Nav apraksta

David Catuhe a8e3796cd5 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 gadi atpakaļ
.github f39328c441 Remove automerge 6 gadi atpakaļ
.vscode 75347fb77a Add new color picker to nme 5 gadi atpakaļ
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 gadi atpakaļ
Playground 03cdc38f36 webgpu fix ff 5 gadi atpakaļ
Tools 2d61b6bd05 Fix Constants processing 5 gadi atpakaļ
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 gadi atpakaļ
assets 31c6b438cd Add a default texture in the CurrentScreenBlock 5 gadi atpakaļ
dist 93d2d4271b Merge pull request #8293 from toledoal/styling-first-pass 5 gadi atpakaļ
gui 47400a54c5 Fix double tap in gui 3d 5 gadi atpakaļ
inspector 0a7a3f8335 Icons and Styling 5 gadi atpakaļ
loaders 37037f1567 Add explicit variable for volume IOR 5 gadi atpakaļ
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 6 gadi atpakaļ
materialsLibrary 8e39b7ae73 Add support for thin instances (WIP) 5 gadi atpakaļ
nodeEditor 181a3559ce add isExposedOnFrame property to connection points 5 gadi atpakaļ
postProcessLibrary 430b8a321e Updating vecotr/color references 6 gadi atpakaļ
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 6 gadi atpakaļ
sandbox 27cbe29535 Add hdr filtering to sandbox 5 gadi atpakaļ
serializers 57a2f62986 NIT fix comment 5 gadi atpakaļ
src a8e3796cd5 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 gadi atpakaļ
tests dcebf20c23 Nightly 5 gadi atpakaļ
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 gadi atpakaļ
.gitignore 57bc4459ed Try to fix CD 5 gadi atpakaļ
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 gadi atpakaļ
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 gadi atpakaļ
.mergify.yml 67c118f200 Moved where it should be 6 gadi atpakaļ
.travis.yml 21b5453dd7 Test 7 gadi atpakaļ
CNAME f62df4b004 Create CNAME 7 gadi atpakaļ
CNAME.txt 9c629d12f2 Wrong move 6 gadi atpakaļ
azure-pipelines-cd.yml 056270c7b3 Update azure-pipelines-cd.yml for Azure Pipelines 5 gadi atpakaļ
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 gadi atpakaļ
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 gadi atpakaļ
contributing.md 94a0ec1f9d Fix gitpod link in contributing.md. 5 gadi atpakaļ
license.md 4f44f2ce56 Moved license to a separate file 8 gadi atpakaļ
package.json 1c2b11ecfa Add function comments 5 gadi atpakaļ
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 7 gadi atpakaļ
readme.md 32a40a8f1d Update readme.md 5 gadi atpakaļ
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 7 gadi atpakaļ
tslint.json 1a920cbb83 Full build 7 gadi atpakaļ

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.