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backgroundFragmentDeclaration.fx
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5087d58eda
Fix Edge Background material
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%!s(int64=8) %!d(string=hai) anos |
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backgroundUboDeclaration.fx
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1d9a4ab14a
Added fov zoom functionality to video dome and backgroundMaterial, upgraded videoDome capabilities.
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%!s(int64=8) %!d(string=hai) anos |
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backgroundVertexDeclaration.fx
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7218ebfaef
Put fov feature behind define, clenaup, and tweaks.
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%!s(int64=8) %!d(string=hai) anos |
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bones300Declaration.fx
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8b68565c03
SSAO shader fixing with depth issues
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%!s(int64=8) %!d(string=hai) anos |
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bonesDeclaration.fx
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=10) %!d(string=hai) anos |
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bonesVertex.fx
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=10) %!d(string=hai) anos |
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bumpFragment.fx
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01f0b8313c
definitions and properties for object space normal maps in standard and pbr materials, removed redundant bindOnlyWorldMatrix function, added normal matrix to shaders
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%!s(int64=8) %!d(string=hai) anos |
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bumpFragmentFunctions.fx
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a3cc89c5ba
adapted normal matrix uniform to work with ubo/non-ubo, std mat/pbr mat
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%!s(int64=8) %!d(string=hai) anos |
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bumpVertex.fx
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a4074fb0c1
Fix math in bumpVertex shader
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%!s(int64=8) %!d(string=hai) anos |
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bumpVertexDeclaration.fx
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c5ef2d449b
Adding support for specifying tangents to vertex data
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%!s(int64=8) %!d(string=hai) anos |
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clipPlaneFragment.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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clipPlaneFragmentDeclaration.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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clipPlaneVertex.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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clipPlaneVertexDeclaration.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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defaultFragmentDeclaration.fx
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09da7a825a
Add support for local cubemaps
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%!s(int64=8) %!d(string=hai) anos |
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defaultUboDeclaration.fx
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09da7a825a
Add support for local cubemaps
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%!s(int64=8) %!d(string=hai) anos |
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defaultVertexDeclaration.fx
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a80910a19c
fixed playground local + shader view matrix declaration
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%!s(int64=8) %!d(string=hai) anos |
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depthPrePass.fx
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cfdf6aa20d
Improved depth pre pass
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%!s(int64=8) %!d(string=hai) anos |
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fogFragment.fx
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fbd70c747f
More shaders includes
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%!s(int64=10) %!d(string=hai) anos |
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fogFragmentDeclaration.fx
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e1a73794cf
Moved to range fog
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%!s(int64=9) %!d(string=hai) anos |
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fogVertex.fx
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e1a73794cf
Moved to range fog
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%!s(int64=9) %!d(string=hai) anos |
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fogVertexDeclaration.fx
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e1a73794cf
Moved to range fog
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%!s(int64=9) %!d(string=hai) anos |
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fresnelFunction.fx
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5a41f0eca9
pointSize include
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%!s(int64=10) %!d(string=hai) anos |
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harmonicsFunctions.fx
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95e0d4b09c
Environment First Pass
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helperFunctions.fx
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8f391d5d38
Fix Dithering Negative Results
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imageProcessingDeclaration.fx
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aef6fe3afb
Texture 3D support for colorGrading
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%!s(int64=8) %!d(string=hai) anos |
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imageProcessingFunctions.fx
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aef6fe3afb
Texture 3D support for colorGrading
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%!s(int64=8) %!d(string=hai) anos |
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instances300Declaration.fx
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8b68565c03
SSAO shader fixing with depth issues
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%!s(int64=8) %!d(string=hai) anos |
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instancesDeclaration.fx
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=10) %!d(string=hai) anos |
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instancesVertex.fx
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713d2425c1
First round of modifications to support shaders includes
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%!s(int64=10) %!d(string=hai) anos |
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kernelBlurFragment.fx
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19e8e2f729
adding depth of field to default pipeline
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%!s(int64=8) %!d(string=hai) anos |
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kernelBlurFragment2.fx
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19e8e2f729
adding depth of field to default pipeline
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%!s(int64=8) %!d(string=hai) anos |
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kernelBlurVaryingDeclaration.fx
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ecf42d1521
Added kernel blur
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%!s(int64=8) %!d(string=hai) anos |
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kernelBlurVertex.fx
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ecf42d1521
Added kernel blur
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%!s(int64=8) %!d(string=hai) anos |
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lightFragment.fx
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2a4ac29f0c
Remove light info copy to functions
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%!s(int64=8) %!d(string=hai) anos |
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lightFragmentDeclaration.fx
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5e317e44d1
Projection Texture added to newest version of code
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%!s(int64=8) %!d(string=hai) anos |
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lightUboDeclaration.fx
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5e317e44d1
Projection Texture added to newest version of code
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%!s(int64=8) %!d(string=hai) anos |
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lightsFragmentFunctions.fx
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2a4ac29f0c
Remove light info copy to functions
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%!s(int64=8) %!d(string=hai) anos |
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logDepthDeclaration.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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logDepthFragment.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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logDepthVertex.fx
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bd93a5304e
LogDepth + clipplane + bump (includes)
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%!s(int64=10) %!d(string=hai) anos |
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morphTargetsVertex.fx
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008185d702
PR feedback simplifying tangent calculation
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%!s(int64=8) %!d(string=hai) anos |
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morphTargetsVertexDeclaration.fx
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25cac4667d
Adding support to Babylon.JS for morph targets
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%!s(int64=8) %!d(string=hai) anos |
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morphTargetsVertexGlobalDeclaration.fx
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0273a36722
Morph targets
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mrtFragmentDeclaration.fx
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efab4a21d3
Nightly
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pbrFragmentDeclaration.fx
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09da7a825a
Add support for local cubemaps
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%!s(int64=8) %!d(string=hai) anos |
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pbrFunctions.fx
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3ba6974344
Fixed issues with gltfLoader and Normal maps orientation
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%!s(int64=8) %!d(string=hai) anos |
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pbrLightFunctions.fx
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16229046f6
Quicky
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pbrUboDeclaration.fx
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09da7a825a
Add support for local cubemaps
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%!s(int64=8) %!d(string=hai) anos |
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pbrVertexDeclaration.fx
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9eb05e43ce
PBR UV Optim
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pointCloudVertex.fx
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5a41f0eca9
pointSize include
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pointCloudVertexDeclaration.fx
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8046f1d810
rebuild
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reflectionFunction.fx
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3772824a57
Fix local cube maps bug
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%!s(int64=8) %!d(string=hai) anos |
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shadowsFragmentFunctions.fx
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8616b58e07
Moved computeFallOff to helperFunctions
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shadowsVertex.fx
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070a83291c
Improve Shadows
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%!s(int64=8) %!d(string=hai) anos |