config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "Edges",
  6. "playgroundId": "#TYAHX#113",
  7. "referenceImage": "edges.png"
  8. },
  9. {
  10. "title": "Outline",
  11. "playgroundId": "#10WJ5S#6",
  12. "referenceImage": "outline.png"
  13. },
  14. {
  15. "title": "Clip planes",
  16. "playgroundId": "#Y6W087#0",
  17. "referenceImage": "clipplanes.png"
  18. },
  19. {
  20. "title": "ShadowOnlyMaterial",
  21. "playgroundId": "#1KF7V1#18",
  22. "referenceImage": "shadowOnlyMaterial.png"
  23. },
  24. {
  25. "title": "Gizmos",
  26. "playgroundId": "#8GY6J8#48",
  27. "renderCount": 50,
  28. "referenceImage": "Gizmos.png"
  29. },
  30. {
  31. "title": "GUI3D SpherePanel",
  32. "playgroundId": "#HB4C01#9",
  33. "renderCount": 50,
  34. "referenceImage": "spherepanel.png"
  35. },
  36. {
  37. "title": "Particle Helper",
  38. "playgroundId": "#1VGT5D#2",
  39. "renderCount": 50,
  40. "referenceImage": "particle_helper.png"
  41. },
  42. {
  43. "title": "Chibi Rex",
  44. "playgroundId": "#QATUCH#4",
  45. "renderCount": 50,
  46. "referenceImage": "chibi_rex.png"
  47. },
  48. {
  49. "title": "Yeti",
  50. "playgroundId": "#QATUCH#3",
  51. "renderCount": 150,
  52. "referenceImage": "yeti.png"
  53. },
  54. {
  55. "title": "Sponza",
  56. "sceneFolder": "/Scenes/Sponza/",
  57. "sceneFilename": "Sponza.babylon",
  58. "referenceImage": "Sponza.png"
  59. },
  60. {
  61. "title": "Windows cafe",
  62. "sceneFolder": "/Scenes/WCafe/",
  63. "sceneFilename": "WCafe.babylon",
  64. "referenceImage": "WCafe.png"
  65. },
  66. {
  67. "title": "Espilit",
  68. "sceneFolder": "/Scenes/Espilit/",
  69. "sceneFilename": "espilit.babylon",
  70. "referenceImage": "Espilit.png"
  71. },
  72. {
  73. "title": "The car",
  74. "sceneFolder": "/Scenes/TheCar/",
  75. "sceneFilename": "TheCar.binary.babylon",
  76. "referenceImage": "TheCar.png"
  77. },
  78. {
  79. "title": "Viper",
  80. "sceneFolder": "/Scenes/Viper/",
  81. "sceneFilename": "Viper.babylon",
  82. "referenceImage": "Viper.png"
  83. },
  84. {
  85. "title": "Retail",
  86. "sceneFolder": "/Scenes/Retail/",
  87. "sceneFilename": "Retail.babylon",
  88. "referenceImage": "retail.png"
  89. },
  90. {
  91. "title": "Hill Valley",
  92. "sceneFolder": "/Scenes/hillvalley/",
  93. "sceneFilename": "HillValley.incremental.babylon",
  94. "referenceImage": "Hillvalley.png"
  95. },
  96. {
  97. "title": "Heart",
  98. "sceneFolder": "/Scenes/Heart/",
  99. "sceneFilename": "Heart.babylon",
  100. "referenceImage": "Heart.png"
  101. },
  102. {
  103. "title": "Mansion",
  104. "sceneFolder": "/Scenes/Mansion/",
  105. "sceneFilename": "Mansion.babylon",
  106. "referenceImage": "mansion.png",
  107. "excludeFromAutomaticTesting": true
  108. },
  109. {
  110. "title": "SpaceDeK",
  111. "sceneFolder": "/Scenes/SpaceDek/",
  112. "sceneFilename": "SpaceDek.babylon",
  113. "referenceImage": "SpaceDeK.png"
  114. },
  115. {
  116. "title": "Flat2009",
  117. "sceneFolder": "/Scenes/Flat2009/",
  118. "sceneFilename": "Flat2009.babylon",
  119. "referenceImage": "Flat2009.png"
  120. },
  121. {
  122. "title": "CSG",
  123. "scriptToRun": "/Demos/CSG/csg.js",
  124. "functionToCall": "CreateCSGTestScene",
  125. "referenceImage": "csg.png"
  126. },
  127. {
  128. "title": "Charting",
  129. "renderCount": 20,
  130. "scriptToRun": "/Demos/Charting/charting.js",
  131. "functionToCall": "CreateChartingTestScene",
  132. "referenceImage": "charting.png"
  133. },
  134. {
  135. "title": "Fog",
  136. "scriptToRun": "/Demos/Fog/fog.js",
  137. "functionToCall": "CreateFogScene",
  138. "referenceImage": "fog.png"
  139. },
  140. {
  141. "title": "Polygon",
  142. "scriptToRun": "/Demos/Polygon/polygon.js",
  143. "functionToCall": "CreatePolygonScene",
  144. "referenceImage": "polygon.png"
  145. },
  146. {
  147. "title": "Soft Shadows",
  148. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  149. "functionToCall": "CreateSoftShadowsTestScene",
  150. "referenceImage": "softShadows.png"
  151. },
  152. {
  153. "title": "Fresnel",
  154. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  155. "functionToCall": "CreateFresnelTestScene",
  156. "referenceImage": "fresnel.png"
  157. },
  158. {
  159. "title": "Highlights",
  160. "scriptToRun": "/Demos/Highlights/highlights.js",
  161. "functionToCall": "CreateHighlightsScene",
  162. "referenceImage": "highlights.png",
  163. "rootPath": "/Demos/Highlights/",
  164. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  165. },
  166. {
  167. "title": "Lines",
  168. "scriptToRun": "/Demos/Lines/lines.js",
  169. "functionToCall": "CreateLinesTestScene",
  170. "referenceImage": "lines.png",
  171. "replace": "updateVerticesDataDirectly, updateVerticesData"
  172. },
  173. {
  174. "title": "Bones",
  175. "scriptToRun": "/Demos/Bones/bones.js",
  176. "functionToCall": "CreateBonesTestScene",
  177. "referenceImage": "bones.png",
  178. "replace": "Dude.babylon, dude.babylon"
  179. },
  180. {
  181. "title": "LOD",
  182. "renderCount": 10,
  183. "scriptToRun": "/Demos/LOD/lod.js",
  184. "functionToCall": "CreateLODTestScene",
  185. "referenceImage": "lod.png"
  186. },
  187. {
  188. "title": "Lens",
  189. "scriptToRun": "/Demos/Lens/lensFlares.js",
  190. "functionToCall": "CreateLensFlaresTestScene",
  191. "referenceImage": "lens.png",
  192. "rootPath": "/Demos/Lens/",
  193. "replaceUrl": "lens4.png, lens5.png"
  194. },
  195. {
  196. "title": "Self shadowing",
  197. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  198. "functionToCall": "CreateShadowsTestScene",
  199. "referenceImage": "selfShadowing.png"
  200. },
  201. {
  202. "title": "Advanced shadows",
  203. "renderCount": 2,
  204. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  205. "functionToCall": "CreateAdvancedShadowsTestScene",
  206. "referenceImage": "advancedShadows.png",
  207. "replace": "/ground, /Ground"
  208. },
  209. {
  210. "title": "point light shadows",
  211. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  212. "functionToCall": "CreatePointLightShadowScene",
  213. "referenceImage": "pointLightShadows.png",
  214. "replace": "/ground, /Ground"
  215. },
  216. {
  217. "title": "Displacement map",
  218. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  219. "functionToCall": "CreateDisplacementTestScene",
  220. "referenceImage": "displacementMap.png",
  221. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  222. },
  223. {
  224. "title": "Normals",
  225. "playgroundId": "#WXKLLJ#2",
  226. "referenceImage": "normals.png"
  227. },
  228. {
  229. "title": "Custom render target",
  230. "renderCount": 20,
  231. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  232. "functionToCall": "CreateCustomRenderTargetTestScene",
  233. "referenceImage": "customRTT.png"
  234. },
  235. {
  236. "title": "GLTF Normals",
  237. "scriptToRun": "/Demos/GLTFNormals/index.js",
  238. "functionToCall": "createScene",
  239. "referenceImage": "gltfnormals.png"
  240. },
  241. {
  242. "title": "GLTF Buffer Interleaved",
  243. "scriptToRun": "/Demos/GLTFTests/index.js",
  244. "functionToCall": "createBufferInterleavedScene",
  245. "referenceImage": "gltfBufferInterleaved.png"
  246. },
  247. {
  248. "title": "GLTF Material",
  249. "scriptToRun": "/Demos/GLTFTests/index.js",
  250. "functionToCall": "createMaterialScene",
  251. "referenceImage": "gltfMaterial.png"
  252. },
  253. {
  254. "title": "GLTF Material Alpha Blend",
  255. "scriptToRun": "/Demos/GLTFTests/index.js",
  256. "functionToCall": "createMaterialAlphaBlendScene",
  257. "referenceImage": "gltfMaterialAlphaBlend.png"
  258. },
  259. {
  260. "title": "GLTF Material Alpha Mask",
  261. "scriptToRun": "/Demos/GLTFTests/index.js",
  262. "functionToCall": "createMaterialAlphaMaskScene",
  263. "referenceImage": "gltfMaterialAlphaMask.png"
  264. },
  265. {
  266. "title": "GLTF Material Double Sided",
  267. "scriptToRun": "/Demos/GLTFTests/index.js",
  268. "functionToCall": "createMaterialDoubleSidedScene",
  269. "referenceImage": "gltfMaterialDoubleSided.png"
  270. },
  271. {
  272. "title": "GLTF Material Double Sided (Back)",
  273. "scriptToRun": "/Demos/GLTFTests/index.js",
  274. "functionToCall": "createMaterialDoubleSidedBackScene",
  275. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  276. },
  277. {
  278. "title": "GLTF Material Mixed",
  279. "scriptToRun": "/Demos/GLTFTests/index.js",
  280. "functionToCall": "createMaterialMixedScene",
  281. "referenceImage": "gltfMaterialMixed.png"
  282. },
  283. {
  284. "title": "GLTF Mesh Primitives",
  285. "scriptToRun": "/Demos/GLTFTests/index.js",
  286. "functionToCall": "createMeshPrimitivesScene",
  287. "referenceImage": "gltfMeshPrimitives.png"
  288. },
  289. {
  290. "title": "GLTF Mesh Primitive Mode",
  291. "scriptToRun": "/Demos/GLTFTests/index.js",
  292. "functionToCall": "createMeshPrimitiveModeScene",
  293. "referenceImage": "gltfMeshPrimitiveMode.png"
  294. },
  295. {
  296. "title": "GLTF Mesh Primitive Vertex Color",
  297. "scriptToRun": "/Demos/GLTFTests/index.js",
  298. "functionToCall": "createPrimitiveVertexColorScene",
  299. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  300. },
  301. {
  302. "title": "GLTF Mesh Primitives UV",
  303. "scriptToRun": "/Demos/GLTFTests/index.js",
  304. "functionToCall": "createMeshPrimitivesUVScene",
  305. "referenceImage": "gltfMeshPrimitivesUV.png"
  306. },
  307. {
  308. "title": "GLTF Primitive Attribute",
  309. "scriptToRun": "/Demos/GLTFTests/index.js",
  310. "functionToCall": "createPrimitiveAttributeScene",
  311. "referenceImage": "gltfPrimitiveAttribute.png"
  312. },
  313. {
  314. "title": "GLTF Metallic Roughness",
  315. "scriptToRun": "/Demos/GLTFTests/index.js",
  316. "functionToCall": "createMaterialMetallicRoughnessScene",
  317. "referenceImage": "gltfMaterialMetallicRoughness.png"
  318. },
  319. {
  320. "title": "GLTF Specular Glossiness",
  321. "scriptToRun": "/Demos/GLTFTests/index.js",
  322. "functionToCall": "createMaterialSpecularGlossinessScene",
  323. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  324. },
  325. {
  326. "title": "GLTF Texture Sampler",
  327. "scriptToRun": "/Demos/GLTFTests/index.js",
  328. "functionToCall": "createTextureSamplerScene",
  329. "referenceImage": "gltfTextureSampler.png"
  330. },
  331. {
  332. "title": "GLTF Buggy with Draco Mesh Compression",
  333. "playgroundId": "#JNW207#1",
  334. "referenceImage": "gltfBuggyDraco.png"
  335. },
  336. {
  337. "title": "GLTF BoomBox with Unlit Material",
  338. "playgroundId": "#GYM97C#2",
  339. "referenceImage": "gltfUnlit.png"
  340. },
  341. {
  342. "title": "GLTF Extension KHR_texture_transform",
  343. "playgroundId": "#RNT7K4#2",
  344. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  345. },
  346. {
  347. "title": "Asset Containers",
  348. "playgroundId": "#P3U079#19",
  349. "referenceImage": "assetContainer.png"
  350. },
  351. {
  352. "title": "Enable disable post process",
  353. "playgroundId": "#1VI6WV#19",
  354. "renderCount": 50,
  355. "referenceImage": "enableDisablePostProcess.png"
  356. },
  357. {
  358. "title": "Sharpen",
  359. "playgroundId": "#NAW8EA#1",
  360. "renderCount": 20,
  361. "referenceImage": "sharpen.png"
  362. },
  363. {
  364. "title": "Depth of field",
  365. "playgroundId": "#IDSQK2#53",
  366. "renderCount": 20,
  367. "referenceImage": "depthOfField.png"
  368. },
  369. {
  370. "title": "Chromatic aberration",
  371. "playgroundId": "#NAW8EA#0",
  372. "renderCount": 20,
  373. "referenceImage": "chromaticAberration.png"
  374. },
  375. {
  376. "title": "Default pipeline",
  377. "playgroundId": "#NAW8EA#6",
  378. "renderCount": 20,
  379. "referenceImage": "defaultPipeline.png"
  380. },
  381. {
  382. "title": "Kernel Blur",
  383. "playgroundId": "#Y0WKT0#0",
  384. "referenceImage": "KernelBlur.png"
  385. },
  386. {
  387. "title": "GLTF Mesh Primitive Attribute Test",
  388. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  389. "functionToCall": "createScene",
  390. "referenceImage": "gltfMeshPrimAttribTest.png"
  391. },
  392. {
  393. "title": "PBR glossy",
  394. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  395. "scriptToRun": "/Demos/PBRGlossy/index.js",
  396. "functionToCall": "CreatePBRGlossyScene",
  397. "referenceImage": "pbrglossy.png"
  398. },
  399. {
  400. "title": "PBR rough",
  401. "scriptToRun": "/Demos/PBRRough/index.js",
  402. "functionToCall": "CreatePBRRoughScene",
  403. "referenceImage": "pbrrough.png"
  404. },
  405. {
  406. "title": "Particles",
  407. "renderCount": 100,
  408. "scriptToRun": "/Demos/Particles/particles.js",
  409. "functionToCall": "CreateParticlesTestScene",
  410. "referenceImage": "particles.png"
  411. },
  412. {
  413. "title": "Reflection probes",
  414. "renderCount": 20,
  415. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  416. "functionToCall": "CreateReflectionProbeTestScene ",
  417. "referenceImage": "refprobe.png"
  418. },
  419. {
  420. "title": "PBRMetallicRoughnessMaterial",
  421. "playgroundId": "#2FDQT5#13",
  422. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  423. },
  424. {
  425. "title": "PBRSpecularGlossinessMaterial",
  426. "playgroundId": "#Z1VL3V#4",
  427. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  428. },
  429. {
  430. "title": "PBR",
  431. "playgroundId": "#LCA0Q4#0",
  432. "referenceImage": "pbr.png"
  433. },
  434. {
  435. "title": "Texture cache",
  436. "playgroundId": "#20OAV9#133",
  437. "referenceImage": "texture cache.png"
  438. },
  439. {
  440. "title": "MultiSample render targets",
  441. "renderCount": 20,
  442. "playgroundId": "#12MKMN#0",
  443. "referenceImage": "MultiSample render targets.png"
  444. },
  445. {
  446. "title": "Default rendering pipeline",
  447. "playgroundId": "#5XB8YT#2",
  448. "referenceImage": "DefaultRenderingPipeline.png"
  449. },
  450. {
  451. "title": "Billboard",
  452. "playgroundId": "#UJEIL#13",
  453. "referenceImage": "Billboard.png"
  454. },
  455. {
  456. "title": "setParent",
  457. "playgroundId": "#JD49CT#2",
  458. "referenceImage": "setParent.png"
  459. },
  460. {
  461. "title": "GUI",
  462. "renderCount": 2,
  463. "scriptToRun": "/Demos/GUI/gui.js",
  464. "functionToCall": "createScene",
  465. "referenceImage": "GUI.png"
  466. },
  467. {
  468. "title": "Up Vector",
  469. "playgroundId": "#2FNBTG#27",
  470. "referenceImage": "upVector.png"
  471. },
  472. {
  473. "title": "Procedural textures",
  474. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  475. "functionToCall": "CreateProceduralTextureTestScene",
  476. "referenceImage": "procedural.png",
  477. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  478. "excludeFromAutomaticTesting": true
  479. },
  480. {
  481. "title": "Instances",
  482. "renderCount": 50,
  483. "scriptToRun": "/Demos/Instances/instances.js",
  484. "functionToCall": "CreateInstancesTestScene",
  485. "referenceImage": "instances.png",
  486. "replace": "ground., Ground.",
  487. "excludeFromAutomaticTesting": true
  488. },
  489. {
  490. "title": "Instanced Bones",
  491. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  492. "functionToCall": "CreateBones2TestScene",
  493. "referenceImage": "instancedBones.png",
  494. "replace": "Dude.babylon, dude.babylon"
  495. },
  496. {
  497. "title": "Light Projection Texture",
  498. "playgroundId": "#CQNGRK#0",
  499. "referenceImage": "LightProjectionTexture.png"
  500. },
  501. {
  502. "title": "GlowLayer",
  503. "playgroundId": "#LRFB2D#1",
  504. "referenceImage": "GlowLayer.png"
  505. },
  506. {
  507. "title": "Local cubemaps",
  508. "playgroundId": "#RNASML#4",
  509. "referenceImage": "local cubemaps.png"
  510. },
  511. {
  512. "title": "TGA",
  513. "playgroundId": "#ZI77S7#0",
  514. "referenceImage": "tga.png"
  515. },
  516. {
  517. "title": "DDS",
  518. "playgroundId": "#ZI77S7#3",
  519. "referenceImage": "dds.png"
  520. },
  521. {
  522. "title": "DDS2D",
  523. "playgroundId": "#I2MSBE#0",
  524. "referenceImage": "dds2d.png"
  525. },
  526. {
  527. "title": "LightFalloff",
  528. "playgroundId": "#20OAV9#201",
  529. "referenceImage": "lightFalloff.png"
  530. },
  531. {
  532. "title": "MeshSimplification",
  533. "playgroundId": "#1ED15P#35",
  534. "referenceImage": "meshSimplification.png"
  535. },
  536. {
  537. "title": "SSAO2",
  538. "playgroundId": "#XT1HAS#1",
  539. "referenceImage": "ssao2.png",
  540. "renderCount": 200,
  541. "excludeFromAutomaticTesting": true
  542. },
  543. {
  544. "title": "DepthRenderer",
  545. "playgroundId": "#3HPMAA#0",
  546. "renderCount": 50,
  547. "referenceImage": "depthRenderer.png"
  548. }
  549. ]
  550. }