Temechon 4f4b35545b Fix a bug when MTL file was not retrieved quickly enough (due to async call). %!s(int64=9) %!d(string=hai) anos
..
OBJ 4f4b35545b Fix a bug when MTL file was not retrieved quickly enough (due to async call). %!s(int64=9) %!d(string=hai) anos
STL 0c6145754a . %!s(int64=10) %!d(string=hai) anos
glTF 2238006023 Fixed glTF file loader to work withY is UP and homogeneous coordinates %!s(int64=10) %!d(string=hai) anos
readme.md 39fa069714 Adding readme.md for loaders %!s(int64=10) %!d(string=hai) anos

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});