Нема описа

V!nc3r 9b7b08d4e3 no need this one anymore пре 7 година
.github 22c2c9ecc3 Update ISSUE_TEMPLATE.md пре 7 година
.vscode b63a8b2e15 Fix VSCode Run Task пре 7 година
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters пре 8 година
Playground 9b7b08d4e3 no need this one anymore пре 7 година
Tools f913b52a54 Fix npm audit for Dev пре 7 година
Viewer 6d8ae8d95f Merge pull request #5648 from TrevorDev/viewerShadowFix пре 7 година
assets 21d1a6ef5d Nightly пре 7 година
dist 966e8383e5 Fix validation +new demo пре 7 година
gui 966e8383e5 Fix validation +new demo пре 7 година
inspector 966e8383e5 Fix validation +new demo пре 7 година
loaders b5838648f4 Force irradiance in fragment when loading glTF with normal maps пре 7 година
localDev 5672723e39 Merge branch 'pickerdialog' into master пре 7 година
materialsLibrary 5f57bc32b0 Adding way to add camera offset in sky material to keep horizon at a specific position relative to the camera пре 7 година
postProcessLibrary 17cb96a43c fix typescript пре 7 година
proceduralTexturesLibrary 1a920cbb83 Full build пре 7 година
sandbox 3f04f1391c add ammo to all html files пре 7 година
serializers 30ee8fb65f Nightly пре 7 година
src a018b90708 Nightly пре 7 година
tests 22eaf1cb1b Update config.json пре 7 година
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS пре 10 година
.gitignore ea39ee3f4c Firs replacement push for new inspector пре 7 година
.travis.yml c688f237f9 Update .travis.yml пре 7 година
CNAME f62df4b004 Create CNAME пре 7 година
bower.json 34ad342456 Update bower.json to latest version пре 9 година
contributing.md 91351e5ba2 Update contributing.md пре 7 година
favicon.ico 13ede5cad9 Browser stack readyness пре 8 година
license.md 4f44f2ce56 Moved license to a separate file пре 8 година
package.json 4c378a923a 4.0.0-alpha.14 пре 7 година
readme.md a19fe25ff0 Update readme.md пре 7 година
tslint.json 1a920cbb83 Full build пре 7 година
what's new.md 07df142e23 Fix MeshBuilder.CreatePlane when position is at origin пре 7 година

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size

Any questions? Here is our official forum.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For the preview release, use the following URLs:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.