Raanan Weber a16e0d47cf tests changes 8 年之前
..
assets 5ab531bb9a hide animatiosn container if told to 8 年之前
dist 04770282fa demos 8 年之前
src 293c2388d3 changes and bug fixes 8 年之前
tests a16e0d47cf tests changes 8 年之前
README.md bb272a3545 Viewer configuration - initial 8 年之前
package.json b16beaced1 updating dependencies and removing unneeded code 8 年之前
tsconfig-gulp.json 67be271278 initial tests integration 8 年之前
tsconfig.json 7cb6a2d4d5 tests now run on the source (!) and not on compiled js 8 年之前
webpack.config.js bf1fab8f2c allowing to debug the viewer straight from vscode 8 年之前
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README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.