David Catuhe a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
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babylon.InstancedMesh.js df86b1b85a Fixing bug with instances and octree (again) %!s(int64=11) %!d(string=hai) anos
babylon.InstancedMesh.ts df86b1b85a Fixing bug with instances and octree (again) %!s(int64=11) %!d(string=hai) anos
babylon.abstractMesh.js a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
babylon.abstractMesh.ts a47da246d7 OculusGamepadCamera %!s(int64=11) %!d(string=hai) anos
babylon.csg.js 6899c20502 Fixing JSKompactor.exe %!s(int64=11) %!d(string=hai) anos
babylon.csg.ts 6899c20502 Fixing JSKompactor.exe %!s(int64=11) %!d(string=hai) anos
babylon.geometry.js 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
babylon.geometry.ts 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
babylon.groundMesh.js a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.groundMesh.ts a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.linesMesh.js 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.linesMesh.ts 619a17f520 New assetsManager %!s(int64=11) %!d(string=hai) anos
babylon.mesh.js 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
babylon.mesh.ts 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
babylon.mesh.vertexData.js a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.mesh.vertexData.ts a09571b428 TypeScript port done! %!s(int64=11) %!d(string=hai) anos
babylon.subMesh.js 0e7846ab44 Small fixes %!s(int64=11) %!d(string=hai) anos
babylon.subMesh.ts 0e7846ab44 Small fixes %!s(int64=11) %!d(string=hai) anos
babylon.vertexBuffer.js 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos
babylon.vertexBuffer.ts 08f8d5bd30 New mesh.updateVerticesDataDirectly(kind, float32array) to update mesh data directly %!s(int64=11) %!d(string=hai) anos