config.json 28 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "CSGVertColor",
  6. "playgroundId": "#R0H1IX#0",
  7. "referenceImage": "csgVertColor.png"
  8. },
  9. {
  10. "title": "Particle subemitters",
  11. "playgroundId": "#1LK70I#20",
  12. "renderCount": 50,
  13. "referenceImage": "subemitters.png"
  14. },
  15. {
  16. "title": "Black and White post-process",
  17. "playgroundId": "#N55Q2M#0",
  18. "referenceImage": "bwpp.png"
  19. },
  20. {
  21. "title": "Sprite maps",
  22. "playgroundId": "#ARLADE#23",
  23. "referenceImage": "sprite-maps.png",
  24. "excludeFromAutomaticTesting": true
  25. },
  26. {
  27. "title": "Point light shadows",
  28. "playgroundId": "#U2F7P9#4",
  29. "referenceImage": "point-light-shadows.png"
  30. },
  31. {
  32. "title": "Node material #0",
  33. "playgroundId": "#M5VQE9#20",
  34. "referenceImage": "node-material0.png",
  35. "renderCount": 5,
  36. "excludeFromAutomaticTesting": true
  37. },
  38. {
  39. "title": "Node material #1",
  40. "playgroundId": "#QJ71C6#1",
  41. "referenceImage": "node-material1.png",
  42. "renderCount": 20
  43. },
  44. {
  45. "title": "Node material #2",
  46. "playgroundId": "#WYM31D#4",
  47. "referenceImage": "node-material2.png"
  48. },
  49. {
  50. "title": "Node material #3",
  51. "playgroundId": "#LWGVT0#2",
  52. "referenceImage": "node-material3.png"
  53. },
  54. {
  55. "title": "Node material #4",
  56. "playgroundId": "#ZYGRII#1",
  57. "referenceImage": "node-material4.png"
  58. },
  59. {
  60. "title": "Node material #5",
  61. "playgroundId": "#V8VH7B#0",
  62. "referenceImage": "node-material5.png"
  63. },
  64. {
  65. "title": "Node material #6",
  66. "playgroundId": "#2XY3Z4#0",
  67. "referenceImage": "node-material6.png"
  68. },
  69. {
  70. "title": "Basis loader",
  71. "playgroundId": "#4RN0VF#0",
  72. "referenceImage": "basis.png"
  73. },
  74. {
  75. "title": "Unindexed mesh",
  76. "playgroundId": "#4IHSY2#0",
  77. "referenceImage": "unindexedmesh.png"
  78. },
  79. {
  80. "title": "LOD + Billboards + Instances",
  81. "playgroundId": "#UAIZCS#0",
  82. "referenceImage": "lodbillboardinstances.png"
  83. },
  84. {
  85. "title": "Nested BBG",
  86. "playgroundId": "#ZG0C8B#1",
  87. "renderCount": 10,
  88. "referenceImage": "nested_BBG.png"
  89. },
  90. {
  91. "title": "Weighted animations",
  92. "playgroundId": "#LL5BIQ#72",
  93. "renderCount": 50,
  94. "referenceImage": "weighted animations.png"
  95. },
  96. {
  97. "title": "Anisotropic",
  98. "playgroundId": "#MAXCNU#1",
  99. "referenceImage": "anisotropic.png"
  100. },
  101. {
  102. "title": "Clear Coat",
  103. "playgroundId": "#YACNQS#2",
  104. "referenceImage": "clearCoat.png"
  105. },
  106. {
  107. "title": "GUI Transform StackPanel",
  108. "playgroundId": "#BS60AB#0",
  109. "referenceImage": "TransformStackPanel.png"
  110. },
  111. {
  112. "title": "GUI StackPanel",
  113. "playgroundId": "#LLVZ90#0",
  114. "referenceImage": "StackPanel.png"
  115. },
  116. {
  117. "title": "Camera rig",
  118. "playgroundId": "#ATL1CS#12",
  119. "referenceImage": "cameraRig.png"
  120. },
  121. {
  122. "title": "Sliders",
  123. "playgroundId": "#HATGQZ#3",
  124. "referenceImage": "Sliders.png",
  125. "excludeFromAutomaticTesting": true
  126. },
  127. {
  128. "title": "Pointers",
  129. "playgroundId": "#1GLEJK#5",
  130. "referenceImage": "pointers.png",
  131. "excludeFromAutomaticTesting": true
  132. },
  133. {
  134. "title": "LineEdgesRenderer",
  135. "playgroundId": "#T90MQ4#1",
  136. "renderCount": 50,
  137. "referenceImage": "LineEdgesRenderer.png"
  138. },
  139. {
  140. "title": "Solid particle system",
  141. "playgroundId": "#WCDZS#92",
  142. "renderCount": 150,
  143. "referenceImage": "sps.png"
  144. },
  145. {
  146. "title": "Simulate pointer",
  147. "playgroundId": "#8MGKWK#269",
  148. "referenceImage": "simulatePointer.png"
  149. },
  150. {
  151. "title": "Color Grading",
  152. "playgroundId": "#8EDB5N#2",
  153. "referenceImage": "colorGrading.png"
  154. },
  155. {
  156. "title": "Ribbon morphing",
  157. "playgroundId": "#ACKC2#1",
  158. "renderCount": 50,
  159. "referenceImage": "ribbon morphing.png"
  160. },
  161. {
  162. "title": "Clip planes",
  163. "playgroundId": "#Y6W087#0",
  164. "referenceImage": "clipplanes.png"
  165. },
  166. {
  167. "title": "ShadowOnlyMaterial",
  168. "playgroundId": "#1KF7V1#18",
  169. "referenceImage": "shadowOnlyMaterial.png"
  170. },
  171. {
  172. "title": "Gizmos",
  173. "playgroundId": "#8GY6J8#48",
  174. "renderCount": 50,
  175. "referenceImage": "Gizmos.png"
  176. },
  177. {
  178. "title": "GUI3D SpherePanel",
  179. "playgroundId": "#HB4C01#9",
  180. "renderCount": 50,
  181. "referenceImage": "spherepanel.png"
  182. },
  183. {
  184. "title": "Particle Helper",
  185. "playgroundId": "#1VGT5D#2",
  186. "renderCount": 50,
  187. "referenceImage": "particle_helper.png"
  188. },
  189. {
  190. "title": "Chibi Rex",
  191. "playgroundId": "#QATUCH#11",
  192. "renderCount": 50,
  193. "referenceImage": "chibi_rex.png"
  194. },
  195. {
  196. "title": "Yeti",
  197. "playgroundId": "#QATUCH#3",
  198. "renderCount": 150,
  199. "referenceImage": "yeti.png"
  200. },
  201. {
  202. "title": "Sponza",
  203. "sceneFolder": "/Scenes/Sponza/",
  204. "sceneFilename": "Sponza.babylon",
  205. "referenceImage": "Sponza.png"
  206. },
  207. {
  208. "title": "Windows cafe",
  209. "sceneFolder": "/Scenes/WCafe/",
  210. "sceneFilename": "WCafe.babylon",
  211. "referenceImage": "WCafe.png"
  212. },
  213. {
  214. "title": "Espilit",
  215. "sceneFolder": "/Scenes/Espilit/",
  216. "sceneFilename": "espilit.babylon",
  217. "referenceImage": "Espilit.png"
  218. },
  219. {
  220. "title": "The car",
  221. "sceneFolder": "/Scenes/TheCar/",
  222. "sceneFilename": "TheCar.binary.babylon",
  223. "referenceImage": "TheCar.png",
  224. "errorRatio": 5
  225. },
  226. {
  227. "title": "Viper",
  228. "sceneFolder": "/Scenes/Viper/",
  229. "sceneFilename": "Viper.babylon",
  230. "referenceImage": "Viper.png"
  231. },
  232. {
  233. "title": "Retail",
  234. "sceneFolder": "/Scenes/Retail/",
  235. "sceneFilename": "Retail.babylon",
  236. "referenceImage": "retail.png"
  237. },
  238. {
  239. "title": "Hill Valley",
  240. "sceneFolder": "/Scenes/hillvalley/",
  241. "sceneFilename": "HillValley.incremental.babylon",
  242. "referenceImage": "Hillvalley.png"
  243. },
  244. {
  245. "title": "Heart",
  246. "sceneFolder": "/Scenes/Heart/",
  247. "sceneFilename": "Heart.babylon",
  248. "referenceImage": "Heart.png"
  249. },
  250. {
  251. "title": "Mansion",
  252. "sceneFolder": "/Scenes/Mansion/",
  253. "sceneFilename": "Mansion.babylon",
  254. "referenceImage": "mansion.png",
  255. "excludeFromAutomaticTesting": true
  256. },
  257. {
  258. "title": "SpaceDeK",
  259. "sceneFolder": "/Scenes/SpaceDek/",
  260. "sceneFilename": "SpaceDek.babylon",
  261. "referenceImage": "SpaceDeK.png",
  262. "errorRatio": 5
  263. },
  264. {
  265. "title": "Flat2009",
  266. "sceneFolder": "/Scenes/Flat2009/",
  267. "sceneFilename": "Flat2009.babylon",
  268. "referenceImage": "Flat2009.png"
  269. },
  270. {
  271. "title": "CSG",
  272. "scriptToRun": "/Demos/CSG/csg.js",
  273. "functionToCall": "CreateCSGTestScene",
  274. "referenceImage": "csg.png"
  275. },
  276. {
  277. "title": "Charting",
  278. "renderCount": 20,
  279. "scriptToRun": "/Demos/Charting/charting.js",
  280. "functionToCall": "CreateChartingTestScene",
  281. "referenceImage": "charting.png"
  282. },
  283. {
  284. "title": "Fog",
  285. "scriptToRun": "/Demos/Fog/fog.js",
  286. "functionToCall": "CreateFogScene",
  287. "referenceImage": "fog.png"
  288. },
  289. {
  290. "title": "Polygon",
  291. "scriptToRun": "/Demos/Polygon/polygon.js",
  292. "functionToCall": "CreatePolygonScene",
  293. "referenceImage": "polygon.png"
  294. },
  295. {
  296. "title": "Soft Shadows",
  297. "playgroundId": "#0YYQ3N#0",
  298. "referenceImage": "softShadows.png"
  299. },
  300. {
  301. "title": "Soft Shadows (Right Handed)",
  302. "playgroundId": "#0YYQ3N#2",
  303. "referenceImage": "softShadowsRightHanded.png"
  304. },
  305. {
  306. "title": "Fresnel",
  307. "playgroundId": "#603JUZ#1",
  308. "referenceImage": "fresnel.png"
  309. },
  310. {
  311. "title": "Highlights",
  312. "scriptToRun": "/Demos/Highlights/highlights.js",
  313. "functionToCall": "CreateHighlightsScene",
  314. "referenceImage": "highlights.png",
  315. "rootPath": "/Demos/Highlights/",
  316. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  317. },
  318. {
  319. "title": "Lines",
  320. "scriptToRun": "/Demos/Lines/lines.js",
  321. "functionToCall": "CreateLinesTestScene",
  322. "referenceImage": "lines.png",
  323. "replace": "updateVerticesDataDirectly, updateVerticesData"
  324. },
  325. {
  326. "title": "Bones",
  327. "scriptToRun": "/Demos/Bones/bones.js",
  328. "functionToCall": "CreateBonesTestScene",
  329. "referenceImage": "bones.png",
  330. "replace": "Dude.babylon, dude.babylon"
  331. },
  332. {
  333. "title": "LOD",
  334. "renderCount": 10,
  335. "playgroundId": "#FFMFW5#0",
  336. "referenceImage": "lod.png",
  337. "errorRatio": 5
  338. },
  339. {
  340. "title": "Lens",
  341. "scriptToRun": "/Demos/Lens/lensFlares.js",
  342. "functionToCall": "CreateLensFlaresTestScene",
  343. "referenceImage": "lens.png",
  344. "rootPath": "/Demos/Lens/",
  345. "replaceUrl": "lens4.png, lens5.png"
  346. },
  347. {
  348. "title": "Self shadowing",
  349. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  350. "functionToCall": "CreateShadowsTestScene",
  351. "referenceImage": "selfShadowing.png"
  352. },
  353. {
  354. "title": "Advanced shadows",
  355. "renderCount": 20,
  356. "playgroundId": "#SLV8LW#0",
  357. "referenceImage": "advancedShadows.png"
  358. },
  359. {
  360. "title": "point light shadows",
  361. "playgroundId": "#XDNVAY#1",
  362. "referenceImage": "pointLightShadows.png"
  363. },
  364. {
  365. "title": "Shadow depth wrappers",
  366. "playgroundId": "#PNQRY1#9",
  367. "referenceImage": "shadowDepthWrappers.png",
  368. "renderCount": 20
  369. },
  370. {
  371. "title": "Displacement map",
  372. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  373. "functionToCall": "CreateDisplacementTestScene",
  374. "referenceImage": "displacementMap.png",
  375. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  376. },
  377. {
  378. "title": "Normals",
  379. "playgroundId": "#WXKLLJ#2",
  380. "referenceImage": "normals.png"
  381. },
  382. {
  383. "title": "Custom render target",
  384. "renderCount": 20,
  385. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  386. "functionToCall": "CreateCustomRenderTargetTestScene",
  387. "referenceImage": "customRTT.png"
  388. },
  389. {
  390. "title": "Draco Mesh Compression",
  391. "playgroundId": "#22MFU2#4",
  392. "referenceImage": "draco.png"
  393. },
  394. {
  395. "title": "GLTF Normals",
  396. "playgroundId": "#SMEAEB#0",
  397. "referenceImage": "gltfnormals.png"
  398. },
  399. {
  400. "title": "GLTF Animation Node",
  401. "playgroundId": "#DS8AA7#18",
  402. "replace": "__folder__, Animation_Node, __page__, 0",
  403. "referenceImage": "gltfAnimationNode.png"
  404. },
  405. {
  406. "title": "GLTF Animation Node Misc",
  407. "playgroundId": "#DS8AA7#18",
  408. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  409. "referenceImage": "gltfAnimationNodeMisc.png"
  410. },
  411. {
  412. "title": "GLTF Animation Skin (0)",
  413. "playgroundId": "#DS8AA7#18",
  414. "replace": "__folder__, Animation_Skin, __page__, 0",
  415. "referenceImage": "gltfAnimationSkin0.png"
  416. },
  417. {
  418. "title": "GLTF Animation Skin (1)",
  419. "playgroundId": "#DS8AA7#18",
  420. "replace": "__folder__, Animation_Skin, __page__, 1",
  421. "referenceImage": "gltfAnimationSkin1.png"
  422. },
  423. {
  424. "title": "GLTF Animation Skin Type",
  425. "playgroundId": "#DS8AA7#18",
  426. "replace": "__folder__, Animation_SkinType, __page__, 0",
  427. "referenceImage": "gltfAnimationSkinType.png"
  428. },
  429. {
  430. "title": "GLTF Buffer Interleaved",
  431. "playgroundId": "#DS8AA7#18",
  432. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  433. "referenceImage": "gltfBufferInterleaved.png"
  434. },
  435. {
  436. "title": "GLTF Material",
  437. "playgroundId": "#DS8AA7#18",
  438. "replace": "__folder__, Material, __page__, 0",
  439. "referenceImage": "gltfMaterial.png"
  440. },
  441. {
  442. "title": "GLTF Material Alpha Blend",
  443. "playgroundId": "#DS8AA7#18",
  444. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  445. "referenceImage": "gltfMaterialAlphaBlend.png"
  446. },
  447. {
  448. "title": "GLTF Material Alpha Mask",
  449. "playgroundId": "#DS8AA7#18",
  450. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  451. "referenceImage": "gltfMaterialAlphaMask.png"
  452. },
  453. {
  454. "title": "GLTF Material Double Sided (Front)",
  455. "playgroundId": "#DS8AA7#18",
  456. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  457. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  458. },
  459. {
  460. "title": "GLTF Material Double Sided (Back)",
  461. "playgroundId": "#DS8AA7#18",
  462. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  463. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  464. },
  465. {
  466. "title": "GLTF Material Metallic Roughness (0)",
  467. "playgroundId": "#DS8AA7#18",
  468. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  469. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  470. },
  471. {
  472. "title": "GLTF Material Metallic Roughness (1)",
  473. "playgroundId": "#DS8AA7#18",
  474. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  475. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  476. },
  477. {
  478. "title": "GLTF Material Mixed",
  479. "playgroundId": "#DS8AA7#18",
  480. "replace": "__folder__, Material_Mixed, __page__, 0",
  481. "referenceImage": "gltfMaterialMixed.png"
  482. },
  483. {
  484. "title": "GLTF Material Specular Glossiness (0)",
  485. "playgroundId": "#DS8AA7#18",
  486. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  487. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  488. },
  489. {
  490. "title": "GLTF Material Specular Glossiness (1)",
  491. "playgroundId": "#DS8AA7#18",
  492. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  493. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  494. },
  495. {
  496. "title": "GLTF Mesh Primitive Attribute",
  497. "playgroundId": "#DS8AA7#18",
  498. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  499. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  500. },
  501. {
  502. "title": "GLTF Mesh Primitive Mode (0)",
  503. "playgroundId": "#DS8AA7#18",
  504. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  505. "referenceImage": "gltfMeshPrimitiveMode0.png"
  506. },
  507. {
  508. "title": "GLTF Mesh Primitive Mode (1)",
  509. "playgroundId": "#DS8AA7#18",
  510. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  511. "referenceImage": "gltfMeshPrimitiveMode1.png"
  512. },
  513. {
  514. "title": "GLTF Mesh Primitive Vertex Color",
  515. "playgroundId": "#DS8AA7#18",
  516. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  517. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  518. },
  519. {
  520. "title": "GLTF Mesh Primitives",
  521. "playgroundId": "#DS8AA7#18",
  522. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  523. "referenceImage": "gltfMeshPrimitives.png"
  524. },
  525. {
  526. "title": "GLTF Mesh Primitives UV (0)",
  527. "playgroundId": "#DS8AA7#18",
  528. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  529. "referenceImage": "gltfMeshPrimitivesUV0.png"
  530. },
  531. {
  532. "title": "GLTF Mesh Primitives UV (1)",
  533. "playgroundId": "#DS8AA7#18",
  534. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  535. "referenceImage": "gltfMeshPrimitivesUV1.png"
  536. },
  537. {
  538. "title": "GLTF Node Attribute (0)",
  539. "playgroundId": "#DS8AA7#18",
  540. "replace": "__folder__, Node_Attribute, __page__, 0",
  541. "referenceImage": "gltfNodeAttribute0.png"
  542. },
  543. {
  544. "title": "GLTF Node Attribute (1)",
  545. "playgroundId": "#DS8AA7#18",
  546. "replace": "__folder__, Node_Attribute, __page__, 1",
  547. "referenceImage": "gltfNodeAttribute1.png"
  548. },
  549. {
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