config.json 32 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951
  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Sprites",
  6. "playgroundId": "#ZX8DJ3#1",
  7. "referenceImage": "Sprites.png"
  8. },
  9. {
  10. "title": "Procedural texture with NME",
  11. "renderCount": 10,
  12. "playgroundId": "#8S19ZC#1",
  13. "referenceImage": "procedural_nme.png"
  14. },
  15. {
  16. "title": "EXT_texture_webp",
  17. "playgroundId": "#LSAUH2#2",
  18. "referenceImage": "webp.png"
  19. },
  20. {
  21. "title": "CSGVertColor",
  22. "playgroundId": "#R0H1IX#0",
  23. "referenceImage": "csgVertColor.png"
  24. },
  25. {
  26. "title": "Particle subemitters",
  27. "playgroundId": "#1LK70I#20",
  28. "renderCount": 50,
  29. "referenceImage": "subemitters.png"
  30. },
  31. {
  32. "title": "Black and White post-process",
  33. "playgroundId": "#N55Q2M#0",
  34. "referenceImage": "bwpp.png"
  35. },
  36. {
  37. "title": "Sprite maps",
  38. "playgroundId": "#ARLADE#23",
  39. "referenceImage": "sprite-maps.png",
  40. "excludeFromAutomaticTesting": true
  41. },
  42. {
  43. "title": "Point light shadows",
  44. "playgroundId": "#U2F7P9#4",
  45. "referenceImage": "point-light-shadows.png"
  46. },
  47. {
  48. "title": "Node material #0",
  49. "playgroundId": "#M5VQE9#20",
  50. "referenceImage": "node-material0.png",
  51. "renderCount": 5,
  52. "excludeFromAutomaticTesting": true
  53. },
  54. {
  55. "title": "Node material #1",
  56. "playgroundId": "#QJ71C6#1",
  57. "referenceImage": "node-material1.png",
  58. "renderCount": 20
  59. },
  60. {
  61. "title": "Node material #2",
  62. "playgroundId": "#WYM31D#4",
  63. "referenceImage": "node-material2.png"
  64. },
  65. {
  66. "title": "Node material #3",
  67. "playgroundId": "#LWGVT0#2",
  68. "referenceImage": "node-material3.png"
  69. },
  70. {
  71. "title": "Node material #4",
  72. "playgroundId": "#ZYGRII#1",
  73. "referenceImage": "node-material4.png"
  74. },
  75. {
  76. "title": "Node material #5",
  77. "playgroundId": "#V8VH7B#0",
  78. "referenceImage": "node-material5.png"
  79. },
  80. {
  81. "title": "Node material #6",
  82. "playgroundId": "#2XY3Z4#1",
  83. "referenceImage": "node-material6.png"
  84. },
  85. {
  86. "title": "Node material PBR 1",
  87. "playgroundId": "#D8AK3Z#17",
  88. "referenceImage": "node-material-pbr-1.png"
  89. },
  90. {
  91. "title": "Basis loader",
  92. "playgroundId": "#4RN0VF#0",
  93. "referenceImage": "basis.png"
  94. },
  95. {
  96. "title": "Unindexed mesh",
  97. "playgroundId": "#4IHSY2#0",
  98. "referenceImage": "unindexedmesh.png"
  99. },
  100. {
  101. "title": "LOD + Billboards + Instances",
  102. "playgroundId": "#UAIZCS#0",
  103. "referenceImage": "lodbillboardinstances.png"
  104. },
  105. {
  106. "title": "Nested BBG",
  107. "playgroundId": "#ZG0C8B#1",
  108. "renderCount": 10,
  109. "referenceImage": "nested_BBG.png"
  110. },
  111. {
  112. "title": "Weighted animations",
  113. "playgroundId": "#LL5BIQ#72",
  114. "renderCount": 50,
  115. "referenceImage": "weighted animations.png"
  116. },
  117. {
  118. "title": "Anisotropic",
  119. "playgroundId": "#MAXCNU#1",
  120. "referenceImage": "anisotropic.png"
  121. },
  122. {
  123. "title": "Clear Coat",
  124. "playgroundId": "#YACNQS#2",
  125. "referenceImage": "clearCoat.png"
  126. },
  127. {
  128. "title": "GUI Transform StackPanel",
  129. "playgroundId": "#BS60AB#0",
  130. "referenceImage": "TransformStackPanel.png"
  131. },
  132. {
  133. "title": "GUI StackPanel",
  134. "playgroundId": "#LLVZ90#0",
  135. "referenceImage": "StackPanel.png"
  136. },
  137. {
  138. "title": "Camera rig",
  139. "playgroundId": "#ATL1CS#12",
  140. "referenceImage": "cameraRig.png"
  141. },
  142. {
  143. "title": "Sliders",
  144. "playgroundId": "#HATGQZ#3",
  145. "referenceImage": "Sliders.png",
  146. "excludeFromAutomaticTesting": true
  147. },
  148. {
  149. "title": "Pointers",
  150. "playgroundId": "#1GLEJK#5",
  151. "referenceImage": "pointers.png",
  152. "excludeFromAutomaticTesting": true
  153. },
  154. {
  155. "title": "LineEdgesRenderer",
  156. "playgroundId": "#T90MQ4#1",
  157. "renderCount": 50,
  158. "referenceImage": "LineEdgesRenderer.png"
  159. },
  160. {
  161. "title": "Solid particle system",
  162. "playgroundId": "#WCDZS#92",
  163. "renderCount": 150,
  164. "referenceImage": "sps.png"
  165. },
  166. {
  167. "title": "Simulate pointer",
  168. "playgroundId": "#8MGKWK#269",
  169. "referenceImage": "simulatePointer.png"
  170. },
  171. {
  172. "title": "Color Grading",
  173. "playgroundId": "#8EDB5N#2",
  174. "referenceImage": "colorGrading.png"
  175. },
  176. {
  177. "title": "Ribbon morphing",
  178. "playgroundId": "#ACKC2#1",
  179. "renderCount": 50,
  180. "referenceImage": "ribbon morphing.png"
  181. },
  182. {
  183. "title": "Clip planes",
  184. "playgroundId": "#Y6W087#0",
  185. "referenceImage": "clipplanes.png"
  186. },
  187. {
  188. "title": "ShadowOnlyMaterial",
  189. "playgroundId": "#1KF7V1#18",
  190. "referenceImage": "shadowOnlyMaterial.png"
  191. },
  192. {
  193. "title": "Gizmos",
  194. "playgroundId": "#8GY6J8#48",
  195. "renderCount": 50,
  196. "referenceImage": "Gizmos.png"
  197. },
  198. {
  199. "title": "GUI3D SpherePanel",
  200. "playgroundId": "#HB4C01#9",
  201. "renderCount": 50,
  202. "referenceImage": "spherepanel.png"
  203. },
  204. {
  205. "title": "Particle Helper",
  206. "playgroundId": "#1VGT5D#2",
  207. "renderCount": 50,
  208. "referenceImage": "particle_helper.png"
  209. },
  210. {
  211. "title": "Chibi Rex",
  212. "playgroundId": "#QATUCH#11",
  213. "renderCount": 50,
  214. "referenceImage": "chibi_rex.png"
  215. },
  216. {
  217. "title": "Yeti",
  218. "playgroundId": "#QATUCH#3",
  219. "renderCount": 150,
  220. "referenceImage": "yeti.png"
  221. },
  222. {
  223. "title": "Sponza",
  224. "sceneFolder": "/Scenes/Sponza/",
  225. "sceneFilename": "Sponza.babylon",
  226. "referenceImage": "Sponza.png"
  227. },
  228. {
  229. "title": "Windows cafe",
  230. "sceneFolder": "/Scenes/WCafe/",
  231. "sceneFilename": "WCafe.babylon",
  232. "referenceImage": "WCafe.png"
  233. },
  234. {
  235. "title": "Espilit",
  236. "sceneFolder": "/Scenes/Espilit/",
  237. "sceneFilename": "espilit.babylon",
  238. "referenceImage": "Espilit.png"
  239. },
  240. {
  241. "title": "The car",
  242. "sceneFolder": "/Scenes/TheCar/",
  243. "sceneFilename": "TheCar.binary.babylon",
  244. "referenceImage": "TheCar.png",
  245. "errorRatio": 5
  246. },
  247. {
  248. "title": "Viper",
  249. "sceneFolder": "/Scenes/Viper/",
  250. "sceneFilename": "Viper.babylon",
  251. "referenceImage": "Viper.png"
  252. },
  253. {
  254. "title": "Retail",
  255. "sceneFolder": "/Scenes/Retail/",
  256. "sceneFilename": "Retail.babylon",
  257. "referenceImage": "retail.png"
  258. },
  259. {
  260. "title": "Hill Valley",
  261. "sceneFolder": "/Scenes/hillvalley/",
  262. "sceneFilename": "HillValley.incremental.babylon",
  263. "referenceImage": "Hillvalley.png"
  264. },
  265. {
  266. "title": "Heart",
  267. "sceneFolder": "/Scenes/Heart/",
  268. "sceneFilename": "Heart.babylon",
  269. "referenceImage": "Heart.png"
  270. },
  271. {
  272. "title": "Mansion",
  273. "sceneFolder": "/Scenes/Mansion/",
  274. "sceneFilename": "Mansion.babylon",
  275. "referenceImage": "mansion.png",
  276. "excludeFromAutomaticTesting": true
  277. },
  278. {
  279. "title": "SpaceDeK",
  280. "sceneFolder": "/Scenes/SpaceDek/",
  281. "sceneFilename": "SpaceDek.babylon",
  282. "referenceImage": "SpaceDeK.png",
  283. "errorRatio": 5
  284. },
  285. {
  286. "title": "Flat2009",
  287. "sceneFolder": "/Scenes/Flat2009/",
  288. "sceneFilename": "Flat2009.babylon",
  289. "referenceImage": "Flat2009.png"
  290. },
  291. {
  292. "title": "CSG",
  293. "scriptToRun": "/Demos/CSG/csg.js",
  294. "functionToCall": "CreateCSGTestScene",
  295. "referenceImage": "csg.png"
  296. },
  297. {
  298. "title": "Charting",
  299. "renderCount": 20,
  300. "scriptToRun": "/Demos/Charting/charting.js",
  301. "functionToCall": "CreateChartingTestScene",
  302. "referenceImage": "charting.png"
  303. },
  304. {
  305. "title": "Fog",
  306. "scriptToRun": "/Demos/Fog/fog.js",
  307. "functionToCall": "CreateFogScene",
  308. "referenceImage": "fog.png"
  309. },
  310. {
  311. "title": "Polygon",
  312. "scriptToRun": "/Demos/Polygon/polygon.js",
  313. "functionToCall": "CreatePolygonScene",
  314. "referenceImage": "polygon.png"
  315. },
  316. {
  317. "title": "Soft Shadows",
  318. "playgroundId": "#0YYQ3N#0",
  319. "referenceImage": "softShadows.png"
  320. },
  321. {
  322. "title": "Soft Shadows (Right Handed)",
  323. "playgroundId": "#0YYQ3N#2",
  324. "referenceImage": "softShadowsRightHanded.png"
  325. },
  326. {
  327. "title": "Fresnel",
  328. "playgroundId": "#603JUZ#1",
  329. "referenceImage": "fresnel.png"
  330. },
  331. {
  332. "title": "Highlights",
  333. "scriptToRun": "/Demos/Highlights/highlights.js",
  334. "functionToCall": "CreateHighlightsScene",
  335. "referenceImage": "highlights.png",
  336. "rootPath": "/Demos/Highlights/",
  337. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  338. },
  339. {
  340. "title": "Lines",
  341. "scriptToRun": "/Demos/Lines/lines.js",
  342. "functionToCall": "CreateLinesTestScene",
  343. "referenceImage": "lines.png",
  344. "replace": "updateVerticesDataDirectly, updateVerticesData"
  345. },
  346. {
  347. "title": "Capsule",
  348. "renderCount": 10,
  349. "playgroundId": "#JAFIIU#2",
  350. "referenceImage": "CreateCapsule.png"
  351. },
  352. {
  353. "title": "Bones",
  354. "scriptToRun": "/Demos/Bones/bones.js",
  355. "functionToCall": "CreateBonesTestScene",
  356. "referenceImage": "bones.png",
  357. "replace": "Dude.babylon, dude.babylon"
  358. },
  359. {
  360. "title": "LOD",
  361. "renderCount": 10,
  362. "playgroundId": "#FFMFW5#0",
  363. "referenceImage": "lod.png",
  364. "errorRatio": 5
  365. },
  366. {
  367. "title": "Lens",
  368. "scriptToRun": "/Demos/Lens/lensFlares.js",
  369. "functionToCall": "CreateLensFlaresTestScene",
  370. "referenceImage": "lens.png",
  371. "rootPath": "/Demos/Lens/",
  372. "replaceUrl": "lens4.png, lens5.png"
  373. },
  374. {
  375. "title": "Self shadowing",
  376. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  377. "functionToCall": "CreateShadowsTestScene",
  378. "referenceImage": "selfShadowing.png"
  379. },
  380. {
  381. "title": "Advanced shadows",
  382. "renderCount": 20,
  383. "playgroundId": "#SLV8LW#0",
  384. "referenceImage": "advancedShadows.png"
  385. },
  386. {
  387. "title": "Advanced shadows (right handed)",
  388. "renderCount": 20,
  389. "playgroundId": "#B48X7G#32",
  390. "referenceImage": "advancedShadows2.png"
  391. },
  392. {
  393. "title": "point light shadows",
  394. "playgroundId": "#XDNVAY#1",
  395. "referenceImage": "pointLightShadows.png"
  396. },
  397. {
  398. "title": "Shadow depth wrappers",
  399. "playgroundId": "#PNQRY1#9",
  400. "referenceImage": "shadowDepthWrappers.png",
  401. "renderCount": 20
  402. },
  403. {
  404. "title": "Displacement map",
  405. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  406. "functionToCall": "CreateDisplacementTestScene",
  407. "referenceImage": "displacementMap.png",
  408. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  409. },
  410. {
  411. "title": "Normals",
  412. "playgroundId": "#WXKLLJ#2",
  413. "referenceImage": "normals.png"
  414. },
  415. {
  416. "title": "Custom render target",
  417. "renderCount": 20,
  418. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  419. "functionToCall": "CreateCustomRenderTargetTestScene",
  420. "referenceImage": "customRTT.png"
  421. },
  422. {
  423. "title": "Draco Mesh Compression",
  424. "playgroundId": "#22MFU2#4",
  425. "referenceImage": "draco.png"
  426. },
  427. {
  428. "title": "GLTF Normals",
  429. "playgroundId": "#SMEAEB#0",
  430. "referenceImage": "gltfnormals.png"
  431. },
  432. {
  433. "title": "GLTF Animation Node",
  434. "playgroundId": "#DS8AA7#18",
  435. "replace": "__folder__, Animation_Node, __page__, 0",
  436. "referenceImage": "gltfAnimationNode.png"
  437. },
  438. {
  439. "title": "GLTF Animation Node Misc",
  440. "playgroundId": "#DS8AA7#18",
  441. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  442. "referenceImage": "gltfAnimationNodeMisc.png"
  443. },
  444. {
  445. "title": "GLTF Animation Skin (0)",
  446. "playgroundId": "#DS8AA7#18",
  447. "replace": "__folder__, Animation_Skin, __page__, 0",
  448. "referenceImage": "gltfAnimationSkin0.png"
  449. },
  450. {
  451. "title": "GLTF Animation Skin (1)",
  452. "playgroundId": "#DS8AA7#18",
  453. "replace": "__folder__, Animation_Skin, __page__, 1",
  454. "referenceImage": "gltfAnimationSkin1.png"
  455. },
  456. {
  457. "title": "GLTF Animation Skin Type",
  458. "playgroundId": "#DS8AA7#18",
  459. "replace": "__folder__, Animation_SkinType, __page__, 0",
  460. "referenceImage": "gltfAnimationSkinType.png"
  461. },
  462. {
  463. "title": "GLTF Buffer Interleaved",
  464. "playgroundId": "#DS8AA7#18",
  465. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  466. "referenceImage": "gltfBufferInterleaved.png"
  467. },
  468. {
  469. "title": "GLTF Material",
  470. "playgroundId": "#DS8AA7#18",
  471. "replace": "__folder__, Material, __page__, 0",
  472. "referenceImage": "gltfMaterial.png"
  473. },
  474. {
  475. "title": "GLTF Material Alpha Blend",
  476. "playgroundId": "#DS8AA7#18",
  477. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  478. "referenceImage": "gltfMaterialAlphaBlend.png"
  479. },
  480. {
  481. "title": "GLTF Material Alpha Mask",
  482. "playgroundId": "#DS8AA7#18",
  483. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  484. "referenceImage": "gltfMaterialAlphaMask.png"
  485. },
  486. {
  487. "title": "GLTF Material Double Sided (Front)",
  488. "playgroundId": "#DS8AA7#18",
  489. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  490. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  491. },
  492. {
  493. "title": "GLTF Material Double Sided (Back)",
  494. "playgroundId": "#DS8AA7#18",
  495. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  496. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  497. },
  498. {
  499. "title": "GLTF Material Metallic Roughness (0)",
  500. "playgroundId": "#DS8AA7#18",
  501. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  502. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  503. },
  504. {
  505. "title": "GLTF Material Metallic Roughness (1)",
  506. "playgroundId": "#DS8AA7#18",
  507. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  508. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  509. },
  510. {
  511. "title": "GLTF Material Mixed",
  512. "playgroundId": "#DS8AA7#18",
  513. "replace": "__folder__, Material_Mixed, __page__, 0",
  514. "referenceImage": "gltfMaterialMixed.png"
  515. },
  516. {
  517. "title": "GLTF Material Specular Glossiness (0)",
  518. "playgroundId": "#DS8AA7#18",
  519. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  520. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  521. },
  522. {
  523. "title": "GLTF Material Specular Glossiness (1)",
  524. "playgroundId": "#DS8AA7#18",
  525. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  526. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  527. },
  528. {
  529. "title": "GLTF Mesh Primitive Attribute",
  530. "playgroundId": "#DS8AA7#18",
  531. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  532. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  533. },
  534. {
  535. "title": "GLTF Mesh Primitive Mode (0)",
  536. "playgroundId": "#DS8AA7#18",
  537. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  538. "referenceImage": "gltfMeshPrimitiveMode0.png"
  539. },
  540. {
  541. "title": "GLTF Mesh Primitive Mode (1)",
  542. "playgroundId": "#DS8AA7#18",
  543. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  544. "referenceImage": "gltfMeshPrimitiveMode1.png"
  545. },
  546. {
  547. "title": "GLTF Mesh Primitive Vertex Color",
  548. "playgroundId": "#DS8AA7#18",
  549. "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
  550. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  551. },
  552. {
  553. "title": "GLTF Mesh Primitives",
  554. "playgroundId": "#DS8AA7#18",
  555. "replace": "__folder__, Mesh_Primitives, __page__, 0",
  556. "referenceImage": "gltfMeshPrimitives.png"
  557. },
  558. {
  559. "title": "GLTF Mesh Primitives UV (0)",
  560. "playgroundId": "#DS8AA7#18",
  561. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
  562. "referenceImage": "gltfMeshPrimitivesUV0.png"
  563. },
  564. {
  565. "title": "GLTF Mesh Primitives UV (1)",
  566. "playgroundId": "#DS8AA7#18",
  567. "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
  568. "referenceImage": "gltfMeshPrimitivesUV1.png"
  569. },
  570. {
  571. "title": "GLTF Node Attribute (0)",
  572. "playgroundId": "#DS8AA7#18",
  573. "replace": "__folder__, Node_Attribute, __page__, 0",
  574. "referenceImage": "gltfNodeAttribute0.png"
  575. },
  576. {
  577. "title": "GLTF Node Attribute (1)",
  578. "playgroundId": "#DS8AA7#18",
  579. "replace": "__folder__, Node_Attribute, __page__, 1",
  580. "referenceImage": "gltfNodeAttribute1.png"
  581. },
  582. {
  583. "title": "GLTF Node NegativeScale (0)",
  584. "playgroundId": "#DS8AA7#18",
  585. "replace": "__folder__, Node_NegativeScale, __page__, 0",
  586. "referenceImage": "gltfNodeNegativeScale0.png"
  587. },
  588. {
  589. "title": "GLTF Node NegativeScale (1)",
  590. "playgroundId": "#DS8AA7#18",
  591. "replace": "__folder__, Node_NegativeScale, __page__, 1",
  592. "referenceImage": "gltfNodeNegativeScale1.png"
  593. },
  594. {
  595. "title": "GLTF Texture Sampler (0)",
  596. "playgroundId": "#DS8AA7#18",
  597. "replace": "__folder__, Texture_Sampler, __page__, 0",
  598. "referenceImage": "gltfTextureSampler0.png"
  599. },
  600. {
  601. "title": "GLTF Texture Sampler (1)",
  602. "playgroundId": "#DS8AA7#18",
  603. "replace": "__folder__, Texture_Sampler, __page__, 1",
  604. "referenceImage": "gltfTextureSampler1.png"
  605. },
  606. {
  607. "title": "GLTF Sheen",
  608. "playgroundId": "#YG3BBF#2",
  609. "referenceImage": "glTFSheen.png"
  610. },
  611. {
  612. "title": "GLTF ClearCoat",
  613. "playgroundId": "#YG3BBF#4",
  614. "referenceImage": "glTFClearCoat.png",
  615. "renderCount": 50,
  616. "excludeFromAutomaticTesting": true
  617. },
  618. {
  619. "title": "GLTF Serializer with Negative World Matrix",
  620. "playgroundId": "#KX53VK#35",
  621. "referenceImage": "glTFSerializerNegativeWorldMatrix.png",
  622. "errorRatio": 1.1
  623. },
  624. {
  625. "title": "GLTF Serializer with Negative World Matrix (Right Handed)",
  626. "playgroundId": "#KX53VK#36",
  627. "referenceImage": "glTFSerializerNegativeWorldMatrix_Right.png",
  628. "errorRatio": 1.1
  629. },
  630. {
  631. "title": "GLTF Serializer Skinning and Animation",
  632. "playgroundId": "#DMZBX1#1",
  633. "referenceImage": "gltfSerializerSkinningAndAnimation.png"
  634. },
  635. {
  636. "title": "GLTF Serializer Skinning and Animation (Right Handed)",
  637. "playgroundId": "#DMZBX1#2",
  638. "referenceImage": "gltfSerializerSkinningAndAnimation.png"
  639. },
  640. {
  641. "title": "GLTF Serializer Morph Target Animation",
  642. "playgroundId": "#84M2SR#23",
  643. "referenceImage": "gltfSerializerMorphTargetAnimation.png"
  644. },
  645. {
  646. "title": "GLTF Serializer Morph Target Animation Group",
  647. "playgroundId": "#T087A8#27",
  648. "referenceImage": "gltfSerializerMorphTargetAnimationGroup.png"
  649. },
  650. {
  651. "title": "GLTF Buggy with Draco Mesh Compression",
  652. "playgroundId": "#JNW207#1",
  653. "referenceImage": "gltfBuggyDraco.png"
  654. },
  655. {
  656. "title": "GLTF BoomBox with Unlit Material",
  657. "playgroundId": "#GYM97C#2",
  658. "referenceImage": "gltfUnlit.png"
  659. },
  660. {
  661. "title": "GLTF Extension KHR_texture_transform",
  662. "playgroundId": "#RNT7K4#2",
  663. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  664. },
  665. {
  666. "title": "Asset Containers",
  667. "playgroundId": "#P3U079#19",
  668. "referenceImage": "assetContainer.png"
  669. },
  670. {
  671. "title": "Enable disable post process",
  672. "playgroundId": "#1VI6WV#19",
  673. "renderCount": 50,
  674. "referenceImage": "enableDisablePostProcess.png"
  675. },
  676. {
  677. "title": "Sharpen",
  678. "playgroundId": "#NAW8EA#1",
  679. "renderCount": 20,
  680. "referenceImage": "sharpen.png"
  681. },
  682. {
  683. "title": "Depth of field",
  684. "playgroundId": "#IDSQK2#53",
  685. "renderCount": 20,
  686. "referenceImage": "depthOfField.png"
  687. },
  688. {
  689. "title": "Chromatic aberration",
  690. "playgroundId": "#NAW8EA#0",
  691. "renderCount": 20,
  692. "referenceImage": "chromaticAberration.png"
  693. },
  694. {
  695. "title": "Default pipeline",
  696. "playgroundId": "#NAW8EA#6",
  697. "renderCount": 20,
  698. "referenceImage": "defaultPipeline.png"
  699. },
  700. {
  701. "title": "Kernel Blur",
  702. "playgroundId": "#Y0WKT0#0",
  703. "referenceImage": "KernelBlur.png"
  704. },
  705. {
  706. "title": "GLTF Mesh Primitive Attribute Test",
  707. "playgroundId": "#G1FXQ4#0",
  708. "referenceImage": "gltfMeshPrimAttribTest.png"
  709. },
  710. {
  711. "title": "PBR glossy",
  712. "playgroundId": "#DFQKIR#0",
  713. "referenceImage": "pbrglossy.png"
  714. },
  715. {
  716. "title": "PBR rough",
  717. "playgroundId": "#PI9IE8#4",
  718. "referenceImage": "pbrrough.png"
  719. },
  720. {
  721. "title": "Particles",
  722. "renderCount": 100,
  723. "playgroundId": "#G3ZYFU#2",
  724. "referenceImage": "particles.png"
  725. },
  726. {
  727. "title": "Reflection probes",
  728. "renderCount": 20,
  729. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  730. "functionToCall": "CreateReflectionProbeTestScene ",
  731. "referenceImage": "refprobe.png"
  732. },
  733. {
  734. "title": "PBRMetallicRoughnessMaterial",
  735. "playgroundId": "#2FDQT5#13",
  736. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  737. },
  738. {
  739. "title": "PBRSpecularGlossinessMaterial",
  740. "playgroundId": "#Z1VL3V#4",
  741. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  742. },
  743. {
  744. "title": "PBR",
  745. "playgroundId": "#LCA0Q4#27",
  746. "referenceImage": "pbr.png"
  747. },
  748. {
  749. "title": "PBR refraction",
  750. "playgroundId": "#LCA0Q4#26",
  751. "referenceImage": "pbr_refraction.png"
  752. },
  753. {
  754. "title": "PBR shader code coverage #1",
  755. "playgroundId": "#QI7TL3#16",
  756. "referenceImage": "pbr_codecoverage1.png"
  757. },
  758. {
  759. "title": "PBR shader code coverage #2",
  760. "playgroundId": "#QI7TL3#17",
  761. "referenceImage": "pbr_codecoverage2.png"
  762. },
  763. {
  764. "title": "PBR shader code coverage #3",
  765. "playgroundId": "#QI7TL3#18",
  766. "referenceImage": "pbr_codecoverage3.png"
  767. },
  768. {
  769. "title": "Texture cache",
  770. "playgroundId": "#20OAV9#237",
  771. "referenceImage": "texture cache.png"
  772. },
  773. {
  774. "title": "MultiSample render targets",
  775. "renderCount": 20,
  776. "playgroundId": "#12MKMN#0",
  777. "referenceImage": "MultiSample render targets.png"
  778. },
  779. {
  780. "title": "Default rendering pipeline",
  781. "playgroundId": "#5XB8YT#2",
  782. "referenceImage": "DefaultRenderingPipeline.png"
  783. },
  784. {
  785. "title": "Billboard",
  786. "playgroundId": "#UJEIL#13",
  787. "referenceImage": "Billboard.png"
  788. },
  789. {
  790. "title": "setParent",
  791. "playgroundId": "#JD49CT#2",
  792. "referenceImage": "setParent.png"
  793. },
  794. {
  795. "title": "GUI",
  796. "renderCount": 2,
  797. "scriptToRun": "/Demos/GUI/gui.js",
  798. "functionToCall": "createScene",
  799. "referenceImage": "GUI.png"
  800. },
  801. {
  802. "title": "Up Vector",
  803. "playgroundId": "#2FNBTG#27",
  804. "referenceImage": "upVector.png"
  805. },
  806. {
  807. "title": "Procedural textures",
  808. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  809. "functionToCall": "CreateProceduralTextureTestScene",
  810. "referenceImage": "procedural.png",
  811. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  812. "excludeFromAutomaticTesting": true
  813. },
  814. {
  815. "title": "Instances",
  816. "renderCount": 50,
  817. "scriptToRun": "/Demos/Instances/instances.js",
  818. "functionToCall": "CreateInstancesTestScene",
  819. "referenceImage": "instances.png",
  820. "replace": "ground., Ground.",
  821. "excludeFromAutomaticTesting": true
  822. },
  823. {
  824. "title": "Instanced Bones",
  825. "playgroundId": "#2YLJ1L#2",
  826. "referenceImage": "instancedBones.png"
  827. },
  828. {
  829. "title": "Thin Instances",
  830. "playgroundId": "#V1JE4Z#1",
  831. "referenceImage": "thinInstances.png"
  832. },
  833. {
  834. "title": "Light Projection Texture",
  835. "playgroundId": "#CQNGRK#0",
  836. "referenceImage": "LightProjectionTexture.png"
  837. },
  838. {
  839. "title": "GlowLayer",
  840. "playgroundId": "#LRFB2D#1",
  841. "referenceImage": "GlowLayer.png"
  842. },
  843. {
  844. "title": "Local cubemaps",
  845. "playgroundId": "#RNASML#4",
  846. "referenceImage": "local cubemaps.png"
  847. },
  848. {
  849. "title": "TGA",
  850. "playgroundId": "#ZI77S7#0",
  851. "referenceImage": "tga.png"
  852. },
  853. {
  854. "title": "DDS",
  855. "playgroundId": "#ZI77S7#3",
  856. "referenceImage": "dds.png"
  857. },
  858. {
  859. "title": "DDS2D",
  860. "playgroundId": "#I2MSBE#0",
  861. "referenceImage": "dds2d.png"
  862. },
  863. {
  864. "title": "LightFalloff",
  865. "playgroundId": "#20OAV9#201",
  866. "referenceImage": "lightFalloff.png"
  867. },
  868. {
  869. "title": "MeshSimplification",
  870. "playgroundId": "#1ED15P#35",
  871. "referenceImage": "meshSimplification.png"
  872. },
  873. {
  874. "title": "SSAO2",
  875. "playgroundId": "#XT1HAS#1",
  876. "referenceImage": "ssao2.png",
  877. "renderCount": 200,
  878. "excludeFromAutomaticTesting": true
  879. },
  880. {
  881. "title": "DepthRenderer",
  882. "playgroundId": "#3HPMAA#0",
  883. "renderCount": 50,
  884. "referenceImage": "depthRenderer.png"
  885. },
  886. {
  887. "title": "Edges",
  888. "playgroundId": "#TYAHX#114",
  889. "referenceImage": "edges.png"
  890. },
  891. {
  892. "title": "Outline",
  893. "playgroundId": "#10WJ5S#6",
  894. "referenceImage": "outline.png"
  895. },
  896. {
  897. "title": "Visibility",
  898. "playgroundId": "#PXC9CF#2",
  899. "referenceImage": "visibility.png"
  900. },
  901. {
  902. "title": "GLTF Extension EXT_mesh_gpu_instancing",
  903. "playgroundId": "#QFIGLW#9",
  904. "renderCount": 10,
  905. "referenceImage": "gltfExtensionExtMeshGpuInstancingTest.png"
  906. },
  907. {
  908. "title": "Realtime Filtering",
  909. "playgroundId": "#FEEK7G#118",
  910. "referenceImage": "realtimeFiltering.png"
  911. },
  912. {
  913. "title": "GLTF Extension KHR_materials_variants",
  914. "playgroundId": "#BKGTKL#3",
  915. "referenceImage": "gltfExtensionKhrMaterialsVariants.png"
  916. },
  917. {
  918. "title": "OBJ loader test",
  919. "playgroundId": "#SYQW69#311",
  920. "referenceImage": "objTestLoader.png",
  921. "renderCount": 10
  922. },
  923. {
  924. "title": "KTX2 decoder test",
  925. "playgroundId": "#EIJH8L#1",
  926. "referenceImage": "ktx2decoder.png",
  927. "excludeFromAutomaticTesting": true
  928. },
  929. {
  930. "title": "Motion Blur",
  931. "playgroundId": "#E5YGEL#2",
  932. "referenceImage": "motionBlur.png",
  933. "renderCount": 10,
  934. "excludeFromAutomaticTesting": true
  935. },
  936. {
  937. "title": "Screen space reflections",
  938. "playgroundId": "#PIZ1GK#172",
  939. "referenceImage": "ssr.png",
  940. "renderCount": 10,
  941. "excludeFromAutomaticTesting": true
  942. },
  943. {
  944. "title": "Geometry buffer renderer",
  945. "playgroundId": "#PIZ1GK#173",
  946. "referenceImage": "geometrybufferrenderer.png",
  947. "renderCount": 10,
  948. "excludeFromAutomaticTesting": true
  949. }
  950. ]
  951. }