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Procedurals
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2cf7717a08
Fixes #2709
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преди 8 години |
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babylon.baseTexture.ts
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0722fe2fb4
webgl context lost: step 4
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преди 8 години |
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babylon.colorGradingTexture.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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преди 8 години |
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babylon.cubeTexture.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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преди 8 години |
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babylon.dynamicTexture.ts
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c0d78a58d1
webglcontext lost: step 2
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преди 8 години |
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babylon.hdrCubeTexture.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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преди 8 години |
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babylon.internalTexture.ts
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50806f2efd
Webgl context lost step 7
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преди 8 години |
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babylon.mapTexture.ts
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d22cf6ca31
Add margin support to RectPackingMap and MapTexture
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преди 9 години |
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babylon.mirrorTexture.ts
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68cd8dd23b
Fix bugs with viewport with mirrors and VR postprocesses
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преди 8 години |
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babylon.multiRenderTarget.ts
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efab4a21d3
Nightly
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преди 8 години |
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babylon.rawTexture.ts
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8220f1520a
Fixing file format
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преди 10 години |
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babylon.refractionTexture.ts
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35a31d9baf
Add <reference> tags so that you can use the "Combine files" features of the typescript compiler. The goal was to generate proper mapping files for debugging.
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преди 9 години |
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babylon.renderTargetTexture.ts
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f8374f0f5c
Added support for depthPrePass
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преди 8 години |
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babylon.texture.ts
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5a857e3c70
Introducing InternalTexture to help recreating webGLcontext when context lost
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преди 8 години |
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babylon.videoTexture.ts
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2cf7717a08
Fixes #2709
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преди 8 години |