. "renderCount": 50,
  490. "scriptToRun": "/Demos/Instances/instances.js",
  491. "functionToCall": "CreateInstancesTestScene",
  492. "referenceImage": "instances.png",
  493. "replace": "ground., Ground.",
  494. "excludeFromAutomaticTesting": true
  495. },
  496. {
  497. "title": "Instanced Bones",
  498. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  499. "functionToCall": "CreateBones2TestScene",
  500. "referenceImage": "instancedBones.png",
  501. "replace": "Dude.babylon, dude.babylon"
  502. },
  503. {
  504. "title": "Light Projection Texture",
  505. "playgroundId": "#CQNGRK#0",
  506. "referenceImage": "LightProjectionTexture.png"
  507. },
  508. {
  509. "title": "GlowLayer",
  510. "playgroundId": "#LRFB2D#1",
  511. "referenceImage": "GlowLayer.png"
  512. },
  513. {
  514. "title": "Local cubemaps",
  515. "playgroundId": "#RNASML#4",
  516. "referenceImage": "local cubemaps.png"
  517. },
  518. {
  519. "title": "TGA",
  520. "playgroundId": "#ZI77S7#0",
  521. "referenceImage": "tga.png"
  522. },
  523. {
  524. "title": "DDS",
  525. "playgroundId": "#ZI77S7#3",
  526. "referenceImage": "dds.png"
  527. },
  528. {
  529. "title": "DDS2D",
  530. "playgroundId": "#I2MSBE#0",
  531. "referenceImage": "dds2d.png"
  532. },
  533. {
  534. "title": "LightFalloff",
  535. "playgroundId": "#20OAV9#201",
  536. "referenceImage": "lightFalloff.png"
  537. },
  538. {
  539. "title": "MeshSimplification",
  540. "playgroundId": "#1ED15P#35",
  541. "referenceImage": "meshSimplification.png"
  542. },
  543. {
  544. "title": "SSAO2",
  545. "playgroundId": "#XT1HAS#1",
  546. "referenceImage": "ssao2.png",
  547. "renderCount": 200,
  548. "excludeFromAutomaticTesting": true
  549. },
  550. {
  551. "title": "DepthRenderer",
  552. "playgroundId": "#3HPMAA#0",
  553. "renderCount": 50,
  554. "referenceImage": "depthRenderer.png"
  555. },
  556. {
  557. "title": "Edges",
  558. "playgroundId": "#TYAHX#114",
  559. "referenceImage": "edges.png"
  560. },
  561. {
  562. "title": "Outline",
  563. "playgroundId": "#10WJ5S#6",
  564. "referenceImage": "outline.png"
  565. }
  566. ]
  567. }