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- import {
- DiagramEngine,
- DiagramModel,
- DiagramWidget,
- MoveCanvasAction,
- LinkModel
- } from "storm-react-diagrams";
- import * as React from "react";
- import { GlobalState } from './globalState';
- import { GenericNodeFactory } from './components/diagram/generic/genericNodeFactory';
- import { GenericNodeModel } from './components/diagram/generic/genericNodeModel';
- import { NodeMaterialBlock } from 'babylonjs/Materials/Node/nodeMaterialBlock';
- import { NodeMaterialConnectionPoint } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPoint';
- import { NodeListComponent } from './components/nodeList/nodeListComponent';
- import { PropertyTabComponent } from './components/propertyTab/propertyTabComponent';
- import { Portal } from './portal';
- import { TextureNodeFactory } from './components/diagram/texture/textureNodeFactory';
- import { DefaultNodeModel } from './components/diagram/defaultNodeModel';
- import { TextureNodeModel } from './components/diagram/texture/textureNodeModel';
- import { DefaultPortModel } from './components/diagram/defaultPortModel';
- import { InputNodeFactory } from './components/diagram/input/inputNodeFactory';
- import { InputNodeModel } from './components/diagram/input/inputNodeModel';
- import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/textureBlock';
- import { Vector2, Vector3, Vector4, Matrix, Color3, Color4 } from 'babylonjs/Maths/math';
- import { LogComponent } from './components/log/logComponent';
- import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
- import { LightNodeModel } from './components/diagram/light/lightNodeModel';
- import { LightNodeFactory } from './components/diagram/light/lightNodeFactory';
- require("storm-react-diagrams/dist/style.min.css");
- require("./main.scss");
- require("./components/diagram/diagram.scss");
- /*
- Graph Editor Overview
- Storm React setup:
- GenericNodeModel - Represents the nodes in the graph and can be any node type (eg. texture, vector2, etc)
- GenericNodeWidget - Renders the node model in the graph
- GenericPortModel - Represents the input/output of a node (contained within each GenericNodeModel)
- Generating/modifying the graph:
- Generating node graph - the createNodeFromObject method is used to recursively create the graph
- Modifications to the graph - The listener in the constructor of GraphEditor listens for port changes and updates the node material based on changes
- Saving the graph/generating code - Not yet done
- */
- interface IGraphEditorProps {
- globalState: GlobalState;
- }
- export class NodeCreationOptions {
- column: number;
- nodeMaterialBlock?: NodeMaterialBlock;
- type?: string;
- connection?: NodeMaterialConnectionPoint;
- }
- export class GraphEditor extends React.Component<IGraphEditorProps> {
- private _engine: DiagramEngine;
- private _model: DiagramModel;
- private _nodes = new Array<DefaultNodeModel>();
- /** @hidden */
- public _toAdd: LinkModel[] | null = [];
- /**
- * Current row/column position used when adding new nodes
- */
- private _rowPos = new Array<number>();
- /**
- * Creates a node and recursivly creates its parent nodes from it's input
- * @param nodeMaterialBlock
- */
- public createNodeFromObject(options: NodeCreationOptions) {
- // Update rows/columns
- if (this._rowPos[options.column] == undefined) {
- this._rowPos[options.column] = 0;
- } else {
- this._rowPos[options.column]++;
- }
- // Create new node in the graph
- var newNode: DefaultNodeModel;
- var filterInputs = [];
- if (options.nodeMaterialBlock) {
- if (options.nodeMaterialBlock instanceof TextureBlock) {
- newNode = new TextureNodeModel();
- filterInputs.push("uv");
- } else if (options.nodeMaterialBlock instanceof LightBlock) {
- newNode = new LightNodeModel();
- filterInputs.push("worldPosition");
- filterInputs.push("worldNormal");
- filterInputs.push("cameraPosition");
- } else {
- newNode = new GenericNodeModel();
- }
- if (options.nodeMaterialBlock.isFinalMerger) {
- this.props.globalState.nodeMaterial!.addOutputNode(options.nodeMaterialBlock);
- }
- } else {
- newNode = new InputNodeModel();
- (newNode as InputNodeModel).connection = options.connection;
- }
- this._nodes.push(newNode)
- newNode.setPosition(1600 - (300 * options.column), 210 * this._rowPos[options.column])
- this._model.addAll(newNode);
- if (options.nodeMaterialBlock) {
- newNode.prepare(options, this._nodes, this._model, this, filterInputs);
- }
- return newNode;
- }
- componentDidMount() {
- if (this.props.globalState.hostDocument) {
- var widget = (this.refs["test"] as DiagramWidget);
- widget.setState({ document: this.props.globalState.hostDocument })
- this.props.globalState.hostDocument!.addEventListener("keyup", widget.onKeyUpPointer as any, false);
- }
- }
- componentWillUnmount() {
- if (this.props.globalState.hostDocument) {
- var widget = (this.refs["test"] as DiagramWidget);
- this.props.globalState.hostDocument!.removeEventListener("keyup", widget.onKeyUpPointer as any, false);
- }
- }
- constructor(props: IGraphEditorProps) {
- super(props);
- // setup the diagram engine
- this._engine = new DiagramEngine();
- this._engine.installDefaultFactories()
- this._engine.registerNodeFactory(new GenericNodeFactory(this.props.globalState));
- this._engine.registerNodeFactory(new TextureNodeFactory(this.props.globalState));
- this._engine.registerNodeFactory(new LightNodeFactory(this.props.globalState));
- this._engine.registerNodeFactory(new InputNodeFactory(this.props.globalState));
- this.props.globalState.onRebuildRequiredObservable.add(() => {
- if (this.props.globalState.nodeMaterial) {
- this.buildMaterial();
- }
- this.forceUpdate();
- });
- this.props.globalState.onResetRequiredObservable.add(() => {
- this._rowPos = [];
- this.build();
- if (this.props.globalState.nodeMaterial) {
- this.buildMaterial();
- }
- });
- this.props.globalState.onUpdateRequiredObservable.add(() => {
- this.forceUpdate();
- });
- this.props.globalState.onZoomToFitRequiredObservable.add(() => {
- this._engine.zoomToFit();
- });
- this.build();
- }
- buildMaterial() {
- if (!this.props.globalState.nodeMaterial) {
- return;
- }
- try {
- this.props.globalState.nodeMaterial.build(true);
- this.props.globalState.onLogRequiredObservable.notifyObservers("Node material build successful");
- }
- catch (err) {
- this.props.globalState.onLogRequiredObservable.notifyObservers(err);
- }
- }
- build() {
- // setup the diagram model
- this._model = new DiagramModel();
- // Listen to events
- this._model.addListener({
- nodesUpdated: (e) => {
- if (!e.isCreated) {
- // Block is deleted
- let targetBlock = (e.node as GenericNodeModel).block;
- if (targetBlock && targetBlock.isFinalMerger) {
- this.props.globalState.nodeMaterial!.removeOutputNode(targetBlock);
- }
- }
- },
- linksUpdated: (e) => {
- if (!e.isCreated) {
- // Link is deleted
- this.props.globalState.onSelectionChangedObservable.notifyObservers(null);
- var link = DefaultPortModel.SortInputOutput(e.link.sourcePort as DefaultPortModel, e.link.targetPort as DefaultPortModel);
- if (link) {
- if (link.input.connection) {
- if (link.output.connection) {
- // Disconnect standard nodes
- link.output.connection.disconnectFrom(link.input.connection)
- link.input.syncWithNodeMaterialConnectionPoint(link.input.connection)
- link.output.syncWithNodeMaterialConnectionPoint(link.output.connection)
- } else if (link.input.connection.value) {
- link.input.connection.value = null;
- }
- }
- }
- }
- e.link.addListener({
- sourcePortChanged: () => {
- console.log("port change")
- },
- targetPortChanged: () => {
- // Link is created with a target port
- var link = DefaultPortModel.SortInputOutput(e.link.sourcePort as DefaultPortModel, e.link.targetPort as DefaultPortModel);
- if (link) {
- if (link.output.connection && link.input.connection) {
- link.output.connection.connectTo(link.input.connection)
- } else if (link.input.connection) {
- if (!link.output.connection) { // Input Node
- let name = link.output.name;
- link.output.syncWithNodeMaterialConnectionPoint(link.input.connection);
- link.output.name = name;
- (link.output.getNode() as InputNodeModel).connection = link.output.connection!;
- link.input.connection.value = link.output.defaultValue;
- }
- }
- if (this.props.globalState.nodeMaterial) {
- this.buildMaterial();
- }
- }
- }
- })
- }
- });
- // Load graph of nodes from the material
- if (this.props.globalState.nodeMaterial) {
- var material: any = this.props.globalState.nodeMaterial;
- material._vertexOutputNodes.forEach((n: any) => {
- this.createNodeFromObject({ column: 0, nodeMaterialBlock: n });
- })
- material._fragmentOutputNodes.forEach((n: any) => {
- this.createNodeFromObject({ column: 0, nodeMaterialBlock: n });
- })
- }
- // load model into engine
- setTimeout(() => {
- if (this._toAdd) {
- this._model.addAll(...this._toAdd);
- }
- this._toAdd = null;
- this._engine.setDiagramModel(this._model);
- this.forceUpdate();
- }, 550);
- }
- addNodeFromClass(ObjectClass: typeof NodeMaterialBlock) {
- var block = new ObjectClass(ObjectClass.prototype.getClassName())
- var localNode = this.createNodeFromObject({ column: 0, nodeMaterialBlock: block })
- var widget = (this.refs["test"] as DiagramWidget);
- this.forceUpdate();
- // This is needed to fix link offsets when created, (eg. create a fog block)
- // Todo figure out how to correct this without this
- setTimeout(() => {
- widget.startFiringAction(new MoveCanvasAction(1, 0, this._model));
- }, 500);
- return localNode;
- }
- addValueNode(type: string, column = 0, connection?: NodeMaterialConnectionPoint) {
- var localNode = this.createNodeFromObject({ column: column, type: type, connection: connection })
- var outPort = new DefaultPortModel(type, "output");
- localNode.addPort(outPort);
- if (!connection) {
- switch (type) {
- case "Vector2":
- outPort.defaultValue = Vector2.Zero();
- break;
- case "Vector3":
- outPort.defaultValue = Vector3.Zero();
- break;
- case "Vector4":
- outPort.defaultValue = Vector4.Zero();
- break;
- case "Matrix":
- outPort.defaultValue = Matrix.Identity();
- break;
- case "Color3":
- outPort.defaultValue = Color3.White();
- break;
- case "Color4":
- outPort.defaultValue = new Color4(1, 1, 1, 1);
- break;
- }
- }
- return localNode;
- }
- render() {
- return (
- <Portal globalState={this.props.globalState}>
- <div id="node-editor-graph-root">
- {/* Node creation menu */}
- <NodeListComponent globalState={this.props.globalState} onAddValueNode={b => this.addValueNode(b)} onAddNodeFromClass={b => this.addNodeFromClass(b)} />
- {/* The node graph diagram */}
- <DiagramWidget deleteKeys={[46]} ref={"test"} inverseZoom={true} className="diagram-container" diagramEngine={this._engine} maxNumberPointsPerLink={0} />
- {/* Property tab */}
- <PropertyTabComponent globalState={this.props.globalState} />
- <LogComponent globalState={this.props.globalState} />
- </div>
- </Portal>
- );
- }
- }
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