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Ben Adams a4416c9060 Add Draw Modes 8 anni fa
.vscode 6d00b26fe6 Fixed #3117 8 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 8 anni fa
Playground dc2461f554 Fixed Dirty Cell Id 8 anni fa
Tools 8033da8fb5 fix gulp file 8 anni fa
Viewer c4ed9de5f7 Fixing build problems 8 anni fa
assets 07dbc11f9d no CORS for assets 8 anni fa
dist dc2461f554 Fixed Dirty Cell Id 8 anni fa
gui 62a333f7a7 Update image.ts 8 anni fa
inspector 890ca4fd76 Fixing inspector build 8 anni fa
loaders c21d17ec86 Merge pull request #3269 from bghgary/skeleton-fix 8 anni fa
localDev 273f7c9a98 set preserveDrawingBuffer to true 8 anni fa
materialsLibrary 095db1305f fix(skyMaterial) BabylonJS/Babylon.js#3189 : Fix wrong sky material behaviour on some devices. 8 anni fa
postProcessLibrary 257de4f0e2 Fix type definition 8 anni fa
proceduralTexturesLibrary 257de4f0e2 Fix type definition 8 anni fa
sandbox a55e4499f7 Fix skins for glTF 1.0; Ignore glTF 1.0 camera in sandbox 8 anni fa
serializers 97c5d80016 fixed #2982!!!!!!! 8 anni fa
src a4416c9060 Add Draw Modes 8 anni fa
tests f8d6fd45a6 fix for missing glTF2 normal, tangent and vertex color attributes on glTF 2 mesh primitives; validation tests added for gltf 1 and gltf mesh prim attribs 8 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 10 anni fa
.gitignore 1f3a8e11c1 ignore package-lock.json 8 anni fa
.gitmodules eb1b2745f6 DAE Exporter 12 anni fa
.travis.yml 1dabcd6f7f travis should use node 6 9 anni fa
bower.json 34ad342456 Update bower.json to latest version 9 anni fa
contributing.md c8c6d6876a Update contributing.md 9 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json ab91b37bdb npm update 8 anni fa
readme.md fb3f3b00c0 Update readme 8 anni fa
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 8 anni fa
what's new.md 60c020ad96 Added feault normals generation for standard material 8 anni fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.