Sebastien Vandenberghe ab4a1c94e2 Fix Env Texture 7 gadi atpakaļ
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ShadersInclude ab4a1c94e2 Fix Env Texture 7 gadi atpakaļ
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
background.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 gadi atpakaļ
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 gadi atpakaļ
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 gadi atpakaļ
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 gadi atpakaļ
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 gadi atpakaļ
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 gadi atpakaļ
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 gadi atpakaļ
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 gadi atpakaļ
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat 7 gadi atpakaļ
default.vertex.fx 936e74c33d add Customaizable VErtex 8 gadi atpakaļ
depth.fragment.fx 2fa6ade48e Nightly 8 gadi atpakaļ
depth.vertex.fx 2fa6ade48e Nightly 8 gadi atpakaļ
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 gadi atpakaļ
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 gadi atpakaļ
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 gadi atpakaļ
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 gadi atpakaļ
geometry.fragment.fx efab4a21d3 Nightly 8 gadi atpakaļ
geometry.vertex.fx efab4a21d3 Nightly 8 gadi atpakaļ
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 gadi atpakaļ
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 8 gadi atpakaļ
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 gadi atpakaļ
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 gadi atpakaļ
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 gadi atpakaļ
gpuRenderParticles.vertex.fx 08f7b2e5b0 Fix #3982 7 gadi atpakaļ
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 gadi atpakaļ
gpuUpdateParticles.vertex.fx 08f7b2e5b0 Fix #3982 7 gadi atpakaļ
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 gadi atpakaļ
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 gadi atpakaļ
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 gadi atpakaļ
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 7 gadi atpakaļ
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 gadi atpakaļ
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 gadi atpakaļ
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
line.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 gadi atpakaļ
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 gadi atpakaļ
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
particles.vertex.fx 08f7b2e5b0 Fix #3982 7 gadi atpakaļ
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
pbr.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 gadi atpakaļ
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 gadi atpakaļ
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 gadi atpakaļ
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 gadi atpakaļ
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 gadi atpakaļ
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 gadi atpakaļ
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
sprites.vertex.fx e1a73794cf Moved to range fog 9 gadi atpakaļ
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 gadi atpakaļ
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 gadi atpakaļ
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 gadi atpakaļ
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 gadi atpakaļ
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 gadi atpakaļ
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 gadi atpakaļ
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 gadi atpakaļ
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 gadi atpakaļ