David Catuhe 22f2dc335b Fix particle direction issue 7 anni fa
..
ShadersInclude ab4a1c94e2 Fix Env Texture 7 anni fa
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
background.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
background.vertex.fx 7218ebfaef Put fov feature behind define, clenaup, and tweaks. 8 anni fa
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anni fa
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 8 anni fa
blur.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 8 anni fa
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 8 anni fa
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 anni fa
color.vertex.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 anni fa
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anni fa
convolution.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat 8 anni fa
default.vertex.fx 936e74c33d add Customaizable VErtex 8 anni fa
depth.fragment.fx 2fa6ade48e Nightly 8 anni fa
depth.vertex.fx 2fa6ade48e Nightly 8 anni fa
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 8 anni fa
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 8 anni fa
filter.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 anni fa
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anni fa
geometry.fragment.fx efab4a21d3 Nightly 8 anni fa
geometry.vertex.fx efab4a21d3 Nightly 8 anni fa
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anni fa
glowMapGeneration.fragment.fx 236849ea47 Add Glow Layer 8 anni fa
glowMapGeneration.vertex.fx 4a962cbabf Fix #3944 8 anni fa
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 8 anni fa
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anni fa
gpuRenderParticles.fragment.fx c1b82b1658 Added clipplane support for GPU Particles 8 anni fa
gpuRenderParticles.vertex.fx 22f2dc335b Fix particle direction issue 7 anni fa
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 8 anni fa
gpuUpdateParticles.vertex.fx 22f2dc335b Fix particle direction issue 7 anni fa
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 8 anni fa
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 anni fa
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 8 anni fa
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 8 anni fa
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 anni fa
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 10 anni fa
layer.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
line.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
line.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anni fa
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anni fa
particles.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
particles.vertex.fx 28af7438ef Nightly 7 anni fa
pass.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
pbr.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
pbr.vertex.fx 13915685f5 Fixed #2504: PBR Fallback 8 anni fa
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 10 anni fa
procedural.vertex.fx bb50b674d3 Automatic shader precision management 10 anni fa
refraction.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anni fa
shadowMap.fragment.fx 0d3accaea7 Fix Indent 8 anni fa
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 8 anni fa
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 8 anni fa
sprites.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
sprites.vertex.fx e1a73794cf Moved to range fog 9 anni fa
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 8 anni fa
ssao2.fragment.fx e1d91955c4 Fixed SSAO2 bug when using right handed frame 8 anni fa
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 anni fa
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 anni fa
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 10 anni fa
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 9 anni fa
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 10 anni fa
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anni fa