| 12345678 |
- #if defined(BUMP) || defined(PARALLAX)
- #if defined(TANGENT) && defined(NORMAL)
- vec3 tbnNormal = normalize(normalUpdated);
- vec3 tbnTangent = normalize(tangentUpdated.xyz);
- vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * tangentUpdated.w;
- vTBN = mat3(finalWorld) * mat3(tbnTangent, tbnBitangent, tbnNormal);
- #endif
- #endif
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