clampBlock.ts 2.7 KB

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  1. import { NodeMaterialBlock } from '../nodeMaterialBlock';
  2. import { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';
  3. import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
  4. import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
  5. import { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';
  6. import { _TypeStore } from '../../../Misc/typeStore';
  7. import { Scene } from '../../../scene';
  8. /**
  9. * Block used to clamp a float
  10. */
  11. export class ClampBlock extends NodeMaterialBlock {
  12. /** Gets or sets the minimum range */
  13. public minimum = 0.0;
  14. /** Gets or sets the maximum range */
  15. public maximum = 1.0;
  16. /**
  17. * Creates a new ClampBlock
  18. * @param name defines the block name
  19. */
  20. public constructor(name: string) {
  21. super(name, NodeMaterialBlockTargets.Neutral);
  22. this.registerInput("value", NodeMaterialBlockConnectionPointTypes.Float);
  23. this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Float);
  24. }
  25. /**
  26. * Gets the current class name
  27. * @returns the class name
  28. */
  29. public getClassName() {
  30. return "ClampBlock";
  31. }
  32. /**
  33. * Gets the value input component
  34. */
  35. public get value(): NodeMaterialConnectionPoint {
  36. return this._inputs[0];
  37. }
  38. /**
  39. * Gets the output component
  40. */
  41. public get output(): NodeMaterialConnectionPoint {
  42. return this._outputs[0];
  43. }
  44. protected _buildBlock(state: NodeMaterialBuildState) {
  45. super._buildBlock(state);
  46. let output = this._outputs[0];
  47. state.compilationString += this._declareOutput(output, state) + ` = clamp(${this.value.associatedVariableName}, ${this._writeFloat(this.minimum)}, ${this._writeFloat(this.maximum)});\r\n`;
  48. return this;
  49. }
  50. protected _dumpPropertiesCode() {
  51. var codeString = `${this._codeVariableName}.minimum = ${this.minimum};\r\n`;
  52. codeString += `${this._codeVariableName}.maximum = ${this.maximum};\r\n`;
  53. return codeString;
  54. }
  55. public serialize(): any {
  56. let serializationObject = super.serialize();
  57. serializationObject.minimum = this.minimum;
  58. serializationObject.maximum = this.maximum;
  59. return serializationObject;
  60. }
  61. public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
  62. super._deserialize(serializationObject, scene, rootUrl);
  63. this.minimum = serializationObject.minimum;
  64. this.maximum = serializationObject.maximum;
  65. }
  66. }
  67. _TypeStore.RegisteredTypes["BABYLON.ClampBlock"] = ClampBlock;